#pragma once #include "h-basic.h" #include "skills_defs.hpp" /** * Skill descriptors and runtime data. */ struct skill_type { const char *name; /* Name */ char *desc; /* Description */ const char *action_desc; /* Action Description */ s16b action_mkey; /* Action do to */ s32b i_value; /* Actual value */ s32b i_mod; /* Modifier(1 skill point = modifier skill) */ s32b value; /* Actual value */ s32b mod; /* Modifier(1 skill point = modifier skill) */ s16b rate; /* Modifier decreasing rate */ u32b uses; /* Number of times used */ s16b action[MAX_SKILLS]; /* List of actions against other skills */ s16b father; /* Father in the skill tree */ bool_ dev; /* Is the branch developped ? */ s16b order; /* Order in the tree */ bool_ hidden; /* Innactive */ byte random_gain_chance; /* random gain chance, still needs the flag */ u32b flags1; /* Skill flags */ };