#pragma once #include "h-basic.hpp" #include "monster_race_fwd.hpp" #include "object_type_fwd.hpp" #include "player_race_mod_fwd.hpp" #include void do_rebirth(); void switch_subrace(std::size_t racem, bool copy_old); void drop_from_wild(); bool set_roots(int v, s16b ac, s16b dam); bool set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag); bool set_parasite(int v, int r); bool set_disrupt_shield(int v); bool set_prob_travel(int v); bool set_absorb_soul(int v); bool set_tim_breath(int v, bool magical); bool set_tim_precognition(int v); bool set_tim_deadly(int v); bool set_tim_reflect(int v); bool set_tim_thunder(int v, int p1, int p2); bool set_strike(int v); bool set_tim_regen(int v, int p); bool set_tim_ffall(int v); bool set_tim_fly(int v); bool set_poison(int v); bool set_holy(int v); void set_grace(s32b v); bool set_mimic(int v, int p, int level); bool set_no_breeders(int v); bool set_invis(int v,int p); bool set_lite(int v); bool set_blind(int v); bool set_confused(int v); bool set_poisoned(int v); bool set_afraid(int v); bool set_paralyzed(int v); void dec_paralyzed(); bool set_image(int v); bool set_fast(int v, int p); bool set_light_speed(int v); bool set_slow(int v); bool set_shield(int v, int p, s16b o, s16b d1, s16b d2); bool set_blessed(int v); bool set_hero(int v); bool set_shero(int v); bool set_protevil(int v); bool set_invuln(int v); bool set_tim_invis(int v); bool set_tim_infra(int v); bool set_mental_barrier(int v); bool set_oppose_acid(int v); bool set_oppose_elec(int v); bool set_oppose_fire(int v); bool set_oppose_cold(int v); bool set_oppose_pois(int v); bool set_oppose_cc(int v); bool set_stun(int v); bool set_cut(int v); bool set_food(int v); void check_experience(); void check_experience_obj(object_type *o_ptr); void gain_exp(s32b amount); void lose_exp(s32b amount); int get_coin_type(std::shared_ptr r_ptr); void monster_death(int m_idx); bool mon_take_hit(int m_idx, int dam, bool *fear, const char *note); bool change_panel(int dy, int dx); void verify_panel(); bool target_okay(); bool target_set(int mode); bool get_aim_dir(int *dp); bool get_rep_dir(int *dp); bool set_shadow(int v); bool set_tim_esp(int v); bool tgp_pt(int *x, int * y); bool tgt_pt (int *x, int *y); void do_poly_self(); void make_wish(); void create_between_gate(int dist, int y, int x); void resize_map(); void resize_window();