#pragma once #include "h-basic.h" /* Define monster generation rules */ struct rule_type { byte mode; /* Mode of combination of the monster flags */ byte percent; /* Percent of monsters affected by the rule */ u32b mflags1; /* The monster flags that are allowed */ u32b mflags2; u32b mflags3; u32b mflags4; u32b mflags5; u32b mflags6; u32b mflags7; u32b mflags8; u32b mflags9; char r_char[5]; /* Monster race allowed */ };