/* File: quest.pkg */ /* * Purpose: Lua interface definitions for quests. * To be processed by tolua to generate C source code. */ $#include "angband.h" /** @typedef cptr * @note String */ typedef char* cptr; /** @typedef errr * @note Number */ typedef int errr; /** @typedef bool * @note Boolean */ typedef unsigned char bool; /** @typedef byte * @note Number */ typedef unsigned char byte; /** @typedef s16b * @note Number */ typedef signed short s16b; /** @typedef u16b * @note Number */ typedef unsigned short u16b; /** @typedef s32b * @note Number */ typedef signed int s32b; /** @typedef u32b * @note Number */ typedef unsigned int u32b; /** @name Quest Status Flags * @brief Quest status * @{ */ /** @def QUEST_STATUS_IGNORED */ #define QUEST_STATUS_IGNORED -1 /** @def QUEST_STATUS_UNTAKEN */ #define QUEST_STATUS_UNTAKEN 0 /** @def QUEST_STATUS_TAKEN */ #define QUEST_STATUS_TAKEN 1 /** @def QUEST_STATUS_COMPLETED */ #define QUEST_STATUS_COMPLETED 2 /** @def QUEST_STATUS_REWARDED */ #define QUEST_STATUS_REWARDED 3 /** @def QUEST_STATUS_FAILED */ #define QUEST_STATUS_FAILED 4 /** @def QUEST_STATUS_FINISHED */ #define QUEST_STATUS_FINISHED 5 /** @def QUEST_STATUS_FAILED_DONE */ #define QUEST_STATUS_FAILED_DONE 6 /** @} */ #define MAX_Q_IDX 30 /** @struct quest_type * @brief Quest */ struct quest_type { /** @structvar silent * @brief Boolean * @note Does quest appear on quest list? */ bool silent; /** @structvar dynamic_desc * @brief Boolean * @note Do we need to ask a function to get the description ? */ bool dynamic_desc; /** @structvar status * @brief Number * @note Is the quest taken, completed, finished? */ s16b status; /** @structvar level * @brief Number * @note Dungeon level */ s16b level; /** @structvar type * @brief Number * @note Lua or C ? */ byte type; }; /** @var quest_aux; * @brief quest_type * @note Array of quests */ extern quest_type quest[MAX_Q_IDX] @ quest_aux; $static quest_type *lua_get_quest(int q_idx){return &quest[q_idx];} /** @fn quest(int q_idx); * @brief Return quest with index "q_idx" from quest array.\n * @param q_idx Number \n the index of a quest in the quest array. * @brief Quest index * @return quest_type \n The quest at index "q_idx". * @note (see file w_quest.c) */ static quest_type *lua_get_quest @ quest(int q_idx);