#pragma once #include "h-basic.h" #include "terrain.hpp" /** * A structure describing a wilderness area * with a terrain, a town or a dungeon entrance */ struct wilderness_type_info { const char *name = nullptr; /* Name */ const char *text = nullptr; /* Text */ u16b entrance = 0; /* Which town is there(<1000 i's a town, >=1000 it a dungeon) */ s32b wild_x = 0; /* Map coordinates (backed out while parsing map) */ s32b wild_y = 0; byte road = 0; /* Flags of road */ int level = 0; /* Difficulty level */ byte feat = 0; /* The feature of f_info.txt that is used to allow passing, ... and to get a char/color/graph */ byte terrain_idx = 0; /* Terrain index(defined in defines.h) */ byte terrain[MAX_WILD_TERRAIN] = { 0 }; /* Feature types for the plasma generator */ };