#pragma once #include "h-basic.h" #include /** * Random artifact descriptor. */ struct random_artifact { std::string name_full; /* Full name for the artifact */ std::string name_short; /* Un-Id'd name */ byte level; /* Level of the artifact */ byte attr; /* Color that is used on the screen */ u32b cost; /* Object's value */ byte activation; /* Activation. */ s16b timeout; /* Timeout. */ byte generated; /* Does it exist already? */ };