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path: root/lib/edit/a_info.txt
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# File: a_info.txt


# This file is used to initialize the "lib/raw/a_info.raw" file, which is
# used to initialize the "artifact" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/a_info.raw" file.


# The artifact indexes are defined in "defines.h", and must not be changed.

# Artifacts 1-15 are "special", 16-63 are "armor", and 64-127 are "weapons".

# Hack -- "Grond" and "Morgoth" MUST have a rarity of one, or they might
# not be dropped when Morgoth is killed.  Note that they, like the "special"
# artifacts, are never created "accidentally".

# Artifacts now have descriptions.  Special thanks to J.R.R Tolkien, 
# without whom the words would be unwritten, the images unconceived, 
# the deed undone.  
#                                            -Leon Marrick
# Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia



# The Phial of Galadriel

N:1:of Galadriel
I:39:100:4
W:20:10:10:10000
P:0:1d1:0:0:0
F:ACTIVATE
F:HIDE_TYPE
F:INSTA_ART
F:LITE3
F:LUCK
F:SEARCH
a:LIGHT
D:A small crystal phial, with the light of Earendil's Star contained inside.  
D:Its light is imperishable, and near it darkness cannot endure.


# The Star of Elendil

N:2:of Elendil
I:39:101:1
W:30:25:5:32500
P:0:1d1:0:0:0
F:ACTIVATE
F:HIDE_TYPE
F:HOLD_LIFE
F:INSTA_ART
F:LITE1
F:LITE3
F:SEE_INVIS
F:SPEED
a:MAP_LIGHT
Z:detect curses
D:The shining Star of the West, a famed heirloom of Elendil's house.


# The Arkenstone of Thrain
# Was +2 WIS/DEX

N:3:of Thrain
I:39:102:3
W:50:50:5:50000
P:0:1d1:0:0:0
F:ACTIVATE
F:ESP_ORC
F:HIDE_TYPE
F:HOLD_LIFE
F:INSTA_ART
F:LITE3
F:LUCK
F:RES_CHAOS
F:RES_DARK
F:RES_LITE
F:SEE_INVIS
F:SPEED
a:THRAIN
D:A great globe seemingly filled with moonlight, the famed Heart of the 
D:Mountain, which splinters the light that falls upon it into a thousand 
D:glowing shards.


# The Amulet of Carlammas

N:4:of Carlammas
I:40:10:2
W:50:10:3:60000
F:ACTIVATE
F:CON
F:HIDE_TYPE
F:INSTA_ART
F:RES_FIRE
a:PROT_EVIL
D:A fiery circle of bronze, with mighty spells to ward off evil.


# The Amulet of Ingwe

N:5:of Ingwe
I:40:11:3
W:65:30:3:90000
F:ACTIVATE
F:CHR
F:FREE_ACT
F:HIDE_TYPE
F:INFRA
F:INSTA_ART
F:INT
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:SEARCH
F:SEE_INVIS
F:WIS
a:DISP_EVIL
D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing 
D:of evil could stand.


# The Necklace 'Nauglamir'

N:6:'Nauglamir'
I:40:12:3
W:70:50:3:75000
F:CON
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:INFRA
F:INSTA_ART
F:LITE3
F:REGEN
F:RES_FEAR
F:SEE_INVIS
F:SPEED
F:STR
D:A carencet of gold, set with a multitude of shining gems of 
D:Valinor.  Despite its size, its weight seems as that of gossamer.


# The Ring of Flare
# (note: pval reduced to 3, otherwise it would probably be preferable 
# even to The One Ring!)

N:7:of Flare
I:45:52:3
W:50:35:2:75000
F:ACTIVATE
F:CHR
F:CON
F:ESP_THUNDERLORD
F:FLY
F:HIDE_TYPE
F:IM_FIRE
F:INSTA_ART
F:SEARCH
F:SEE_INVIS
F:STR
a:DIM_DOOR
Z:swap position
D:The mighty ring of the Thunderlord Flare that makes the wearer 
D:strong and healthy.  Once a ring of power, it was
D:given to Flare by Celegorm when he arrived on Middle-earth with a full nest 
D:of Thunderlords.


# The Ring of Barahir

N:8:of Barahir
I:45:32:1
W:50:25:2:75000
F:ACTIVATE
F:CHR
F:CON
F:DEX
F:HIDE_TYPE
F:INSTA_ART
F:INT
F:RES_DARK
F:RES_POIS
F:SEARCH
F:SEE_INVIS
F:STEALTH
F:STR
F:WIS
a:BARAHIR
D:A ring shaped into twinned serpents with eyes of emerald meeting beneath 
D:a crown of flowers, an ancient treasure of Isildur's house.


# The Ring of Tulkas

N:9:of Tulkas
I:45:33:4
W:70:50:2:175000
F:ACTIVATE
F:CON
F:DEX
F:ESP_EVIL
F:HIDE_TYPE
F:INSTA_ART
F:SPEED
F:STR
a:TULKAS
D:The treasure of Tulkas, most fleet and wrathful of the Valar.


# The Ring of Power 'Narya'

N:10:of Power 'Narya'
I:45:34:1
W:70:30:2:100000
P:0:1d1:6:6:0
F:ACTIVATE
F:CHR
F:CON
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:IM_FIRE
F:INSTA_ART
F:INT
F:LUCK
F:REGEN
F:RES_FEAR
F:RES_NETHER
F:SEE_INVIS
F:SPECIAL_GENE
F:SPEED
F:STR
F:SUST_CHR
F:SUST_CON
F:SUST_STR
F:SUST_WIS
F:WIS
a:NARYA
D:The Ring of Fire, set with a ruby that glows like flame.  Narya is one 
D:of the three Rings of Power created by the Elves and hidden by them from 
D:Sauron.


# The Ring of Power 'Nenya'

N:11:of Power 'Nenya'
I:45:35:2
W:80:40:2:200000
P:0:1d1:9:9:0
F:ACTIVATE
F:CHR
F:CON
F:DEX
F:ESP_ALL
F:FREE_ACT
F:HIDE_TYPE
F:HOLD_LIFE
F:IM_COLD
F:INSTA_ART
F:INT
F:LUCK
F:RANDOM_POWER
F:RES_BLIND
F:SEE_INVIS
F:SPEED
F:STEALTH
F:STR
F:SUST_CHR
F:SUST_INT
F:SUST_WIS
F:WIS
a:NENYA
D:The Ring of Adamant, with a pure white stone as centrepiece.  Nenya is one 
D:of the three Rings of Power created by the Elves and hidden by them from 
D:Sauron.


# The Ring of Power 'Vilya'

N:12:of Power 'Vilya'
I:45:36:3
W:90:50:2:300000
P:0:1d1:12:12:0
F:ACTIVATE
F:CHR
F:CON
F:DEX
F:FEATHER
F:FREE_ACT
F:HIDE_TYPE
F:HOLD_LIFE
F:IM_ELEC
F:INSTA_ART
F:INT
F:LUCK
F:RANDOM_POWER
F:REGEN
F:RES_DISEN
F:RES_POIS
F:SEE_INVIS
F:SLOW_DIGEST
F:SPEED
F:STR
F:SUST_CON
F:SUST_DEX
F:SUST_STR
F:WIS
a:VILYA
D:The Ring of Sapphire, with clear blue gems that shine like stars, 
D:glittering untouchable despite all that Sauron ever wrought.  Vilya is 
D:one of the three Rings of Power created by the Elves and hidden by them 
D:from Sauron.


# The Ring of Power 'The One Ring'

N:13:of Power 'The One Ring'
I:45:37:5
W:100:100:2:5000000
P:0:1d1:15:15:0
F:ACTIVATE
F:AUTO_CURSE
F:CHR
F:CON
F:CURSED
F:CURSE_NO_DROP
F:DEX
F:DRAIN_EXP
F:DRAIN_HP
F:DRAIN_MANA
F:ESP_ALL
F:FREE_ACT
F:HEAVY_CURSE
F:HIDE_TYPE
F:IM_ACID
F:IM_COLD
F:IM_ELEC
F:IM_FIRE
F:INSTA_ART
F:INT
F:INVIS
F:MANA
F:PERMA_CURSE
F:RANDOM_POWER
F:RANDOM_RESIST
F:REGEN
F:RES_BLIND
F:RES_DISEN
F:RES_NETHER
F:RES_POIS
F:SEE_INVIS
F:SPEED
F:SPELL
F:STR
F:SUST_CHR
F:SUST_CON
F:SUST_DEX
F:SUST_INT
F:SUST_STR
F:SUST_WIS
F:WIS
a:POWER
Z:change the world
D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh 
D:burzum-ishi krimpatul". Unadorned, made of massive gold, 
D:set with runes in the foul speech of Mordor, with power so great that it 
D:inevitably twists and masters any earthly being who wears it.


# The Anchor of Space-Time

N:14:of Space-Time
I:39:105:0
W:30:12:15:50000
P:0:1d1:0:0:0
F:INSTA_ART
F:LITE1
D:A powerful stone that provides a strong light for any who 
D:wields it. It is rumoured that it may even protect the wearer from 
D:the passing of time.


# This artifact has a low artifact level to prevent it being worthless for
# chars with poor magic skills.

# The Stone of Lore

N:15:of Lore
I:39:106:0
W:15:12:15:20000
P:0:1d1:0:0:0
F:ACTIVATE
F:EASY_USE
F:INSTA_ART
F:LITE1
F:SPECIAL_GENE
a:STONE_LORE
D:A great emerald that fills your mind with images of knowledge and dreadful 
D:understanding as you stare into its depths.


# The Multi-Hued Dragon Scale Mail 'Razorback'

N:16:'Razorback'
I:38:6:0
W:90:9:500:400000
P:30:2d4:-4:0:25
F:ACTIVATE
F:AGGRAVATE
F:ESP_DRAGON
F:FREE_ACT
F:IM_ELEC
F:LITE1
F:RES_COLD
F:RES_DARK
F:RES_FIRE
F:RES_LITE
F:RES_POIS
F:SEE_INVIS
F:SPECIAL_GENE
a:RAZORBACK
D:A massive suit of heavy dragon scales deeply saturated with many colours.  
D:It throbs with angry energies, and you feel the raw elemental might of 
D:untamed Lightning as you put it on.


# The Power Dragon Scale Mail of Eternity
# The ULTIMATE armour

N:17:of Eternity
I:38:30:0
W:100:16:600:500000
P:50:2d4:-8:0:35
F:ACTIVATE
F:ESP_DRAGON
F:FEATHER
F:FLY
F:HOLD_LIFE
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:REGEN
F:RES_ACID
F:RES_BLIND
F:RES_CHAOS
F:RES_COLD
F:RES_CONF
F:RES_DARK
F:RES_DISEN
F:RES_ELEC
F:RES_FIRE
F:RES_LITE
F:RES_NETHER
F:RES_NEXUS
F:RES_POIS
F:RES_SHARDS
F:RES_SOUND
F:SPECIAL_GENE
F:ULTIMATE
a:BLADETURNER
D:A suit of adamant, set with scales of every colour, surrounded in a nimbus 
D:of perfectly untramelled yet inextricably intermingled and utterly mastered 
D:powers elemental and ethereal.


# The Spear of Melkor

N:18:of Melkor
I:22:2:-4
W:65:45:200:100000
P:0:4d6:12:24:0
F:BRAND_POIS
F:CURSED
F:DRAIN_HP
F:DRAIN_MANA
F:ESP_GOOD
F:HEAVY_CURSE
F:RES_BLIND
F:RES_CONF
F:RES_DARK
F:RES_LITE
F:RES_NETHER
F:STEALTH
F:TY_CURSE
F:WIS
D:The mighty spear used once by Melkor to slay the trees of Valinor.


# The Adamantite Plate Mail 'Soulkeeper'

N:19:'Soulkeeper'
I:37:30:2
W:75:9:420:300000
P:40:2d4:-4:0:20
F:ACTIVATE
F:CON
F:ESP_UNDEAD
F:HOLD_LIFE
F:RES_ACID
F:RES_CHAOS
F:RES_COLD
F:RES_CONF
F:RES_DARK
F:RES_FEAR
F:RES_NETHER
F:RES_NEXUS
F:SUST_CON
a:CURE_1000
D:A suit of imperishable adamant, with unconquerable strength to endure evil 
D:and disruptive magics, that protects the life force of its wearer as 
D:nothing else can.


# The Full Plate Armour of Isildur

N:20:of Isildur
I:37:15:1
W:30:3:300:50000
P:25:2d4:0:0:25
F:CON
F:RES_ACID
F:RES_COLD
F:RES_CONF
F:RES_ELEC
F:RES_FIRE
F:RES_NEXUS
F:RES_SOUND
D:A gleaming steel suit covering the wearer from neck to foot, with runes of 
D:warding and stability deeply engraved into its surface.


# The Metal Brigandine Armour of the Rohirrim

N:21:of the Rohirrim
I:37:9:2
W:30:3:200:30000
P:19:1d4:0:0:15
F:DEX
F:HIDE_TYPE
F:RANDOM_RESIST
F:RES_ACID
F:RES_COLD
F:RES_CONF
F:RES_ELEC
F:RES_FEAR
F:RES_FIRE
F:RES_SOUND
F:SPEED
F:STR
D:A stiff suit of armour composed of small metal plates sewn to an 
D:inner layer of heavy canvas, and covered with a second layer of 
D:cloth.  Within it is the spirit of Eorl the Young, matchless in combat.


# The Mithril Chain Mail 'Belegennon'

N:22:'Belegennon'
I:37:20:4
W:40:10:150:135000
P:28:1d4:-1:0:20
F:ACTIVATE
F:HOLD_LIFE
F:INT
F:RES_ACID
F:RES_COLD
F:RES_DARK
F:RES_ELEC
F:RES_FEAR
F:RES_FIRE
F:RES_POIS
F:SEE_INVIS
F:STEALTH
F:WIS
a:BELEGENNON
D:This wondrous suit of fine-linked chain shimmers as though of pure silver.  
D:It stands untouched amidst the fury of the elements, and a power of 
D:concealment rests within.


