#pragma once /* * Wilderness terrains */ #define TERRAIN_EDGE 0 /* Edge of the World */ #define TERRAIN_TOWN 1 /* Town */ #define TERRAIN_DEEP_WATER 2 /* Deep water */ #define TERRAIN_SHALLOW_WATER 3 /* Shallow water */ #define TERRAIN_SWAMP 4 /* Swamp */ #define TERRAIN_DIRT 5 /* Dirt */ #define TERRAIN_GRASS 6 /* Grass */ #define TERRAIN_TREES 7 /* Trees */ #define TERRAIN_DESERT 8 /* Desert */ #define TERRAIN_SHALLOW_LAVA 9 /* Shallow lava */ #define TERRAIN_DEEP_LAVA 10 /* Deep lava */ #define TERRAIN_MOUNTAIN 11 /* Mountain */ #define MAX_WILD_TERRAIN 18