#pragma once #include "h-basic.h" extern byte spell_color(int type); extern s16b poly_r_idx(int r_idx); extern void get_pos_player(int dis, int *ny, int *nx); extern bool_ teleport_player_bypass; extern void teleport_player_directed(int rad, int dir); extern void teleport_away(int m_idx, int dis); extern void teleport_player(int dis); extern void teleport_player_to(int ny, int nx); extern void teleport_monster_to(int m_idx, int ny, int nx); extern void teleport_player_level(void); extern void recall_player(int d, int f); extern void take_hit(int damage, cptr kb_str); extern void take_sanity_hit(int damage, cptr hit_from); extern void acid_dam(int dam, cptr kb_str); extern void elec_dam(int dam, cptr kb_str); extern void fire_dam(int dam, cptr kb_str); extern void cold_dam(int dam, cptr kb_str); extern bool_ dec_stat(int stat, int amount, int mode); extern bool_ res_stat(int stat, bool_ full); extern bool_ apply_disenchant(int mode); extern bool_ project_m(int who, int r, int y, int x, int dam, int typ); extern bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg); extern bool_ potion_smash_effect(int who, int y, int x, int o_sval); extern void do_poly_self(void); extern void corrupt_player(void); extern void generate_spell(int plev); extern bool_ unsafe; extern s16b do_poly_monster(int y, int x);