# The Mithril Plate Mail of Celeborn

N:23:of Celeborn
I:37:25:4
W:40:3:250:150000
P:35:2d4:-3:0:25
F:ACTIVATE
F:CHR
F:ESP_ORC
F:HIDE_TYPE
F:RANDOM_RESIST
F:RES_ACID
F:RES_COLD
F:RES_DARK
F:RES_DISEN
F:RES_ELEC
F:RES_FIRE
F:STR
a:GENOCIDE
D:A shimmering suit of true-silver, forged long ago by dwarven smiths of 
D:legend.  It gleams with purest white as you gaze upon it, and mighty are 
D:its powers to protect and banish.


# The Chain Mail of Arvedui

N:24:of Arvedui
I:37:4:2
W:20:3:220:32000
P:14:1d4:-2:0:15
F:CHR
F:HIDE_TYPE
F:RANDOM_RESIST
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_NEXUS
F:RES_SHARDS
F:STR
D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded 
D:with leather. You feel strong and tall as Arvedui, last king of Arnor, 
D:as you put it on.


# The Augmented Chain Mail of Caspanion

N:25:of Caspanion
I:37:6:3
W:25:9:270:40000
P:16:1d4:-2:0:20
F:ACTIVATE
F:CON
F:HIDE_TYPE
F:INT
F:RANDOM_RESIST
F:RES_ACID
F:RES_CONF
F:RES_POIS
F:WIS
a:DEST_DOOR
D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically 
D:reinforced at vital locations with a second layer of chain.  Magics to 
D:enhance body and mind lie within, and no door can hope to resist the wearer.


# The Thunderlord Coat of Marda

N:26:of Marda
I:36:16:5
W:70:3:80:80000
P:9:0d0:0:0:25
F:AGGRAVATE
F:CHR
F:CON
F:CURSED
F:DRAIN_MANA
F:ESP_THUNDERLORD
F:FREE_ACT
F:HEAVY_CURSE
F:IM_COLD
F:INT
F:REFLECT
F:RES_ACID
F:RES_BLIND
F:RES_COLD
F:RES_CONF
F:RES_ELEC
F:RES_FEAR
F:RES_NEXUS
F:SH_FIRE
F:SUST_CHR
F:SUST_CON
F:SUST_INT
D:The flying suit of Marda, very powerful armour that protects 
D:the wearer from cold.  Wonderful as this mighty 
D:armour is, beware wearing it, for it has been cursed by a 
D:powerful wizard since Marda had it and is said to have gained 
D:a couple of undesirable side-effects...


# The Thunderlord Coat of Trone

N:27:of Trone
I:36:16:4
W:30:3:80:65000
P:9:0d0:0:0:20
F:CON
F:ESP_THUNDERLORD
F:FLY
F:IM_FIRE
F:INT
F:RANDOM_RESIST
F:REFLECT
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_NEXUS
F:SH_FIRE
F:SPECIAL_GENE
F:SPEED
F:STEALTH
D:The flying suit of Trone.  It protects the user from fire and 
D:imps are said to be less annoying with this on.


# The Leather Scale Mail 'Thalkettoth'

N:28:'Thalkettoth'
I:36:11:3
W:20:3:60:25000
P:11:1d1:-1:0:25
F:DEX
F:HIDE_TYPE
F:RANDOM_RESIST
F:RES_ACID
F:RES_SHARDS
F:SPECIAL_GENE
F:SPEED
D:A tunic and skirt sewn with thick, overlapping scales of hardened 
D:leather whose wearer moves with agility and assurance.


# The Pair of Soft Leather Boots of Wormtongue

N:29:of Wormtongue
I:30:2:3
W:40:20:20:50000
P:2:1d1:-10:-10:10
F:CHR
F:DEX
F:ESP_GOOD
F:ESP_UNIQUE
F:FEATHER
F:FREE_ACT
F:HIDE_TYPE
F:INT
F:RES_DARK
F:RES_LITE
F:SEARCH
F:SPEED
F:STEALTH
Z:panic hit
D:The pair of boots used by Grima son of Galmod, also named the Wormtongue:  
D:a treacherous but persuasive counsellor, ever ready to betray, sneak, 
D:lie, cheat and steal - but never ready to actually fight.


# The Small Metal Shield of Thorin

N:30:of Thorin
I:34:3:4
W:30:6:65:60000
P:3:1d2:0:0:25
F:CON
F:ESP_ORC
F:FREE_ACT
F:HIDE_TYPE
F:IM_ACID
F:RANDOM_RESIST
F:RES_CHAOS
F:RES_SOUND
F:STR
D:Invoking the strength and endurance of Thorin, King under the Mountain, 
D:this little metal shield is proof against the Element of Earth.


# The Large Leather Shield of Celegorm

N:31:of Celegorm
I:34:4:0
W:30:3:60:12000
P:4:1d2:0:0:20
F:RANDOM_RESIST
F:RES_ACID
F:RES_COLD
F:RES_DARK
F:RES_ELEC
F:RES_FIRE
F:RES_LITE
D:This shield emblazoned with a multitude of creatures not seen for ages 
D:once protected Celegorm, lord of Himlad; around it lies a mystic balance 
D:that contains the conflicts of the elements.


# The Large Metal Shield of Anarion

N:32:of Anarion
I:34:5:0
W:40:9:120:160000
P:5:1d3:0:0:20
F:ESP_EVIL
F:RANDOM_RESIST
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SUST_CHR
F:SUST_CON
F:SUST_DEX
F:SUST_INT
F:SUST_STR
F:SUST_WIS
D:The great metal-bound shield of Anarion, son of Elendil, who Sauron found 
D:himself powerless to wither or diminish.


# The Beaked Axe of Hurin

N:33:of Hurin
I:22:10:3
W:20:15:180:90000
P:0:2d6:12:20:0
F:ACTIVATE
F:BRAND_ACID
F:CON
F:DRAIN_MANA
F:HIDE_TYPE
F:KILL_DEMON
F:LITE1
F:MUST2H
F:RES_ACID
F:SHOW_MODS
F:SLAY_ORC
F:SLAY_TROLL
F:STR
f:MUST2H
a:HURIN
D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this 
D:troll-bane smoked in the black blood of Gothmog's guards.


# The Massive Iron Crown of Morgoth

N:34:of Morgoth
I:33:50:125
W:100:1:20:10000000
P:0:1d1:0:0:0
F:CHR
F:CON
F:CURSED
F:DEX
F:ESP_ALL
F:HEAVY_CURSE
F:HIDE_TYPE
F:INFRA
F:INSTA_ART
F:INT
F:LITE1
F:PERMA_CURSE
F:RES_ACID
F:RES_COLD
F:RES_CONF
F:RES_DARK
F:RES_ELEC
F:RES_FIRE
F:RES_LITE
F:RES_NETHER
F:RES_NEXUS
F:RES_POIS
F:SEE_INVIS
F:SPECIAL_GENE
F:STR
F:WIS
D:Two Silmarils of Feanor blaze from the thunderous crown of twisted 
D:iron. The corrupted metal feels at once as infernal as hellfire 
D:and as chilling as the Outer Darkness. One protrusion from the 
D:crown is abruptly ended where a third jewel might have shone.


# The Iron Crown of Beruthiel

N:35:of Beruthiel
I:33:10:-5
W:40:12:20:0
P:0:1d1:0:0:20
F:AUTO_CURSE
F:CON
F:CURSED
F:DEX
F:ESP_ALL
F:ESP_ANIMAL
F:ESP_EVIL
F:ESP_NONLIVING
F:FREE_ACT
F:HIDE_TYPE
F:RANDOM_POWER
F:SEE_INVIS
F:STR
D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which 
D:grants extraordinary powers of sight and awareness at a terrible physical 
D:cost.


# The Hard Leather Cap of Thranduil

N:36:of Thranduil
I:32:2:2
W:20:2:15:50000
P:2:0d0:0:0:10
F:ESP_EVIL
F:ESP_ORC
F:ESP_TROLL
F:HIDE_TYPE
F:INT
F:RANDOM_RESIST
F:RES_BLIND
F:WIS
D:The hunting cap of King Thranduil, to whose ears come all the secrets of 
D:his forest domain.


# The Metal Cap of Thengel

N:37:of Thengel
I:32:3:3
W:10:2:20:22000
P:3:1d1:0:0:12
F:CHR
F:HIDE_TYPE
F:LUCK
F:RES_CONF
F:WIS
D:A ridged helmet made of steel, and embossed with scenes of valour in fine-
D:engraved silver.  It grants the wearer nobility, clarity of thought and 
D:understanding.


# The Steel Helm of Hammerhand

N:38:of Hammerhand
I:32:6:3
W:20:2:60:45000
P:6:1d3:0:0:20
F:CON
F:DEX
F:HIDE_TYPE
F:RES_ACID
F:RES_COLD
F:RES_DARK
F:RES_FEAR
F:RES_NEXUS
F:SLOW_DIGEST
F:SPECIAL_GENE
F:STR
F:SUST_CON
F:SUST_DEX
F:SUST_STR
Z:berserk
D:A great helm as steady as the heroes of the Westdike. Mighty were the 
D:blows of Helm, the Hammerhand!


# The Dragon Helm of Dor-Lomin

N:39:of Dor-Lomin
I:32:7:4
W:40:12:75:300000
P:8:1d3:0:0:20
F:ACTIVATE
F:CON
F:DEX
F:ESP_DRAGON
F:ESP_THUNDERLORD
F:HIDE_TYPE
F:LITE1
F:RES_ACID
F:RES_BLIND
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_LITE
F:SEE_INVIS
F:STR
a:GORLIM
D:The legendary dragon helm of Turin Turambar, an object of dread to the 
D:servants of Morgoth.

# The Iron Helm 'Holhenneth'

N:40:'Holhenneth'
I:32:5:2
W:20:5:75:100000
P:5:1d3:0:0:10
F:ACTIVATE
F:HIDE_TYPE
F:INT
F:RES_BLIND
F:SEARCH
F:SEE_INVIS
F:WIS
a:DETECT_ALL
D:A famous helm of forged iron granting extraordinary powers of mind and 
D:awareness.


# The Iron Helm of Gorlim

N:41:of Gorlim
I:32:5:-5
W:20:5:75:0
P:5:1d3:25:25:10
F:ACTIVATE
F:CURSED
F:DRAIN_HP
F:FREE_ACT
F:HEAVY_CURSE
F:HIDE_TYPE
F:IM_COLD
F:INT
F:NO_MAGIC
F:RES_ACID
F:RES_DISEN
F:RES_FEAR
F:RES_FIRE
F:RES_POIS
F:SEARCH
F:SEE_INVIS
F:SHOW_MODS
F:TELEPORT
F:TY_CURSE
F:WIS
a:GORLIM
D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most 
D:needed succor.


# The Golden Crown of Gondor

N:42:of Gondor
I:33:11:3
W:40:40:30:125000
P:0:1d1:0:0:15
F:ACTIVATE
F:CON
F:HIDE_TYPE
F:LITE1
F:RANDOM_POWER
F:RANDOM_RESIST
F:REGEN
F:RES_BLIND
F:RES_CHAOS
F:RES_COLD
F:RES_CONF
F:RES_ELEC
F:RES_FIRE
F:RES_LITE
F:RES_SOUND
F:SEE_INVIS
F:SPEED
F:STR
F:WIS
a:CURE_700
D:The shining winged circlet brought by Elendil from dying Numenor, emblem of 
D:Gondor through an age of the world.


# The Jewel Encrusted Crown of Numenor
# Stolen from Oangband

N:43:of Numenor
I:33:12:3
W:60:30:40:50000
P:0:1d1:0:0:18
F:CHR
F:DEX
F:DRAIN_MANA
F:FREE_ACT
F:HIDE_TYPE
F:INT
F:LITE1
F:RES_BLIND
F:RES_COLD
F:RES_DARK
F:RES_LITE
F:RES_SHARDS
F:RES_SOUND
F:SEARCH
F:SEE_INVIS
F:SPEED
D:A crown of massive gold, set with wondrous jewels of thought and warding, 
D:worn by the kings of ancient Numenor.  Its wearer may go into battle 
D:always knowing what he faces - unless his own folly blinds him to the 
D:nature and magnitude of the task.


# The Cloak 'Colluin'

N:44:'Colluin'
I:35:1:0
W:5:45:10:40000
P:1:0d0:0:0:20
F:ACTIVATE
F:ESP_GOOD
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_POIS
a:COLLUIN
D:A cape worn by a hero from Valinor, a land utterly beyond the strife 
D:of Elements.


# The Cloak 'Holcolleth'

N:45:'Holcolleth'
I:35:1:2
W:5:25:10:13000
P:1:0d0:0:0:4
F:ACTIVATE
F:HIDE_TYPE
F:INT
F:RES_ACID
F:SPEED
F:STEALTH
F:WIS
a:SLEEP
D:This elven-grey mantle possesses great powers of tranquility and of 
D:concealment, and grants the wearer the knowledge and understanding of 
D:the Sindar.


# The Cloak of Thingol

N:46:of Thingol
I:35:1:3
W:10:50:10:35000
P:1:0d0:0:0:18
F:ACTIVATE
F:CHR
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:RANDOM_POWER
F:RES_ACID
F:RES_COLD
F:RES_FIRE
a:RECHARGE
D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm 
D:and clear as moonlight on still water.


# The Cloak of Thorongil

N:47:of Thorongil
I:35:1:0
W:5:10:10:8000
P:1:0d0:0:0:10
F:FREE_ACT
F:RES_ACID
F:RES_FEAR
F:SEE_INVIS
D:A cloak of shimmering green and brown that grants sight beyond sight and 
D:shakes off holding magics, worn by Aragorn son of Arathorn in his youth 
D:as he adventured under the name of Thorongil.


