#pragma once #include "angband.h" extern void do_rebirth(void); extern void set_subrace_title(player_race_mod *rmp_ptr, cptr name); extern void set_subrace_description(player_race_mod *rmp_ptr, cptr desc); extern void switch_subrace(int racem, bool_ copy_old); extern void drop_from_wild(void); extern bool_ set_roots(int v, s16b ac, s16b dam); extern bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag); extern bool_ set_parasite(int v, int r); extern bool_ set_disrupt_shield(int v); extern bool_ set_prob_travel(int v); extern bool_ set_absorb_soul(int v); extern bool_ set_tim_breath(int v, bool_ magical); extern bool_ set_tim_precognition(int v); extern bool_ set_tim_deadly(int v); extern bool_ set_tim_reflect(int v); extern bool_ set_tim_thunder(int v, int p1, int p2); extern bool_ set_strike(int v); extern bool_ set_tim_regen(int v, int p); extern bool_ set_tim_ffall(int v); extern bool_ set_tim_fly(int v); extern bool_ set_poison(int v); extern bool_ set_holy(int v); extern void set_grace(s32b v); extern bool_ set_mimic(int v, int p, int level); extern bool_ set_no_breeders(int v); extern bool_ set_invis(int v,int p); extern bool_ set_lite(int v); extern bool_ set_blind(int v); extern bool_ set_confused(int v); extern bool_ set_poisoned(int v); extern bool_ set_afraid(int v); extern bool_ set_paralyzed(int v); extern void dec_paralyzed(); extern bool_ set_image(int v); extern bool_ set_fast(int v, int p); extern bool_ set_light_speed(int v); extern bool_ set_slow(int v); extern bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2); extern bool_ set_blessed(int v); extern bool_ set_hero(int v); extern bool_ set_shero(int v); extern bool_ set_protevil(int v); extern bool_ set_protgood(int v); extern bool_ set_protundead(int v); extern bool_ set_invuln(int v); extern bool_ set_tim_invis(int v); extern bool_ set_tim_infra(int v); extern bool_ set_mental_barrier(int v); extern bool_ set_oppose_acid(int v); extern bool_ set_oppose_elec(int v); extern bool_ set_oppose_fire(int v); extern bool_ set_oppose_cold(int v); extern bool_ set_oppose_pois(int v); extern bool_ set_oppose_ld(int v); extern bool_ set_oppose_cc(int v); extern bool_ set_oppose_ss(int v); extern bool_ set_oppose_nex(int v); extern bool_ set_stun(int v); extern bool_ set_cut(int v); extern bool_ set_food(int v); extern void check_experience(void); extern void check_experience_obj(object_type *o_ptr); extern void gain_exp(s32b amount); extern void lose_exp(s32b amount); extern int get_coin_type(monster_race *r_ptr); extern void monster_death(int m_idx); extern bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note); extern bool_ change_panel(int dy, int dx); extern void verify_panel(void); extern cptr look_mon_desc(int m_idx); extern bool_ target_able(int m_idx); extern bool_ target_okay(void); extern bool_ target_set(int mode); extern bool_ get_aim_dir(int *dp); extern bool_ get_hack_dir(int *dp); extern bool_ get_rep_dir(int *dp); extern bool_ set_shadow(int v); extern bool_ set_tim_esp(int v); extern bool_ tgp_pt(int *x, int * y); extern bool_ tgt_pt (int *x, int *y); extern void do_poly_self(void); extern bool_ curse_weapon(void); extern bool_ curse_armor(void); extern void make_wish(void); extern void create_between_gate(int dist, int y, int x); extern "C" { extern void resize_map(void); extern void resize_window(void); }