#pragma once #include "h-basic.h" /** * Vault descriptors. */ struct vault_type { char *data; /* Vault data */ byte typ; /* Vault type */ byte rat; /* Vault rating */ byte hgt; /* Vault height */ byte wid; /* Vault width */ s16b lvl; /* level of special (if any) */ byte dun_type; /* Dungeon type where the level will show up */ s16b mon[10]; /* special monster */ int item[3]; /* number of item (usually artifact) */ };