# The Cloak 'Colannon'

N:48:'Colannon'
I:35:1:3
W:5:20:10:11000
P:1:0d0:0:0:15
F:ACTIVATE
F:RES_ACID
F:RES_NEXUS
F:SPEED
F:STEALTH
a:TELEPORT
D:A crystal-blue cape of fine silk worn by a silent messenger of 
D:the forces of Law. Somehow, its wearer is always able to escape 
D:trouble.


# The Shadow Cloak of Luthien

N:49:of Luthien
I:35:6:2
W:40:40:5:55000
P:6:0d0:0:0:20
F:ACTIVATE
F:CHR
F:HIDE_TYPE
F:INT
F:INVIS
F:LUCK
F:RANDOM_RESIST
F:RES_ACID
F:RES_COLD
F:RES_FIRE
F:SPECIAL_GENE
F:SPEED
F:SPELL_CONTAIN
F:STEALTH
F:WIELD_CAST
F:WIS
a:REST_LIFE
D:The opaque midnight folds, inset with a multitude of tiny diamonds, of 
D:this cloak swirl around you and you feel a hint, a fragment of the 
D:knowledge and power to restore that lay in Luthien, the most beautiful 
D:being that ever knew death.


# The Shadow Cloak of Tuor

N:50:of Tuor
I:35:6:4
W:40:40:5:35000
P:6:0d0:0:0:12
F:CLIMB
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:IM_ACID
F:INVIS
F:SEE_INVIS
F:STEALTH
F:WATER_BREATH
D:From the ruin of Gondolin did Tuor escape, through secret ways and travail, 
D:shielded by his cloak from a multitude of hostile eyes.


# The Main Gauche of Azaghal, which wounded Glaurung
N:51:of Azaghal
I:23:5:0
W:15:30:30:40000
P:0:2d5:12:14:0
F:ESP_DRAGON
F:IM_FIRE
F:KILL_DRAGON
F:RES_FEAR
D:The weapon of Azaghal when he wounded Glaurung.  It is deadly 
D:when fighting dragons and is said to make the breaths of fire 
D:completely harmless.


# The Set of Leather Gloves 'Cambeleg'

N:52:'Cambeleg'
I:31:1:2
W:10:6:5:36000
P:1:0d0:8:8:15
F:CON
F:FREE_ACT
F:HIDE_TYPE
F:SHOW_MODS
F:STR
D:A hero's handgear that lends great prowess in battle.


# The Set of Leather Gloves 'Cammithrim'

N:53:'Cammithrim'
I:31:1:0
W:10:3:5:30000
P:1:0d0:0:0:10
F:ACTIVATE
F:FREE_ACT
F:LITE1
F:RES_LITE
F:SPECIAL_GENE
F:SUST_CON
a:BO_MISS_1
D:These gloves glow so brightly as to light the way for their owner and cast 
D:magical bolts with great frequency.


# The Set of Gauntlets 'Paurhach'

N:54:'Paurhach'
I:31:2:0
W:10:5:25:15000
P:2:1d1:0:0:15
F:ACTIVATE
F:RES_FIRE
F:SPELL_CONTAIN
F:WIELD_CAST
a:BO_FIRE_1
D:A fiery set of gauntlets that can even shoot fire from the user's 
D:hands.


# The Set of Gauntlets 'Paurnimmen'

N:55:'Paurnimmen'
I:31:2:4
W:10:5:25:33000
P:2:1d1:0:0:15
F:ACTIVATE
F:CON
F:REGEN
F:RES_COLD
F:SPELL_CONTAIN
F:SUST_CON
F:WIELD_CAST
a:BO_COLD_1
D:A set of handgear so icy as to be able to fire frost bolts.


# The Set of Gauntlets 'Pauraegen'

N:56:'Pauraegen'
I:31:2:0
W:10:5:25:11000
P:2:1d1:0:0:15
F:ACTIVATE
F:RES_ELEC
F:SPELL_CONTAIN
F:WIELD_CAST
a:BO_ELEC_1
D:A set of handgear with sparks surrounding it, able to fire 
D:bolts of electricity.


# The Set of Gauntlets 'Paurnen'

N:57:'Paurnen'
I:31:2:0
W:10:5:25:12000
P:2:1d1:0:0:15
F:ACTIVATE
F:RES_ACID
F:SPELL_CONTAIN
F:WIELD_CAST
a:BO_ACID_1
D:A set of handgear so corrosive that it may fire bolts of acid.


# The Set of Gauntlets 'Camlost'

N:58:'Camlost'
I:31:2:-3
W:10:20:25:0
P:2:1d1:-11:-12:0
F:AGGRAVATE
F:CURSED
F:DEX
F:DRAIN_MANA
F:FREE_ACT
F:HEAVY_CURSE
F:HIDE_TYPE
F:IM_COLD
F:IM_FIRE
F:RES_DISEN
F:RES_NETHER
F:RES_POIS
F:SHOW_MODS
F:STR
F:TELEPORT
F:TY_CURSE
D:A pair of gauntlets that sap combat ability, named after the empty hand 
D:of Beren that once clasped a Silmaril.


# The Set of Cesti of Fingolfin

N:59:of Fingolfin
I:31:5:4
W:40:15:40:110000
P:5:1d1:10:10:20
F:ACTIVATE
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:LUCK
F:RANDOM_POWER
F:RES_ACID
F:SHOW_MODS
a:BO_MISS_2
Z:magic missile
D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave 
D:Morgoth seven mighty wounds and pain that will last forever.


# The Pair of Hard Leather Boots of Feanor

N:60:of Feanor
I:30:3:15
W:40:120:40:300000
P:3:1d1:0:0:20
F:ACTIVATE
F:HIDE_TYPE
F:RES_NEXUS
F:SPEED
a:SPEED
D:This wondrous pair of leather boots once sped Feanor, creator of the 
D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to 
D:Middle-earth at last.


# The Pair of Soft Leather Boots 'Dal-i-thalion'

N:61:'Dal-i-thalion'
I:30:2:5
W:10:25:20:40000
P:2:1d1:0:0:15
F:ACTIVATE
F:CHR
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:RES_CHAOS
F:RES_CONF
F:RES_NETHER
F:SUST_CHR
F:SUST_CON
a:CURE_POISON
D:A pair of high-laced shoes, strong against the powers of corruption and 
D:withering, that grant the wearer extraordinary agility.


# The Pair of Metal Shod Boots of Thror

N:62:of Thror
I:30:6:3
W:30:25:80:15000
P:6:1d1:0:0:20
F:CLIMB
F:CON
F:HIDE_TYPE
F:RANDOM_RESIST
F:RES_FEAR
F:SPEED
F:STR
D:Sturdy footwear of leather and steel as enduring as the long-suffering 
D:Dwarven King-in-exile who wore them.  Of dwarven make, these boots will
D:make their wearer completely at home in the mountains.


# The Seeker Arrow of Bard
# This is, of course, from my 'Artifact Ammo' thread and doesn't need much
# explanation.  It's rather nasty and deals 1000 or more damage on a
# normal hit to a dragon. :)  Doesn't put a dent in Sky Drakes and Power
# Dragons, tho it's still good for helping to take down Smaug, Tiamat and
# the other dragon uniques.
# P+ changed name, rarity to 30

N:63:of Bard
I:17:2:0
W:55:30:2:50000
P:0:8d4:20:15:0
F:BRAND_ACID
F:BRAND_COLD
F:BRAND_ELEC
F:BRAND_FIRE
F:BRAND_POIS
F:KILL_DRAGON
F:SLAY_ANIMAL
F:SLAY_DEMON
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SLAY_UNDEAD
D:Deadliest of arrows, imbued with elemental strength, this shaft is 
D:feared especially by the wyrmkin.


# The Main Gauche of Maedhros

N:64:of Maedhros
I:23:5:3
W:15:30:30:22500
P:0:2d5:12:15:0
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:INT
F:RANDOM_RES_OR_POWER
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_GIANT
F:SLAY_TROLL
F:SPECIAL_GENE
F:SPEED
D:A short thrusting blade with a large guard worn by Maedhros the Tall, 
D:eldest son of Feanor, and wielded with his left hand after the loss of 
D:his right hand in the pits of Thangorodrim.


# The Dagger 'Angrist'

N:65:'Angrist'
I:23:4:4
W:20:80:12:125000
P:0:2d4:10:15:5
F:BRAND_ACID
F:BRAND_POIS
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:RES_DARK
F:SEARCH
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_TROLL
F:STEALTH
F:SUST_DEX
D:Forged from meteoric iron, this long chopping dagger slices through 
D:ordinary metal as easily as its title, "Iron Cleaver", suggests.


# The Dagger 'Narthanc'

N:66:'Narthanc'
I:23:4:0
W:4:100:12:12000
P:0:1d4:4:6:0
F:ACTIVATE
F:BRAND_FIRE
F:LEVELS
F:LITE1
F:RANDOM_RESIST
F:RES_FIRE
F:SHOW_MODS
a:BO_FIRE_1
D:A fiery dagger finely balanced for deadly throws.


# The Dagger 'Nimthanc'

N:67:'Nimthanc'
I:23:4:0
W:3:100:12:11000
P:0:1d4:4:6:0
F:ACTIVATE
F:BRAND_COLD
F:LEVELS
F:RANDOM_RESIST
F:RES_COLD
F:SHOW_MODS
a:BO_COLD_1
D:A frosty dagger finely balanced for deadly throws.


# The Dagger 'Dethanc'

N:68:'Dethanc'
I:23:4:0
W:5:100:12:13000
P:0:1d4:4:6:0
F:ACTIVATE
F:BRAND_ELEC
F:LEVELS
F:RANDOM_RESIST
F:RES_ELEC
F:SHOW_MODS
a:BO_ELEC_1
D:A dagger covered in sparks and finely balanced for deadly throws.


# The Dagger of Rilia

N:69:of Rilia
I:23:4:0
W:5:40:12:35000
P:0:2d4:4:3:0
F:ACTIVATE
F:BRAND_POIS
F:RES_DISEN
F:RES_POIS
F:SHOW_MODS
F:SLAY_ORC
a:BA_POIS_1
D:A large stiletto dagger that glistens with odourless poison, to which the 
D:wearer seems oddly immune.


# The Dagger 'Belangil'

N:70:'Belangil'
I:23:4:2
W:10:40:12:50000
P:0:2d4:6:9:0
F:ACTIVATE
F:BLOWS
F:BRAND_COLD
F:BRAND_POIS
F:DEX
F:HIDE_TYPE
F:REGEN
F:RES_COLD
F:SEE_INVIS
F:SHOW_MODS
F:SLOW_DIGEST
F:SPEED
a:BELANGIL
D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and 
D:an edge to wound the wind.


# The Bastard Sword 'Calris'

N:71:'Calris'
I:23:21:5
W:30:15:140:100000
P:0:5d4:-20:20:0
F:AGGRAVATE
F:AUTO_CURSE
F:CON
F:COULD2H
F:CURSED
F:DRAIN_HP
F:ESP_DEMON
F:ESP_DRAGON
F:HEAVY_CURSE
F:HIDE_TYPE
F:KILL_DRAGON
F:RES_DISEN
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_EVIL
F:SLAY_TROLL
f:COULD2H
D:This sword has runes of power incised on its ornate hilt and a single 
D:blood channel that gleams coldly blue as you grasp this mighty weapon of 
D:peril.


# The Broad Sword 'Aranruth'

N:72:'Aranruth'
I:23:16:4
W:20:45:150:125000
P:0:3d5:20:12:0
F:BLESSED
F:BRAND_COLD
F:CON
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:HOLD_LIFE
F:REGEN
F:RES_CHAOS
F:RES_COLD
F:RES_FEAR
F:RES_NETHER
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_UNDEAD
F:SLOW_DIGEST
F:STR
F:SUST_CON
F:SUST_STR
D:The beautiful sword of Thingol with a hilt of gold and silver inlay, 
D:glistening icily enough to freeze the hearts of demons.  You feel supple 
D:and lightfooted as you hold it.


# The Broad Sword 'Glamdring'

N:73:'Glamdring'
I:23:16:1
W:20:20:150:40000
P:0:2d5:10:15:0
F:BLESSED
F:BRAND_FIRE
F:ESP_ORC
F:HIDE_TYPE
F:LITE1
F:RANDOM_RES_OR_POWER
F:RES_FIRE
F:RES_LITE
F:SEARCH
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_EVIL
F:SLAY_ORC
F:SLOW_DIGEST
F:SPECIAL_GENE
D:This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs 
D:who dared to come near hidden Gondolin.


# The Broad Sword 'Aeglin'

N:74:'Aeglin'
I:23:16:4
W:20:90:150:95000
P:0:2d5:12:16:0
F:BLESSED
F:BRAND_ELEC
F:ESP_GIANT
F:ESP_ORC
F:ESP_TROLL
F:HIDE_TYPE
F:LITE1
F:RES_BLIND
F:RES_ELEC
F:RES_FEAR
F:RES_FIRE
F:SEARCH
F:SHOW_MODS
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SLOW_DIGEST
D:Like unto Orcrist and Glamdring, and like them long lost, this sword is 
D:continually coved in tiny arcs of captive lightning that flash and dance 
D:eerily in the globe of light they create.


# The Broad Sword 'Orcrist'

N:75:'Orcrist'
I:23:16:3
W:20:20:150:40000
P:0:2d5:10:15:0
F:BRAND_COLD
F:ESP_DRAGON
F:ESP_ORC
F:HIDE_TYPE
F:LITE1
F:RANDOM_RES_OR_POWER
F:RES_COLD
F:RES_COLD
F:RES_DARK
F:SEARCH
F:SHOW_MODS
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_ORC
F:SLOW_DIGEST
D:This coldly gleaming blade is called simply "Biter", by orcs who came to 
D:know its power all too well.


