#undef cquest #define cquest (quest[QUEST_WIGHT]) bool quest_wight_gen_hook(char *fmt) { int x, y; int xstart = 2; int ystart = 2; if (p_ptr->inside_quest != QUEST_WIGHT) return FALSE; /* Start with perm walls */ for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_set_feat(y, x, FEAT_PERM_SOLID); } } dun_level = quest[p_ptr->inside_quest].level; /* Set the correct monster hook */ set_mon_num_hook(); /* Prepare allocation table */ get_mon_num_prep(); init_flags = INIT_CREATE_DUNGEON; process_dungeon_file_full = TRUE; process_dungeon_file(NULL, "wights.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE); process_dungeon_file_full = FALSE; for (x = 3; x < xstart; x++) for (y = 3; y < ystart; y++) { if (cave[y][x].feat == FEAT_MARKER) { int m_idx = 0; m_allow_special[test_monster_name("The Wight-King of the Barrow-downs")] = TRUE; m_idx = place_monster_one(y, x, test_monster_name("The Wight-King of the Barrow-downs"), 0, FALSE, MSTATUS_ENEMY); m_allow_special[test_monster_name("The Wight-King of the Barrow-downs")] = FALSE; if (m_idx) { int o_idx; /* Get local object */ object_type forge, *q_ptr = &forge; m_list[m_idx].mflag |= MFLAG_QUEST; /* Prepare to make the */ object_prep(q_ptr, lookup_kind(TV_SOFT_ARMOR, SV_FILTHY_RAG)); /* Name the rags */ q_ptr->art_name = quark_add("of the Wight"); q_ptr->art_flags1 |= ( TR1_INT | TR1_SEARCH ); q_ptr->art_flags2 |= ( TR2_RES_BLIND | TR2_SENS_FIRE | TR2_RES_CONF ); q_ptr->art_flags3 |= ( TR3_IGNORE_ACID | TR3_IGNORE_ELEC | TR3_IGNORE_FIRE | TR3_IGNORE_COLD | TR3_SEE_INVIS); /* For game balance... */ q_ptr->art_flags3 |= (TR3_CURSED | TR3_HEAVY_CURSE); q_ptr->ident |= IDENT_CURSED; if (randint(2) == 1) { q_ptr->art_flags1 |= (TR1_SPELL); q_ptr->pval = 6; } else { q_ptr->art_flags1 |= (TR1_MANA); q_ptr->pval = 2; } /* Get new object */ o_idx = o_pop(); if (o_idx) { /* Get the item */ object_type *o_ptr = &o_list[o_idx]; /* Structure copy */ object_copy(o_ptr, q_ptr); /* Build a stack */ o_ptr->next_o_idx = m_list[m_idx].hold_o_idx; o_ptr->held_m_idx = m_idx; o_ptr->ix = 0; o_ptr->iy = 0; m_list[m_idx].hold_o_idx = o_idx; } } } } return TRUE; } bool quest_wight_death_hook(char *fmt) { s32b r_idx, m_idx; m_idx = get_next_arg(fmt); r_idx = m_list[m_idx].r_idx; if (p_ptr->inside_quest != QUEST_WIGHT) return FALSE; if (r_idx == test_monster_name("The Wight-King of the Barrow-downs")) { cmsg_print(TERM_YELLOW, "Without their King the wights won't be able to do much."); cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS); cave[p_ptr->py][p_ptr->px].special = 0; cquest.status = QUEST_STATUS_COMPLETED; del_hook(HOOK_MONSTER_DEATH, quest_wight_death_hook); process_hooks_restart = TRUE; return (FALSE); } return (FALSE); } bool quest_wight_finish_hook(char *fmt) { s32b q_idx; q_idx = get_next_arg(fmt); if (q_idx != QUEST_WIGHT) return FALSE; c_put_str(TERM_YELLOW, "I heard about your noble deeds.", 8, 0); c_put_str(TERM_YELLOW, "Keep what you found .. may it serve you well.", 9, 0); /* Continue the plot */ *(quest[q_idx].plot) = QUEST_NAZGUL; quest[*(quest[q_idx].plot)].init(*(quest[q_idx].plot)); del_hook(HOOK_QUEST_FINISH, quest_wight_finish_hook); process_hooks_restart = TRUE; return TRUE; } bool quest_wight_init_hook(int q_idx) { if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) { add_hook(HOOK_MONSTER_DEATH, quest_wight_death_hook, "wight_death"); add_hook(HOOK_GEN_QUEST, quest_wight_gen_hook, "wight_gen"); add_hook(HOOK_QUEST_FINISH, quest_wight_finish_hook, "wight_finish"); } return (FALSE); }