#pragma once #include "h-basic.h" /** * Random artifact part descriptor. */ struct randart_part_type { byte tval[20]; byte min_sval[20]; byte max_sval[20]; byte level; /* Minimum level */ byte rarity; /* Object rarity */ byte mrarity; /* Object rarity */ s16b max_to_h; /* Maximum to-hit bonus */ s16b max_to_d; /* Maximum to-dam bonus */ s16b max_to_a; /* Maximum to-ac bonus */ s32b max_pval; /* Maximum pval */ s32b value; /* power value */ s16b max; /* Number of time it can appear on a single item */ u32b flags1; /* Ego-Item Flags, set 1 */ u32b flags2; /* Ego-Item Flags, set 2 */ u32b flags3; /* Ego-Item Flags, set 3 */ u32b flags4; /* Ego-Item Flags, set 4 */ u32b flags5; /* Ego-Item Flags, set 5 */ u32b esp; /* ESP flags */ u32b fego; /* ego flags */ u32b aflags1; /* Ego-Item Flags, set 1 */ u32b aflags2; /* Ego-Item Flags, set 2 */ u32b aflags3; /* Ego-Item Flags, set 3 */ u32b aflags4; /* Ego-Item Flags, set 4 */ u32b aflags5; /* Ego-Item Flags, set 5 */ u32b aesp; /* ESP flags */ s16b power; /* Power granted(if any) */ };