# The Two-Handed Sword 'Gurthang'

N:76:'Gurthang'
I:23:25:2
W:30:30:200:100000
P:0:3d6:13:17:0
F:BRAND_FIRE
F:BRAND_POIS
F:DRAIN_HP
F:ESP_DRAGON
F:FREE_ACT
F:HIDE_TYPE
F:KILL_DRAGON
F:MUST2H
F:RANDOM_RES_OR_POWER
F:REGEN
F:RES_FIRE
F:RES_POIS
F:SHOW_MODS
F:SLAY_TROLL
F:SLOW_DIGEST
F:STR
F:VORPAL
f:MUST2H
D:A giant sword once wielded by mighty Turin, and a great dragonbane which 
D:bathed in Glaurung's blood:  but beware, it will drink the blood of those 
D:who wield it eventually.


# The Two-Handed Sword 'Zarcuthra'

N:77:'Zarcuthra'
I:23:25:4
W:30:180:250:205000
P:0:4d6:19:21:0
F:AGGRAVATE
F:BRAND_FIRE
F:CHR
F:DRAIN_MANA
F:FREE_ACT
F:HIDE_TYPE
F:INFRA
F:KILL_DRAGON
F:MUST2H
F:RANDOM_RES_OR_POWER
F:RES_CHAOS
F:RES_FIRE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_DEMON
F:SLAY_EVIL
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SLAY_UNDEAD
F:STR
F:VORPAL
f:MUST2H
D:Dark and deadly runes stand stark against the naked steel of this awesome 
D:weapon, and you feel a stunning power of slaying and rending as you 
D:slowly approach.


# The Dark Sword 'Mormegil'

N:78:'Mormegil'
I:23:33:2
W:30:15:250:0
P:0:6d7:0:0:-20
F:AGGRAVATE
F:ANTIMAGIC_50
F:BLOWS
F:BRAND_FIRE
F:CURSED
F:DRAIN_EXP
F:DRAIN_HP
F:DRAIN_MANA
F:HEAVY_CURSE
F:IM_FIRE
F:LEVELS
F:RES_CHAOS
F:RES_DISEN
F:RES_FEAR
F:RES_FIRE
F:SHOW_MODS
F:SLAY_DRAGON
F:SPEED
F:TY_CURSE
D:A foul, twisted sword with blackened spines and knobs, whose very name is a 
D:curse upon the lips of Elves and Men.


# The Cutlass 'Gondricam'

N:79:'Gondricam'
I:23:12:3
W:20:8:110:28000
P:0:1d7:10:11:0
F:DEX
F:FEATHER
F:HIDE_TYPE
F:REGEN
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SEE_INVIS
F:SHOW_MODS
F:STEALTH
D:Famed sea-defender of Lebennin.  A short, slightly curved chopping blade  
D:with a perfect edge shining cleanly in the sun, an object of hate to the 
D:men of Umbar who met it in combat.


# The Executioner's Sword 'Crisdurian'

N:80:'Crisdurian'
I:23:28:0
W:40:15:260:111000
P:0:4d5:18:19:0
F:BRAND_POIS
F:MUST2H
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SLAY_UNDEAD
F:VORPAL
F:WOUNDING
f:MUST2H
D:A giant's weapon, with a long blade tall and straight thrusting out from a 
D:massive double-pronged hilt.  On its blade are written doomspells against 
D:both the living and undead.


# The Katana 'Aglarang'

N:81:'Aglarang'
I:23:20:5
W:35:25:50:40000
P:0:8d4:0:0:0
F:COULD2H
F:DEX
F:HIDE_TYPE
F:SHOW_MODS
F:SPEED
F:SUST_DEX
F:TUNNEL
f:COULD2H
D:An utterly perfect, cleanly chiselled sword, with a edge that effortlessly 
D:slices rock and bone, and spells to render the wearer lithe and nimble.  It 
D:is combat incarnate.


# The Long Sword 'Ringil'

N:82:'Ringil'
I:23:17:10
W:20:120:130:300000
P:0:4d5:22:25:0
F:ACTIVATE
F:BLESSED
F:BRAND_COLD
F:FREE_ACT
F:HIDE_TYPE
F:KILL_DEMON
F:LITE1
F:REGEN
F:RES_COLD
F:RES_FEAR
F:RES_LITE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_TROLL
F:SLAY_UNDEAD
F:SLOW_DIGEST
F:SPEED
a:BA_COLD_2
D:The weapon of Fingolfin, High King of the Noldor; it shines like a column 
D:of ice lit by light unquenchable.  Morgoth came but unwillingly to meet it 
D:of old; his lame foot will remind him of its might should he meet it again.


# The Long Sword 'Anduril'

N:83:'Anduril'
I:23:17:4
W:20:40:130:100000
P:0:3d5:10:15:5
F:ACTIVATE
F:BLESSED
F:BRAND_FIRE
F:DEX
F:FREE_ACT
F:FREE_ACT
F:HIDE_TYPE
F:LITE1
F:LUCK
F:RANDOM_RES_OR_POWER
F:RES_DISEN
F:RES_FEAR
F:RES_FIRE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_TROLL
F:SPECIAL_GENE
F:STR
F:SUST_DEX
a:BA_FIRE_1
D:The famed "Flame of the West", the sword that was broken and is forged 
D:again.  It glows with the essence of fire, its wearer is mighty in combat, 
D:and no creature of Sauron can withstand it.  It will never be stained or 
D:broken even in defeat.


# The Long Sword 'Anguirel'

N:84:'Anguirel'
I:23:17:2
W:20:30:130:40000
P:0:2d5:8:12:0
F:AGGRAVATE
F:BRAND_ELEC
F:CON
F:CURSED
F:FREE_ACT
F:HIDE_TYPE
F:RES_DARK
F:RES_ELEC
F:RES_LITE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_EVIL
F:SPEED
F:STR
F:VORPAL
F:WOUNDING
D:Forged of black galvorn by the Dark-Elven smith Eol, this blade has the 
D:living lightning trapped inside.


# The Long Sword 'Elvagil'

N:85:'Elvagil'
I:23:17:2
W:20:8:130:20000
P:0:2d5:5:7:0
F:CHR
F:DEX
F:ESP_ORC
F:ESP_TROLL
F:FEATHER
F:HIDE_TYPE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ORC
F:SLAY_TROLL
F:STEALTH
D:The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden 
D:and secret places of the earth.


# The Rapier 'Forasgil'

N:86:'Forasgil'
I:23:7:0
W:15:8:40:15000
P:0:1d6:12:19:0
F:BRAND_COLD
F:RES_COLD
F:RES_LITE
F:SHOW_MODS
F:SLAY_ANIMAL
D:A slender, tapered blade whose wielder strikes icy blows with deadly 
D:accuracy.


# The Sabre 'Careth Asdriag'

N:87:'Careth Asdriag'
I:23:11:2
W:15:8:50:25000
P:0:2d7:6:8:0
F:BLOWS
F:CON
F:DEX
F:ESP_ANIMAL
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_DRAGON
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SPEED
D:An heirloom of the Lords of Rhun far to the east, and a name of 
D:dismay to creatures natural and unnatural.


# The Small Sword 'Sting'

N:88:'Sting'
I:23:8:2
W:20:205:75:100000
P:0:1d6:7:8:0
F:BLOWS
F:CON
F:DEX
F:ESP_ORC
F:ESP_SPIDER
F:ESP_UNDEAD
F:FREE_ACT
F:LEVELS
F:LITE1
F:RANDOM_RESIST
F:RES_LITE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_UNDEAD
F:SPEED
F:STR
D:"I will give you a name, and I shall call you Sting."  The perfect size 
D:for Bilbo, and stamped forever by the courage he found in Mirkwood, this 
D:sturdy little blade grants the wearer combat prowess and survival 
D:abilities they did not know they had.


# The Scimitar 'Haradekket'

N:89:'Haradekket'
I:23:18:2
W:20:8:130:111111
P:0:2d5:9:11:0
F:BLESSED
F:BLOWS
F:INT
F:RANDOM_RES_OR_POWER
F:RES_CHAOS
F:RES_DISEN
F:RES_NEXUS
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_DEMON
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_UNDEAD
F:WIS
D:A damascened scimitar that seems wondrously easy to hold.  Famed in song as 
D:the "Sickle of Harad", and a deadly foe to the undead.


# The Short Sword 'Gilettar'

N:90:'Gilettar'
I:23:10:2
W:20:8:80:35000
P:0:1d7:3:7:0
F:BLOWS
F:HIDE_TYPE
F:REGEN
F:RES_DISEN
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLOW_DIGEST
D:A stubby blade worn by Beren, whose horn sounded of old in the glades of 
D:Brethil.


# The Blade of Chaos 'Doomcaller'

N:91:'Doomcaller'
I:23:30:0
W:70:25:180:250000
P:0:6d5:18:28:-50
F:AGGRAVATE
F:BRAND_COLD
F:BRAND_FIRE
F:BRAND_POIS
F:CHAOTIC
F:ESP_EVIL
F:FREE_ACT
F:KILL_DRAGON
F:RES_ACID
F:RES_CHAOS
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_TROLL
F:SPECIAL_GENE
F:VORPAL
D:This weapon of wrath, cursed with a violent anger, dives hungrily 
D:into the flesh of its enemies. It gathers shadows of death into its 
D:owner as they inflict wounds that will never heal.


# The Long Sword 'Vorpal Blade'

N:92:'Vorpal Blade'
I:23:17:2
W:50:30:150:250000
P:0:5d5:32:32:0
F:DEX
F:FREE_ACT
F:REGEN
F:SEE_INVIS
F:SLAY_EVIL
F:SLOW_DIGEST
F:SPEED
F:STR
F:VORPAL
F:WOUNDING
D:"One, two! One, two!  And through, and through, the vorpal blade 
D:went snicker-snack!"


# The Beaked Axe of Theoden

N:93:of Theoden
I:22:10:3
W:20:15:180:40000
P:0:2d6:8:10:0
F:ACTIVATE
F:CON
F:ESP_EVIL
F:ESP_UNDEAD
F:HIDE_TYPE
F:SHOW_MODS
F:SLAY_DRAGON
F:SLOW_DIGEST
F:WIS
a:DRAIN_2
D:The narrow axe head of this weapon, finely balanced by a crow's beak, 
D:would pierce even the armour of Smaug, and its wielder becomes aware of 
D:the minds of their enemies.


# The Glaive of Pain

N:94:of Pain
I:22:13:0
W:30:155:190:50000
P:0:9d6:0:30:0
F:COULD2H
F:DRAIN_MANA
F:LEVELS
F:SHOW_MODS
f:COULD2H
D:The massive chopper that crowns this glaive glows blood-red and black; 
D:fell spells of annihilation swirl and dance as you swing death's myrmidon 
D:down.


# The Halberd 'Osondir'

N:95:'Osondir'
I:22:15:3
W:20:8:190:22000
P:0:3d5:6:9:0
F:BRAND_FIRE
F:CHR
F:COULD2H
F:ESP_GIANT
F:FEATHER
F:HIDE_TYPE
F:RES_FIRE
F:RES_SOUND
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_GIANT
F:SLAY_UNDEAD
f:COULD2H
D:Lordly and tall did Osondir stand against the wrath of giants, and 
D:clear-eyed in barrows fell, wielding a halberd glowing ruby red.


# The Pike 'Til-i-arc'

N:96:'Til-i-arc'
I:22:8:2
W:20:15:160:32000
P:0:2d5:10:12:10
F:BRAND_COLD
F:BRAND_FIRE
F:COULD2H
F:ESP_GIANT
F:HIDE_TYPE
F:INT
F:RES_COLD
F:RES_FIRE
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_GIANT
F:SLAY_TROLL
F:SLOW_DIGEST
F:SUST_INT
f:COULD2H
D:Within this long thrusting spear lie the spirits of frost giants and fire 
D:demons, who war forever, trapped by magely spells.


# The Spear 'Aeglos'

N:97:'Aeglos'
I:22:2:4
W:15:45:50:180000
P:0:3d6:15:25:5
F:ACTIVATE
F:BLESSED
F:BRAND_COLD
F:BRAND_ELEC
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:KILL_UNDEAD
F:LITE1
F:RES_COLD
F:RES_ELEC
F:RES_LITE
F:SHOW_MODS
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SLOW_DIGEST
F:WIS
a:BA_ELEC_2
D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of 
D:Elves, against which all the foul corruptions of Sauron dashed in vain.


# The Spear of Orome

N:98:of Orome
I:22:2:4
W:15:45:50:77777
P:0:4d6:15:15:0
F:ACTIVATE
F:BLESSED
F:BRAND_FIRE
F:ESP_GIANT
F:FEATHER
F:HIDE_TYPE
F:HOLD_LIFE
F:INFRA
F:INT
F:RES_FEAR
F:RES_FIRE
F:RES_LITE
F:SEARCH
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_GIANT
F:SLAY_UNDEAD
F:SPEED
F:TUNNEL
F:WIS
a:STONE_MUD
D:The thrusting spear of wise Orome the Vala, strong against giants of frost, 
D:which can melt rock or flesh with ease.


# The Spear 'Nimloth'

N:99:'Nimloth'
I:22:2:3
W:15:12:50:30000
P:0:1d6:11:13:0
F:BLESSED
F:BRAND_COLD
F:INFRA
F:RES_COLD
F:RES_DARK
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_UNDEAD
F:SPEED
F:STEALTH
D:A thin spike of thrice-forged steel caps a straight sylvan shaft cut from 
D:a legendary tree; spells to break the will of the undead and strike cold 
D:fear into the hearts of foes lie on this perfectly balanced spear.


# The Lance of Eorlingas

N:100:of Eorlingas
I:22:20:2
W:20:23:360:55000
P:0:3d8:3:21:0
F:DEX
F:HIDE_TYPE
F:MUST2H
F:RES_FEAR
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_TROLL
F:SPEED
F:STR
f:MUST2H
D:"Forth Eorlingas!"  To the field of Cormallen came Eorl the Young 
D:to save beleaguered Gondor, and from his lance fled massive trolls 
D:and dire wolves.


# The Great Axe of Durin

N:101:of Durin
I:24:25:3
W:30:90:230:150000
P:0:4d4:10:20:15
F:BRAND_ACID
F:BRAND_FIRE
F:CON
F:ESP_EVIL
F:FREE_ACT
F:HIDE_TYPE
F:KILL_DEMON
F:MUST2H
F:RES_ACID
F:RES_CHAOS
F:RES_DARK
F:RES_FEAR
F:RES_FIRE
F:RES_LITE
F:SHOW_MODS
F:SLAY_DRAGON
F:SLAY_ORC
F:SLAY_TROLL
F:STR
F:TUNNEL
f:MUST2H
D:The twin massive axe heads of this ancient demon's dread gleam with 
D:mithril inlay, which tell sagas of endurance, invoking the powers of 
D:Khazad-dum to protect the wearer and slay all evils found underground.


# The Great Axe of Eonwe

N:102:of Eonwe
I:24:25:2
W:30:120:230:200000
P:0:4d4:15:18:8
F:ACTIVATE
F:BLESSED
F:BRAND_COLD
F:CHR
F:CON
F:DEX
F:ESP_NONLIVING
F:FREE_ACT
F:HIDE_TYPE
F:IM_COLD
F:INT
F:KILL_DEMON
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_UNDEAD
F:STR
F:WIS
a:MASS_GENO
D:The axe of Eonwe, leader of the Hosts of the West before the gates of 
D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of 
D:evil at a word, and grants Maia-like powers of body and mind.


# The Battle Axe of Balli Stonehand

N:103:of Balli Stonehand
I:22:22:3
W:30:15:170:90000
P:0:3d8:8:11:5
F:CON
F:COULD2H
F:ESP_NONLIVING
F:FEATHER
F:FREE_ACT
F:HIDE_TYPE
F:REGEN
F:RES_ACID
F:RES_BLIND
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_ORC
F:SLAY_TROLL
F:STEALTH
F:STR
f:COULD2H
D:The twin blades of this weapon were forged in Belegost, and powerful forces 
D:to resist and endure lie ready for he who shall wield it once more.


# The Battle Axe 'Lotharang'

N:104:'Lotharang'
I:22:22:1
W:30:15:170:21000
P:0:2d8:4:3:0
F:ACTIVATE
F:DEX
F:HIDE_TYPE
F:SHOW_MODS
F:SLAY_ORC
F:SLAY_TROLL
F:STR
a:CURE_MW
D:A superbly crafted double-bladed axe that slays the creatures of earth and 
D:allows rapid recovery from their blows.


# The Lochaber Axe 'Mundwine' -> of the Dwarves

N:105:of the Dwarves
I:22:28:10
W:30:8:250:80000
P:0:3d8:12:17:0
F:COULD2H
F:INFRA
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FEAR
F:RES_FIRE
F:SEARCH
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_GIANT
F:TUNNEL
f:COULD2H
D:A massive axe with twin razor-sharp heads, so large that it usually 
D:requires two hands to wield, intricately engraved in gold with spells 
D:to ward off the elements and smite evil.


# The Broad Axe 'Barukkheled'

N:106:'Barukkheled'
I:24:11:3
W:20:8:160:50000
P:0:2d6:13:19:0
F:CON
F:COULD2H
F:HIDE_TYPE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
f:COULD2H
D:A royal heirloom of the southern coast, strong in combat against evil 
D:creatures of the earth.


# The Trident of Wrath

N:107:of Wrath
I:22:5:2
W:15:35:300:90000
P:0:3d8:16:18:0
F:BLESSED
F:CHAOTIC
F:COULD2H
F:DEX
F:DRAIN_MANA
F:HIDE_TYPE
F:KILL_UNDEAD
F:RES_DARK
F:RES_LITE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:STR
f:COULD2H
D:A massive triple-pronged spear, so great it normally requires two hands to 
D:wield, evoking the spirit of Osse who with it pierced legions of 
D:evil and undead.


# The Trident of Ulmo

N:108:of Ulmo
I:22:5:4
W:30:90:70:120000
P:0:4d8:15:19:0
F:ACTIVATE
F:BLESSED
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:HOLD_LIFE
F:IM_ACID
F:RANDOM_POWER
F:REGEN
F:RES_NETHER
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_DRAGON
F:SLOW_DIGEST
F:WATER_BREATH
a:TELE_AWAY
D:The awesome weapon of the Vala Ulmo, Lord of Waters.  Mightiest of all the 
D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers 
D:of the undead, and is utterly in command of the element of water.


# The Scythe 'Avavir'

N:109:'Avavir'
I:22:17:3
W:40:8:250:18000
P:0:5d3:8:8:10
F:ACTIVATE
F:BRAND_COLD
F:BRAND_FIRE
F:CHR
F:COULD2H
F:DEX
F:FREE_ACT
F:HIDE_TYPE
F:RES_COLD
F:RES_FIRE
F:RES_LITE
F:SEE_INVIS
F:SHOW_MODS
f:COULD2H
a:RECALL
D:With elemental powers whose struggles turn this weapon red and purest 
D:white, this shining reaper bears within it a power of going forth and 
D:returning.


# The Long Sword of the Dawn

N:110:of the Dawn
I:23:17:3
W:40:160:130:250000
P:0:3d5:20:20:0
F:ACTIVATE
F:BRAND_FIRE
F:CHR
F:CLONE
F:FREE_ACT
F:INFRA
F:LEVELS
F:RANDOM_RES_OR_POWER
F:REGEN
F:RES_BLIND
F:RES_FEAR
F:RES_FIRE
F:RES_LITE
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_UNDEAD
F:SUST_CHR
F:VORPAL
a:DAWN
D:Forged in the farthest East by a race of mighty spellcasters, this 
D:shiny pale sword gleams with the rays of rising sun as you invoke 
D:its power of commanding legions of powerful immortal warriors...


# The Mighty Hammer 'Grond'

N:111:'Grond'
I:21:50:2
W:100:1:1000:500000
P:0:9d9:25:25:10
F:ACTIVATE
F:AGGRAVATE
F:ESP_ALL
F:IMPACT
F:INSTA_ART
F:KILL_DEMON
F:KILL_DRAGON
F:KILL_UNDEAD
F:LEVELS
F:MUST2H
F:NO_MAGIC
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_TROLL
F:SPECIAL_GENE
f:MUST2H
a:GROND
D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, 
D:whose wielder holds the lives of all Morgoth's servants in his hand.


# The Flail 'Totila'

N:112:'Totila'
I:21:13:2
W:20:8:150:55000
P:0:3d6:6:8:0
F:ACTIVATE
F:BRAND_FIRE
F:COULD2H
F:LITE1
F:RES_CONF
F:RES_FIRE
F:SHOW_MODS
F:SLAY_EVIL
F:STEALTH
f:COULD2H
a:CONFUSE
D:A flail whose head befuddles those who stare as you whirl it around, and 
D:becomes a fiery comet as you bring it down.


# The Two-Handed Flail 'Thunderfist'

N:113:'Thunderfist'
I:21:18:4
W:45:38:300:160000
P:0:3d6:5:18:0
F:BRAND_ELEC
F:BRAND_FIRE
F:CON
F:HIDE_TYPE
F:MUST2H
F:RES_DARK
F:RES_ELEC
F:RES_FEAR
F:RES_FIRE
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_ORC
F:SLAY_TROLL
F:STR
f:MUST2H
D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, 
D:with runes of strength in its handle, and flames and sparks that roar and 
D:crackle around its massive head.


# The Morning Star 'Bloodspike'

N:114:'Bloodspike'
I:21:12:4
W:20:30:150:30000
P:0:2d6:8:22:0
F:BRAND_POIS
F:HIDE_TYPE
F:RES_NEXUS
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_ORC
F:SLAY_TROLL
F:STR
D:You feel strong and firm of foot as you whip the chain-suspended spiked orb 
D:around - and bathe it in the blood of your foes.


# The Morning Star 'Firestar'

N:115:'Firestar'
I:21:12:0
W:20:100:150:35000
P:0:2d6:5:7:2
F:ACTIVATE
F:BRAND_FIRE
F:IM_FIRE
F:LITE1
F:SHOW_MODS
a:FIRESTAR
D:A famed battle-lord of old, with a ruddy head, coloured as embers are that 
D:can yet rise up in wrath.


# The Mace 'Taratol'

N:116:'Taratol'
I:21:5:0
W:20:15:200:50000
P:0:3d4:12:12:0
F:ACTIVATE
F:BRAND_ELEC
F:COULD2H
F:IM_ELEC
F:KILL_DRAGON
F:SHOW_MODS
f:COULD2H
a:SPEED
D:A great ridged mace that calls around you a nimbus of living lightning; 
D:you remain utterly untouched even as fat sparks arc around your 
D:fingers and eyebrows.


# The War Hammer of Aule

N:117:of Aule
I:21:8:4
W:40:75:120:250000
P:0:9d3:19:21:5
F:BRAND_ELEC
F:COULD2H
F:FREE_ACT
F:HIDE_TYPE
F:KILL_DRAGON
F:RANDOM_POWER
F:RANDOM_RESIST
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FEAR
F:RES_FIRE
F:RES_NEXUS
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_EVIL
F:SLAY_UNDEAD
F:TUNNEL
F:WIS
f:COULD2H
D:The wondrous hammer of Aule, creator of the wise Dwarven lords of old.  
D:It bears magics of demolishing that no serpent or demon can withstand, and 
D:invokes the strength of mountains to ward off the tumult of the elements.


# The Quarterstaff 'Nar-i-vagil'

N:118:'Nar-i-vagil'
I:21:3:3
W:20:18:150:70000
P:0:1d9:10:20:0
F:BRAND_FIRE
F:COULD2H
F:HIDE_TYPE
F:INT
F:RES_FIRE
F:SHOW_MODS
F:SLAY_ANIMAL
f:COULD2H
D:Named for a fiery star and set with gems of great worth binding mystic 
D:virtues of protection and thought.


# The Quarterstaff 'Eriril'

N:119:'Eriril'
I:21:3:4
W:20:18:150:20000
P:0:1d9:3:5:0
F:ACTIVATE
F:ESP_EVIL
F:HIDE_TYPE
F:INT
F:RES_LITE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SPELL_CONTAIN
F:WIELD_CAST
F:WIS
a:ID_PLAIN
D:The radiant golden staff of an Istari of legend, this wizard's companion 
D:grants keen sight and the knowledge of many hidden things.


# The Quarterstaff of Olorin

N:120:of Olorin
I:21:3:4
W:30:105:150:140000
P:0:2d9:10:13:0
F:ACTIVATE
F:BRAND_FIRE
F:BRAND_FIRE
F:CHR
F:HIDE_TYPE
F:HOLD_LIFE
F:INT
F:RANDOM_POWER
F:RES_FIRE
F:RES_NETHER
F:SEARCH
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_EVIL
F:SLAY_ORC
F:SLAY_TROLL
F:SPELL_CONTAIN
F:WIELD_CAST
F:WIS
a:DETECT_XTRA
D:A staff tall and sturdy, with rough-hewn runes that invoke the element of 
D:Earth, and which strikes down all creatures who live in the shadow of 
D:mountains.


# The Mace of Disruption 'Deathwreaker'

N:121:'Deathwreaker'
I:21:20:6
W:80:38:400:444444
P:0:7d8:18:18:0
F:AGGRAVATE
F:BRAND_FIRE
F:BRAND_POIS
F:DRAIN_MANA
F:HIDE_TYPE
F:IM_FIRE
F:KILL_UNDEAD
F:MUST2H
F:NO_TELE
F:RES_CHAOS
F:RES_DARK
F:RES_DISEN
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_DRAGON
F:SLAY_EVIL
F:STR
F:TUNNEL
F:VAMPIRIC
f:MUST2H
D:A weapon so massive it seems beyond the strength of mortals, yet you feel 
D:the might of giants within you as you heft it.  As you grip the handle 
D:of ebony and steel, coronas of fire blaze and mighty spells to preserve 
D:magic activate around you.  You wield the Fear of Dragons and the Despair 
D:of the Undead!


# The Lucerne Hammer 'Turmil'

N:122:'Turmil'
I:21:10:4
W:20:15:120:30000
P:0:2d5:10:6:8
F:ACTIVATE
F:BRAND_COLD
F:COULD2H
F:ESP_GIANT
F:ESP_ORC
F:ESP_TROLL
F:HIDE_TYPE
F:INFRA
F:RANDOM_RESIST
F:REGEN
F:RES_COLD
F:RES_LITE
F:SHOW_MODS
F:SLAY_ORC
F:WIS
f:COULD2H
a:TURMIL
D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as 
D:though moonlit, and it can strike as mighty a blow spiritually as 
D:physically.


# The Whip of Gothmog

N:123:of Gothmog
I:21:2:-2
W:20:15:120:100000
P:0:3d6:15:16:0
F:AGGRAVATE
F:BRAND_FIRE
F:CURSED
F:DEX
F:DRAIN_HP
F:ESP_DEMON
F:ESP_SPIDER
F:HEAVY_CURSE
F:HIDE_TYPE
F:INFRA
F:INT
F:LITE1
F:REGEN
F:RES_FIRE
F:RES_LITE
F:SHOW_MODS
F:SLAY_ANIMAL
F:SLAY_DEMON
F:VORPAL
F:WOUNDING
D:With this unbearably bright whip of flame, the Balrog Gothmog has become 
D:known for never having lost in combat.


# The Long Bow 'Belthronding'

N:124:'Belthronding'
I:19:13:3
W:40:20:40:35000
P:0:0d0:20:22:0
F:DEX
F:HIDE_TYPE
F:RES_DISEN
F:SHOW_MODS
F:STEALTH
F:XTRA_SHOTS
D:The great bow of Beleg, made of black yew and strung with elven hair that 
D:faintly shines a pale clear gold.


# The Long Bow of Bard

N:125:of Bard
I:19:13:2
W:30:20:40:20000
P:0:0d0:17:19:0
F:DEX
F:ESP_DRAGON
F:FREE_ACT
F:HIDE_TYPE
F:LUCK
F:SHOW_MODS
F:XTRA_MIGHT
D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that 
D:songs record.


# The Light Crossbow 'Cubragol'

N:126:'Cubragol'
I:19:23:10
W:50:25:110:50000
P:0:0d0:10:14:0
F:ACTIVATE
F:HIDE_TYPE
F:RANDOM_RES_OR_POWER
F:RES_FIRE
F:SHOW_MODS
F:SPEED
a:CUBRAGOL
D:A crossbow that grants fiery speed to he who finds it, and from which 
D:shoot bolts that blaze with flame unquenchable.


# The Mage Staff of Eternity
# Really powerful for a mage but extremely rare
# The ULTIMATE "weapon" for a Sorceror or a magic class

N:127:of Eternity
I:6:1:12
W:127:220:20:9000000
P:0:1d4:-19:-19:0
F:ACTIVATE
F:CHR
F:COULD2H
F:ESP_DEMON
F:ESP_EVIL
F:IM_FIRE
F:INFRA
F:INT
F:LUCK
F:MANA
F:NEVER_BLOW
F:PRECOGNITION
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SEE_INVIS
F:SPECIAL_GENE
F:SPELL
F:SPELL_CONTAIN
F:ULTIMATE
F:WIELD_CAST
F:WIS
f:COULD2H
a:GANDALF
D:A simple, wooden wizard's staff.  Unremarkable in all aspects... 
D:except that it pulses with overwhelming power.


# Boomerang Artifacts
# The Metal Boomerang of Beor

N:128:of Beor
I:15:4:4
W:20:10:20:40000
P:0:4d5:8:12:0
F:DEX
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SPEED
D:Beor's boomerang makes its wielder as agile as the winds, 
D:and as hard to harm.


# The Metal Boomerang 'Glimdrir'

N:129:'Glimdrir'
I:15:4:3
W:40:20:20:60000
P:0:5d5:15:16:0
F:BRAND_POIS
F:CURSED
F:DEX
F:FREE_ACT
F:NO_TELE
F:REGEN
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_SOUND
F:SLAY_EVIL
F:SLAY_UNDEAD
F:SPEED
D:A powerful boomerang that makes one agile and fast, with a thirst for 
D:evil and undead creatures, but demands its wielder not teleport, for fear 
D:of desertion.


# The Robe of Incanus [aka Gandalf]

N:130:of Incanus
I:36:2:3
W:30:20:20:60000
P:2:0d0:0:0:20
F:FREE_ACT
F:HIDE_TYPE
F:INT
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SEARCH
F:SEE_INVIS
F:SPELL_CONTAIN
F:SUST_INT
F:SUST_WIS
F:WIELD_CAST
F:WIS
Z:weigh magic
D:Gandalf's long, flowing robe.  It provides insight and allows the 
D:wearer to see things not seen by all.


# The Sling of the Thain

N:131:of the Thain
I:19:2:4
W:40:20:40:35000
P:0:0d0:15:15:0
F:CON
F:DEX
F:HIDE_TYPE
F:RES_NETHER
F:SHOW_MODS
F:XTRA_MIGHT
F:XTRA_SHOTS
D:This sling was crafted by Faramir I, Thain of the Shire, just in case 
D:the nasties of his father's stories ever dare to enter the Shire again.


# The Whip 'Lasher'

N:134:'Lasher'
I:21:2:3
W:20:5:30:50000
P:0:1d6:12:15:0
F:BLOWS
F:BRAND_POIS
F:DEX
F:ESP_ORC
F:FREE_ACT
F:HIDE_TYPE
F:RES_POIS
F:SLAY_ANIMAL
F:SLAY_ORC
F:VORPAL
D:A powerful whip that is deadly against orcs.  It poisons your foes 
D:and is said to go "snicker snack".


# The Seeker Arrow 'Bullseye'

N:135:'Bullseye'
I:17:2:0
W:45:1:2:50000
P:0:7d4:20:15:0
F:BRAND_ACID
F:BRAND_COLD
F:BRAND_ELEC
F:BRAND_FIRE
F:BRAND_POIS
F:KILL_DEMON
F:SLAY_ANIMAL
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SLAY_UNDEAD
D:A powerful arrow that is feared by even the mightiest demons.


# The Rounded Pebble 'Travak'

N:136:'Travak'
I:16:0:0
W:5:1:2:5000
P:0:3d6:8:5:0
F:BRAND_ACID
F:BRAND_COLD
F:BRAND_ELEC
F:BRAND_FIRE
F:BRAND_POIS
D:A rounded pebble imbued with the powers of the elements.


# The Harp of Maglor

N:137:of Maglor
I:14:59:3
W:60:10:20:100000
P:0:3d4:0:0:0
F:CHR
F:ESP_UNIQUE
F:LUCK
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_SOUND
F:SEE_INVIS
F:SPEED
F:STEALTH
F:WIELD_CAST
F:WIS
D:This harp that once belonged to Maglor makes those who use it seem 
D:more forceful and convincing.  It is also said that those who have 
D:used it found themselves walking faster, as if to an unheard beat.


# The Drum of the Sky

N:138:of the Sky
I:14:58:2
W:40:10:15:80000
P:0:3d4:0:0:0
F:CHR
F:LUCK
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_SOUND
F:SEE_INVIS
F:SPEED
F:STEALTH
F:WIELD_CAST
F:WIS
D:The drum is decorated with the images of the stars, the clouds, the 
D:Sun guided by Arien and the Moon with Tilion.  It imparts to the 
D:wearer an echo of the beauty of the sky, and protects him from the 
D:elements day or night.  The beat of the drum marks the passage of 
D:time, and will make time pass differently for the wearer.


# The Harp of Daeron

N:139:of Daeron
I:14:59:1
W:20:10:10:50000
P:0:3d4:0:0:0
F:CHR
F:LUCK
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_SOUND
F:SPEED
F:STEALTH
F:WIELD_CAST
F:WIS
D:A pretty harp that makes those who play it beautiful, wise and 
D:fast.


# The Dwarven Pick of Erebor

N:140:of Erebor
I:20:6:5
W:50:15:200:55000
P:0:3d4:0:0:0
F:ACTIVATE
F:CLIMB
F:HIDE_TYPE
F:LITE1
F:RES_CHAOS
F:RES_DARK
F:RES_LITE
F:STR
F:SUST_STR
F:TUNNEL
a:EREBOR
D:A pick that provides a magical light by which to see while tunnelling.


# The Drum of the Druedain

N:141:of the Druedain
I:14:58:4
W:19:10:15:10000
P:0:3d4:0:0:0
F:ACTIVATE
F:INFRA
F:RES_DARK
F:RES_POIS
F:SEARCH
F:STEALTH
F:WIELD_CAST
a:DRUEDAIN
D:The fabled Drum of the Druedain that will protect those who play it 
D:from darkness and poison attacks.  It also aids in the seeing of 
D:warm-blooded creatures.


# The Horn of Rohan

N:142:of Rohan
I:14:60:2
W:14:10:15:80000
P:0:3d4:0:0:0
F:ACTIVATE
F:CHR
F:ESP_DRAGON
F:WIELD_CAST
F:WIS
a:ROHAN
D:A horn carved from the bones of the Dragon of Ered-Mithrin, this 
D:heirloom of the House of Eorl bestows to its user the gifts of 
D:courage and command.


# The Horn of Helm

N:143:of Helm
I:14:60:2
W:16:10:15:15000
P:0:3d4:0:0:0
F:ACTIVATE
F:CON
F:IM_COLD
F:RES_FEAR
F:RES_NETHER
F:STR
F:WIELD_CAST
a:HELM
D:Heedless of cold, fearless of darkness -- besiegers fled at the wind 
D:of the solitary coming of King Helm Hammerhand, proclaimed by a single 
D:horn-blast in the dead of winter.


# The Horn of Boromir

N:144:of Boromir
I:14:60:3
W:18:10:15:18000
P:0:3d4:0:0:0
F:ACTIVATE
F:AGGRAVATE
F:CON
F:RES_FEAR
F:RES_FIRE
F:STR
F:WIELD_CAST
a:BOROMIR
D:Boromir's horn gives courage and endurance to the wearer, provided he does 
D:not wish to travel in secrecy: for it must always sound when its wielder 
D:sets forth on a journey.  "Loud and clear it sounds in the valleys of the 
D:hills... and then let all the foes of Gondor flee!"


# The Lochaber Axe of Gothmog, which slew Fingon

N:145:of Gothmog
I:22:28:-4
W:30:8:250:30000
P:0:3d8:14:19:0
F:ACTIVATE
F:BRAND_FIRE
F:CHR
F:CURSED
F:IM_FIRE
F:SHOW_MODS
F:TY_CURSE
a:AXE_GOTHMOG
D:The black axe of Gothmog, which struck Fingon at Nirnaeth.  Mighty 
D:spells of evil make it unsafe in any hands but those of its original wielder.


# The Seeker Arrow of Gondor

N:146:of Gondor
I:17:2:0
W:20:5:3:25000
P:0:10d8:10:20:0
F:SLAY_DEMON
F:SLAY_EVIL
D:An arrow that was created to rid the world of demons.


# The Long Sword of Eternity
# The ULTIMATE weapon for a warrior class

N:147:of Eternity
I:23:17:10
W:127:220:130:9000000
P:0:5d6:21:26:50
F:ACTIVATE
F:BLESSED
F:BRAND_COLD
F:BRAND_ELEC
F:BRAND_FIRE
F:CHR
F:CON
F:FREE_ACT
F:IM_COLD
F:LIFE
F:LITE1
F:LUCK
F:NO_MAGIC
F:PRECOGNITION
F:REGEN
F:RES_DARK
F:RES_FIRE
F:SEE_INVIS
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_DEMON
F:SLAY_EVIL
F:SLAY_TROLL
F:SLAY_UNDEAD
F:SLOW_DIGEST
F:SPECIAL_GENE
F:SUST_CHR
F:SUST_CON
F:SUST_DEX
F:SUST_INT
F:SUST_STR
F:SUST_WIS
F:ULTIMATE
F:VORPAL
a:ERU
D:A warm light bathes this translucent blade.  The power of the fates are 
D:at the command of its wielder as the weapon passes Supreme Judgment on 
D:the inhabitants of Angband.


# The Robe of Great Luck

N:148:of Great Luck
I:36:2:60
W:50:120:20:60000
P:-30:0d0:0:0:-20
F:DRAIN_HP
F:DRAIN_MANA
F:FREE_ACT
F:HIDE_TYPE
F:LUCK
D:A powerful wizard once created this robe to grant him incredible luck....
D:It seems he forgot to wear it.


# The Sling of Farmer Maggot

N:149:of Farmer Maggot
I:19:2:2
W:10:10:5:20000
P:0:0d0:20:0:0
F:ACTIVATE
F:HIDE_TYPE
F:INFRA
F:SEARCH
F:SHOW_MODS
F:SPECIAL_GENE
F:XTRA_SHOTS
a:MAGGOT
D:This ordinary seeming leather sling has been raised to legendary 
D:status amongst generations of hobbit children.  Farmer Maggot's 
D:ability to notice and strike any mushroom thief anywhere within 
D:his patch almost keeps young poachers at bay, but once they get 
D:within range they soon flee for less painful pastures, frequently 
D:with rounded pebbles stinging their backsides...


# The Long Sword of Angmar (a.k.a. anti-Ringil)
# The next time someone wields an unidentified Long Sword (4d5) ...

N:150:of Angmar
I:23:17:-10
W:20:40:130:30000
P:0:4d5:-22:-25:0
F:AGGRAVATE
F:BRAND_FIRE
F:CHR
F:CLONE
F:CURSED
F:DG_CURSE
F:ESP_UNDEAD
F:FREE_ACT
F:HEAVY_CURSE
F:INVIS
F:NO_TELE
F:SEE_INVIS
F:SHOW_MODS
F:SLOW_DIGEST
F:SPEED
F:STR
F:VAMPIRIC
F:WIS
F:WRAITH
D:Dark flames wreath the naked steel of the Witch-King of Angmar.  
D:A mighty curse to all those who wield it apart from its master, 
D:the torture of the wraithworld awaits those who dare.


# The Seeker Bolt of Feanor

N:151:of Feanor
I:18:2:0
W:127:220:130:100000
P:0:5d5:5:6:0
F:BRAND_ACID
F:BRAND_COLD
F:BRAND_ELEC
F:BRAND_FIRE
F:BRAND_POIS
F:KILL_UNDEAD
F:SLAY_DEMON
F:SLAY_DRAGON
F:SLAY_EVIL
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:SPECIAL_GENE
D:Made during the war against Morgoth by Feanor, this powerful 
D:bolt is the bane of Morgoth's power, and has especial strength 
D:against those foes who are already dead.


# The Heavy Crossbow of Eternity
# The ULTIMATE bow for an archer class

N:152:of Eternity
I:19:24:5
W:127:220:130:8000000
P:0:0d0:36:28:0
F:CON
F:DEX
F:ESP_EVIL
F:ESP_ORC
F:ESP_TROLL
F:FLY
F:FREE_ACT
F:IM_ELEC
F:INFRA
F:INVIS
F:LUCK
F:NO_MAGIC
F:PRECOGNITION
F:REFLECT
F:RES_BLIND
F:RES_CHAOS
F:RES_CONF
F:RES_DISEN
F:SEE_INVIS
F:SLOW_DIGEST
F:SPECIAL_GENE
F:SPEED
F:STEALTH
F:SUST_CHR
F:SUST_CON
F:SUST_DEX
F:SUST_INT
F:SUST_STR
F:SUST_WIS
F:ULTIMATE
F:XTRA_MIGHT
F:XTRA_SHOTS
D:Designed to be used with the Seeker Bolt of Feanor, this Crossbow 
D:is perfect against the terrible powers of Morgoth.


# The Soft Leather Armour of the Sandworm

N:153:of the Sandworm
I:36:4:5
W:30:3:80:65000
P:30:0d0:0:0:0
F:ESP_ANIMAL
F:INFRA
F:RES_ACID
F:RES_ELEC
F:RES_FIRE
F:RES_POIS
F:SPECIAL_GENE
F:STEALTH
F:STR
F:TUNNEL
D:This powerful piece of armour was made using the remains of 
D:the Sandworm Queen.


# The Lochaber Axe 'Dragonbane'

N:154:'Dragonbane'
I:22:28:2
W:70:20:260:33000
P:0:3d8:20:20:0
F:BLOWS
F:KILL_DRAGON
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_POIS
F:SHOW_MODS
D:Forged by the Dwarves to defend their home of Khazad-dum from dragons, 
D:this axe has been lost to time... until now.


# The Light War Axe 'Limbslicer'

N:155:'Limbslicer'
I:24:8:4
W:15:3:140:12000
P:0:2d5:12:15:0
F:DEX
F:HIDE_TYPE
F:SHOW_MODS
F:VORPAL
F:WOUNDING
D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst 
D:for blood.


# The Broad Axe 'Orchast'

N:156:'Orchast'
I:24:11:4
W:15:2:170:12000
P:0:2d7:20:14:0
F:ACTIVATE
F:COULD2H
F:DEX
F:HIDE_TYPE
F:SEARCH
F:SHOW_MODS
F:SLAY_ORC
f:COULD2H
a:ORCHAST
D:Forged by the dwarves of Khazad-dum in a time of desperation, 
D:this axe turned many a battle against the invading orcs.


# The Hatchet of the Night

N:157:of the Night
I:24:1:4
W:45:20:45:34000
P:0:2d6:34:22:0
F:ACTIVATE
F:DEX
F:DRAIN_EXP
F:HIDE_TYPE
F:KILL_UNDEAD
F:RES_DARK
F:SEE_INVIS
F:SHOW_MODS
F:STEALTH
F:VAMPIRIC
a:NIGHT
D:Found on an unmarked grave after a violent storm, this hatchet 
D:has a sinister aura of darkness and decay.


# The Slaughter Axe 'Naturebane'

N:158:'Naturebane'
I:24:30:3
W:70:20:300:28400
P:0:5d7:31:27:0
F:ACTIVATE
F:DRAIN_HP
F:FEATHER
F:HIDE_TYPE
F:RES_NEXUS
F:RES_SHARDS
F:SHOW_MODS
F:SLAY_ANIMAL
F:STR
F:SUST_STR
a:NATUREBANE
D:Used by the orcs in their battle at Dagor Bragollach against the elves, this 
D:axe has a bloodthirst for nature.


# The Light War Axe of Ice

N:159:of Ice
I:24:8:3
W:30:25:140:26550
P:0:2d5:3:15:0
F:BRAND_COLD
F:CHR
F:HIDE_TYPE
F:IM_COLD
F:INT
F:RES_NEXUS
F:SHOW_MODS
F:SUST_DEX
D:Crafted of purest ice and held solid by powerful spells, this icy axe 
D:delivers a chill of death to its victims.


# The Iron Helm of Knowledge

N:160:of Knowledge
I:32:5:-6
W:20:5:75:100000
P:6:1d3:0:0:20
F:ACTIVATE
F:AUTO_ID
F:HIDE_TYPE
F:LITE1
F:LUCK
F:SPECIAL_GENE
a:KNOWLEDGE
D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a 
D:long lost project, is made of finest glass.  Its light banishes all secrets, 
D:and makes audible whispers from the deceased.


### Trapping Kits ###

### note prices and rarities may have to be adjusted ###

# The Catapult Trap Set of Ahromarwar 

N:161:of Ahromarwar
I:46:1:3
W:20:10:40:20000
P:0:0d0:25:15:30
F:AUTOMATIC_99
F:HIDE_TYPE
F:STEALTH
F:XTRA_MIGHT
D:A trap that can almost never be detected.  Its missiles may be mere pebbles, 
D:but fired at an incredibly high velocity to penetrate even the toughest 
D:hide or armour.


# The Device Trap Set 'Hanisbroner's Surprise'

N:162:'Hanisbroner's Surprise'
I:46:6:3
W:20:20:40:20000
P:0:0d0:0:0:25
F:AUTOMATIC_99
F:HIDE_TYPE
F:STEALTH
F:TELEPORT_TO
F:XTRA_SHOTS
D:A magical trap, armed with a wand.  Unaccountably, its victims keep 
D:on coming back for more...


# The Bolt Trap Set 'Merlion Karc's Demonbane'

N:163:'Merlion Karc's Demonbane'
I:46:3:2
W:20:20:200:20000
P:0:0d0:17:27:37
F:HIDE_TYPE
F:ONLY_DEMON
F:STEALTH
F:XTRA_MIGHT
F:XTRA_SHOTS
D:A snare set not for animals, or people, but for demons alone, and 
D:enchanted so that whenever the demon sets foot or claw into the 
D:(hidden) pentagram, its hide is immediately pierced by many magical 
D:crossbow bolts.


# The Broken Sword 'Narsil'

N:164:'Narsil'
I:23:2:2
W:20:5:30:2000
P:0:3d2:6:10:0
F:BLESSED
F:DEX
F:HIDE_TYPE
F:RES_FIRE
F:SLAY_ORC
F:SLAY_TROLL
F:STR
D:The sword that was broken shall be reforged...


# The Steel Helm 'Lebohaum'
# The name comes from a french parody of dungeon dwelling in mp3
# http://penofchaos.com/warham.htm

N:165:'Lebohaum'
I:32:6:0
W:20:15:15:25000
P:20:0d0:0:0:80
F:ACTIVATE
F:EASY_USE
a:LEBOHAUM
D:With the Helm 'Lebohaum' your head is safe!


# The Power Dragon Scale Mail 'Mediator'

N:166:'Mediator'
I:38:30:0
W:95:12:500:400000
P:50:2d4:-8:0:35
F:ACTIVATE
F:AGGRAVATE
F:ESP_DRAGON
F:FEATHER
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:REGEN
F:RES_CHAOS
F:RES_CONF
F:RES_DISEN
F:RES_NEXUS
F:RES_SHARDS
F:RES_SOUND
a:MEDIATOR
D:A mighty suit of dragon armour, set with the scales of dragons of both 
D:Law and Chaos, and with power over both.


# The Hard Leather Armour of Himring

N:167:of Himring
I:36:6:0
W:50:20:100:35000
P:6:0d0:0:0:15
F:ACTIVATE
F:RES_CHAOS
F:RES_NETHER
F:RES_POIS
a:PROT_EVIL
D:Contained within this studded cuirass of pliable leather is the memory of 
D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth.


# The Soft Leather Armour 'Hithlomir'

N:168:'Hithlomir'
I:36:4:4
W:20:3:80:45000
P:4:0d0:0:0:20
F:HIDE_TYPE
F:RES_ACID
F:RES_COLD
F:RES_DARK
F:RES_ELEC
F:RES_FIRE
F:SEARCH
F:STEALTH
D:Familiar with the secret ways hidden in darkness, this leather cuirass is 
D:truly more than it appears.


# The Shield of Deflection of Gil-galad
# Description from Sangband

N:169:of Gil-galad
I:34:10:5
W:70:4:80:65000
P:10:1d3:0:0:20
F:ACTIVATE
F:CHR
F:HIDE_TYPE
F:LITE1
F:LUCK
F:RES_ACID
F:RES_DARK
F:RES_DISEN
F:RES_ELEC
F:SEARCH
F:SUST_CHR
F:SUST_DEX
F:SUST_WIS
F:WIS
a:GILGALAD
D:The legendary shield of Gil-Galad, who fought his way to the gates of 
D:the Dark Tower, and with whom came light even to Gorgoroth.


# The Metal Cap of Celebrimbor

N:170:of Celebrimbor
I:32:3:3
W:55:12:20:45000
P:3:1d1:0:0:18
F:ACTIVATE
F:CHR
F:DEX
F:INT
F:RES_ACID
F:RES_DISEN
F:RES_FIRE
F:RES_SHARDS
F:SEARCH
F:SPELL
a:CELEBRIMBOR
D:This once belonged to Celebrimbor, maker of the Rings of Power.  One who 
D:knows both fire and acid, from the business of forging and engraving, will 
D:fear neither: nor have his enchantments ever faded.  Celebrimbor was even 
D:aware of Sauron before Sauron became aware of him, when Sauron put on the 
D:One Ring for the first time.


# The Heavy Crossbow of Umbar 

N:171:of Umbar
I:19:24:2
W:60:20:200:35000
P:0:4d1:18:18:0
F:ACTIVATE
F:AGGRAVATE
F:CON
F:HIDE_TYPE
F:RES_BLIND
F:RES_DARK
F:RES_ELEC
F:RES_LITE
F:SHOW_MODS
F:STR
F:XTRA_MIGHT
a:UMBAR
D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with 
D:speed and power for those brave enough to risk betrayal.


# The Short Bows of Amrod and Amras, Feanor's twin sons
# The Short Bow of Amrod

N:172:of Amrod
I:19:12:2
W:25:10:30:9000
P:0:0d0:12:15:0
F:CON
F:REGEN
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:STR
F:XTRA_MIGHT
D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod 
D:and Amras, who both hunted with the Green-elves for a time.  Like the 
D:twins, the bows are similar, for both protect their wielders from the 
D:elements:  and yet they are also unlike, for this bow gives endurance 
D:and strength, while the other gives quickness and subtlety.


# The Short Bow of Amras

N:173:of Amras
I:19:12:1
W:25:10:30:9000
P:0:0d0:12:15:0
F:DEX
F:INT
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:SLOW_DIGEST
F:SPEED
F:WIS
F:XTRA_MIGHT
F:XTRA_SHOTS
D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod 
D:and Amras, who both hunted with the Green-elves for a time.  Like the 
D:twins, the bows are similar, for both protect their wielders from the 
D:elements:  and yet they are also unlike, for this bow gives quickness 
D:and subtlety, while the other gives endurance and strength.


# The Mattock of Nain

N:174:of Nain
I:20:7:6
W:60:5:250:30000
P:0:3d8:12:18:0
F:ACTIVATE
F:BRAND_ACID
F:CLIMB
F:ESP_ORC
F:INFRA
F:RES_ACID
F:RES_DARK
F:RES_DISEN
F:SEARCH
F:SLAY_DRAGON
F:SLAY_GIANT
F:SLAY_ORC
F:SLAY_TROLL
F:STR
F:TUNNEL
a:STONE_MUD
D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great 
D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain 
D:himself fell at the last, even with victory already assured.


# The Ball-and-Chain of Fundin Bluecloak 

N:175:of Fundin Bluecloak
I:21:6:4
W:25:100:130:60000
P:0:5d4:13:17:10
F:ACTIVATE
F:COULD2H
F:HIDE_TYPE
F:HOLD_LIFE
F:LITE1
F:RES_DISEN
F:RES_ELEC
F:RES_FIRE
F:RES_NETHER
F:SLAY_EVIL
F:SLAY_UNDEAD
F:SPEED
F:STR
F:WIS
f:COULD2H
a:FUNDIN
D:The weapon of one of the great dwarven priests, with powers 
D:to preserve body, soul and enchantments, and the bane of those 
D:who seek life beyond death.


# The Large Leather Shield of the Haradrim

N:176:of the Haradrim
I:34:4:2
W:35:12:120:25000
P:4:1d2:0:0:15
F:ACTIVATE
F:AGGRAVATE
F:CON
F:HIDE_TYPE
F:RES_BLIND
F:RES_FEAR
F:RES_POIS
F:STR
F:SUST_CON
F:SUST_STR
a:HARADRIM
D:A great shield from the far lands of the South, whose wielder 
D:will go charging into battle heedless of danger, with the 
D:strength and endurance of a madman.  Nor will he fear poison, for 
D:the Southron barbarians handle poisoned darts naturally.


# The Lead-Filled Mace 'Skullcleaver'

N:177:'Skullcleaver'
I:21:15:5
W:30:15:500:60000
P:0:5d4:11:23:20
F:ACTIVATE
F:AGGRAVATE
F:BRAND_ELEC
F:BRAND_POIS
F:COULD2H
F:CURSED
F:HIDE_TYPE
F:INFRA
F:KILL_DRAGON
F:NO_MAGIC
F:RES_BLIND
F:RES_NEXUS
F:RES_SOUND
F:SLAY_ANIMAL
F:STR
F:TUNNEL
f:COULD2H
a:SKULLCLEAVER
D:This mighty bludgeon brings destruction to all around it, and is the 
D:bane of dragons and magic.


# The Set of Gauntlets of Eol

N:178:of Eol
I:31:2:3
W:55:35:25:40000
P:3:1d1:0:0:15
F:ACTIVATE
F:FEATHER
F:FREE_ACT
F:INT
F:LUCK
F:MANA
F:RES_DARK
F:RES_ELEC
F:RES_POIS
F:SPELL_CONTAIN
F:WIELD_CAST
a:EOL
D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics 
D:that he could channel in battle.


# The Pair of Hard Leather Boots of Nevrast

N:179:of Nevrast
I:30:3:3
W:20:8:40:35000
P:3:1d1:0:0:13
F:CON
F:HIDE_TYPE
F:SPEED
F:STEALTH
D:Footgear made of bear leather and set with opals, which grant the wearer 
D:silent, hasted movement.


# The Pair of Metal Shod Boots of Gimli

N:180:of Gimli
I:30:6:4
W:40:8:60:22500
P:4:1d1:5:5:10
F:CLIMB
F:HIDE_TYPE
F:INFRA
F:SEARCH
F:TUNNEL
Z:magic map
D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless 
D:ally to those journeying through halls of stone under mountains.


# The demon garbs of Gothmog
# The Demonblade of Gothmog

N:181:of Gothmog
I:115:55:-20
W:10:0:150:500
P:0:7d6:13:13:0
F:AUTO_CURSE
F:BRAND_FIRE
F:BRAND_POIS
F:CHAOTIC
F:HEAVY_CURSE
F:LITE1
F:LUCK
F:RES_MORGUL
F:SHOW_MODS
F:SLAY_DEMON
F:SLAY_EVIL
F:WIELD_CAST
F:WOUNDING


# The Demonshield of Gothmog

N:182:of Gothmog
I:115:56:4
W:15:0:70:500
P:13:1d1:0:0:13
F:AUTO_CURSE
F:DEX
F:FEATHER
F:FREE_ACT
F:HEAVY_CURSE
F:HOLD_LIFE
F:INVIS
F:SH_FIRE
F:SUST_CON
F:SUST_DEX
F:SUST_STR
F:WIELD_CAST


# The Demonhorn of Gothmog

N:183:of Gothmog
I:115:57:-5
W:20:0:30:500
P:2:1d1:0:0:13
F:AUTO_CURSE
F:CHR
F:ESP_DEMON
F:HEAVY_CURSE
F:LITE2
F:REGEN
F:SEE_INVIS
F:SLOW_DIGEST
F:WIELD_CAST


# The Long Sword 'Durandil'
# The name comes from a french parody of dungeon dwelling in mp3
# http://penofchaos.com/warham.htm
N:184:'Durandil'
I:23:17:3
W:5:10:130:500
P:0:2d5:5:6:0
F:ACTIVATE
F:EASY_USE
F:LUCK
F:RES_FEAR
F:SHOW_MODS
a:DURANDIL
D:Don't go adventuring without your Durandil sword!


# The Phial of Undeath

N:200:of Undeath
I:39:103:-5
W:20:10:10:0
P:0:1d1:0:0:0
F:ACTIVATE
F:CHR
F:CON
F:CURSED
F:DEX
F:DG_CURSE
F:ESP_UNDEAD
F:INSTA_ART
F:INT
F:LITE2
F:LITE3
F:LUCK
F:MAGIC_BREATH
F:STR
F:WIS
a:UNDEATH
D:It appears like the Phial of Galadriel at first - but wait! It 
D:is a cursed phial created by an evil wizard to lure adventurers 
D:into wielding it unknowingly.


# The template for artifacts corpses

N:201: 
I:9:1:0
W:200:1:10:0
P:0:1d1:0:0:0
F:INSTA_ART
F:SPECIAL_GENE


# The Palantir of Orthanc

N:202:of Orthanc
I:39:104:2
W:75:60:200:100000
P:0:10d10:0:0:0
F:ACTIVATE
F:AGGRAVATE
F:DRAIN_MANA
F:ESP_ALL
F:HIDE_TYPE
F:INFRA
F:INSTA_ART
F:INT
F:LITE2
F:RES_BLIND
F:SEARCH
F:SEE_INVIS
F:WIS
a:PALANTIR
D:A shining white ball of unbreakable crystal, the ancient Palantiri 
D:were used by kings of Numenor and later by the Exiles for rapid 
D:communication between distant lands.  Nothing is hidden from one who 
D:gazes into a Palantir, but the observed will also be aware of the 
D:observer, as was Sauron when Saruman tried to spy on him with this 
D:particular Palantir.


# The Ring of Phasing

N:203:of Phasing
I:45:55:15
W:110:0:2:3000000
P:0:1d1:0:0:0
F:CURSED
F:DRAIN_EXP
F:HEAVY_CURSE
F:HOLD_LIFE
F:IM_NETHER
F:INSTA_ART
F:LUCK
F:MAGIC_BREATH
F:REGEN
F:SEE_INVIS
F:SPECIAL_GENE
F:SPEED
F:WRAITH
Z:teleport
D:Imbued with the screams of the victims of undead everywhere, this 
D:ring is more a hole in reality than anything else.  Strange forces ripple over 
D:its surface, giving you visions of a reality considerably less solid than this 
D:one.  You feel your senses reel, and must make a conscious effort not to throw 
D:this ring as far from you as possible.


# The Blue Stone 'Toris Mejistos'

N:204:'Toris Mejistos'
I:40:18:2
W:50:10:3:60000
Z:restore life
F:AUTO_CURSE
F:ESP_EVIL
F:ESP_GOOD
F:HEAVY_CURSE
F:HIDE_TYPE
F:HOLD_LIFE
F:INSTA_ART
F:INT
F:LITE1
F:LUCK
F:MANA
F:REGEN
F:SLOW_DIGEST
F:SPECIAL_GENE
F:SPELL_CONTAIN
F:SUST_INT
F:SUST_WIS
F:WATER_BREATH
F:WIELD_CAST
F:WIS
D:A blue stone, with an incredible number of incredibly small runes of power 
D:on it.  It carries many secrets.


# The Ring of Durin - last of the Seven Rings of the Dwarf-lords

N:205:of Durin
I:45:57:2
W:70:70:2:65000
F:AGGRAVATE
F:CHR
F:CON
F:CURSED
F:DRAIN_EXP
F:ESP_EVIL
F:HEAVY_CURSE
F:HIDE_TYPE
F:HOLD_LIFE
F:INSTA_ART
F:RES_ACID
F:RES_CHAOS
F:RES_COLD
F:RES_DARK
F:RES_NETHER
F:SPECIAL_GENE
F:STR
F:SUST_CHR
F:SUST_CON
F:SUST_STR
Z:Midas touch
D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be 
D:lost.  Alone among the Seven, it was not taken by Sauron when he made 
D:war on the Elves, but was given as a gift from Celebrimbor to King Durin 
D:III of Moria in token of friendship:  nevertheless, Sauron in disguise 
D:had a hand in its making, and so it is cursed, and draws evil towards it.


# The Elfstone 'Elessar'

N:206:'Elessar'
I:40:19:4
W:60:60:3:40000
P:0:0d0:7:7:10
F:ACTIVATE
F:CHR
F:HIDE_TYPE
F:INSTA_ART
F:LITE3
F:RES_DISEN
F:RES_FEAR
F:RES_FIRE
F:RES_POIS
F:SPEED
F:STR
F:WIS
a:ELESSAR
D:This green gem glows with inner light.  Aragorn son of Arathorn wore 
D:it at the Battle of the Pelennor Fields, and he was himself given the 
D:name of 'Elessar' by the people of Gondor because of this.


# The Jewel 'Evenstar'

N:207:'Evenstar'
I:40:20:3
W:50:50:3:35000
F:ACTIVATE
F:CON
F:HOLD_LIFE
F:INSTA_ART
F:LITE1
F:REGEN
F:RES_COLD
F:RES_DARK
F:RES_NETHER
F:SUST_CON
F:SUST_INT
F:SUST_WIS
a:REST_ALL
D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo 
D:Baggins, intended to be worn around his neck on the chain that had 
D:once borne the One Ring.


# The Palantir of Minas Ithil (be warned - it's *cursed*!)

N:208:of Minas Ithil
I:39:107:-3
W:75:60:200:0
P:0:10d10:0:0:-30
F:ACTIVATE
F:CON
F:CURSED
F:DRAIN_EXP
F:ESP_ALL
F:HEAVY_CURSE
F:INT
F:LIFE
F:LITE1
F:LITE3
F:RES_BLIND
F:SEE_INVIS
F:TY_CURSE
F:WIS
a:PALANTIR
D:A shining white ball of unbreakable crystal, the ancient Palantiri 
D:were used by kings of Numenor and later by the Exiles for rapid 
D:communication between distant lands.  This Palantir, however, was 
D:taken by Sauron long ago, and mastered to his evil uses, to the 
D:destruction of all others who would gaze into it.


# some artifact bolts
# The Silver Bolt 'Balefire'

N:209:'Balefire'
I:18:3:0
W:55:30:2:50000
P:0:6d5:20:15:0
F:BRAND_FIRE
F:ESP_DEMON
F:ESP_UNDEAD
F:KILL_DEMON
F:KILL_UNDEAD
F:LITE1
D:This silver-tipped bolt, ablaze with undying celestial fire, 
D:is especially potent against undead and creatures of the 
D:netherworld; it even points the way to places where such 
D:enemies lurk.


# The Silver Bolt 'Stone-biter'

N:210:'Stone-biter'
I:18:3:3
W:55:30:2:50000
P:0:6d5:20:15:0
F:BRAND_ACID
F:ESP_ORC
F:ESP_TROLL
F:INFRA
F:LUCK
F:SEARCH
F:SLAY_ORC
F:SLAY_TROLL
F:TUNNEL
D:Wherever it strikes, this silver-tipped bolt eats through rock 
D:and metal as easily as through flesh.  The dwarf-smith who 
D:crafted Stone-biter also inscribed the shaft with powerful 
D:doom-spells against the orcs and trolls who had destroyed his 
D:ancestral home.


# The Seeker Bolt 'Heart's Blood'

N:211:'Heart's Blood'
I:18:2:5
W:85:40:3:35000
P:0:8d5:15:20:0
F:CRIT
F:VORPAL
F:WOUNDING
D:The barbed head of this bolt glows deep red with terrible runes 
D:of destruction; legend has it that Heart's Blood cannot hit its 
D:mark without causing a mortal wound.


# The Seeker Bolt 'Scale-piercer'

N:212:'Scale-piercer'
I:18:2:0
W:85:40:3:35000
P:0:8d5:15:20:0
F:ESP_DRAGON
F:KILL_DRAGON
F:RES_FEAR
D:This bolt, crafted from the bones of a Great Wyrm, is less famous 
D:and less powerful than Bard's black arrow.  Nonetheless it enables 
D:the owner to find dragons unerringly, face them bravely, and kill 
D:them swiftly.


# Artifacts from ToME 3.0.0 for the new maps of Lord Dimwit
# The pval was set to the average of the flag values.


# The Mage Staff of Forochel

N:213:of Forochel
I:6:1:3
W:65:70:60:60000
P:0:3d4:-12:-8:0
F:COULD2H
F:IM_COLD
F:INFRA
F:INT
F:MANA
F:RES_BLIND
F:SEE_INVIS
F:SENS_FIRE
F:SPECIAL_GENE
F:SPELL
F:SUST_INT
F:SUST_WIS
F:WIELD_CAST
F:WIS
f:COULD2H
D:A shaft of pure, invincible crystal cut from the heart of one 
D:of the great glaciers ringing the Ice-Bay of Forochel. 
D:While you hold it, your mind feels as clear as the winter sky.


# The Elven Cloak of Mellyrn

N:214:of Mellyrn
I:35:2:4
W:40:40:5:65000
P:4:0d0:0:0:20
F:DEX
F:HIDE_TYPE
F:INVIS
F:LUCK
F:RES_DARK
F:RES_LITE
F:SPECIAL_GENE
F:SPEED
F:STEALTH
F:SUST_DEX
D:Bearing the same lyrical name as the great trees of Lothlorien 
D:and containing in its close-woven folds the speed and skill of 
D:the Galadrim, this grey cloak is ideal for those who travel in 
D:forests.


# The Bluesteel Blade of Ephel Duath

N:215:of Ephel Duath
I:23:31:-3
W:60:60:50:30000
P:0:2d6:-20:-18:0
F:AGGRAVATE
F:BRAND_POIS
F:CHR
F:CURSED
F:HEAVY_CURSE
F:INVIS
F:SHOW_MODS
F:SPECIAL_GENE
F:STR
F:VAMPIRIC
F:VORPAL
F:WIS
D:This filthy orc-blade is famed for vile deeds of torture and blood, 
D:and its wielder will never cease to fear treachery.


# The Slaughter Axe 'Garachoth'

N:216:'Garachoth'
I:24:30:2
W:70:300:400:91000
P:0:7d5:18:18:-20
F:BLACK_BREATH
F:BRAND_FIRE
F:CON
F:HIDE_TYPE
F:KILL_DEMON
F:LEVELS
F:RES_CHAOS
F:RES_FEAR
F:RES_FIRE
F:RES_NETHER
F:SHOW_MODS
F:SLAY_ANIMAL
F:SPECIAL_GENE
F:SPEED
F:STR
F:VORPAL
D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying 
D:creation reverberates with the screams of the damned.  As you gaze into its 
D:glassy, translucent blade, it seems that endless sulphrous wastelands 
D:stretch away from you into the distance, obscured by sheets of fire.


# The Set of Cesti 'Skycleaver'

N:217:'Skycleaver'
I:31:5:1
W:40:45:40:100000
P:5:1d1:16:7:16
F:CHR
F:CON
F:DEX
F:FLY
F:HIDE_TYPE
F:LUCK
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_POIS
F:SHOW_MODS
F:SPECIAL_GENE
F:STR
D:The handgear of a legendary dragonslaying hero.  The wearer of these 
D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no 
D:dragon that walks or flies.


# The Pair of Metal Shod Boots of the Machine
# Replaced the stealth malus with AGGRAVATE

N:218:of the Machine
I:30:6:3
W:30:100:170:19000
P:6:1d1:0:0:24
F:AGGRAVATE
F:ESP_NONLIVING
F:HIDE_TYPE
F:INT
F:RES_CHAOS
F:RES_CONF
F:RES_SHARDS
F:SPECIAL_GENE
F:SPEED
F:TUNNEL
D:A massive pair of adamantine boots studded with gold, the final and 
D:greatest product of the petty-dwarven magical forge.  Despite 
D:the great powers they contain, they are heavy and awkward enough to 
D:make quite a racket whenever you move.