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# File: misc.txt

# Maximum number of towns
M:T:100

# Maximum number of non random towns(must be < 20)
M:t:5

# Maximum x size of the wilderness
M:X:101

# Maximum y size of the wilderness
M:Y:66

# Maximum number of randart parts in ra_info.txt
M:Z:516

# Maximum number of monsters in r_info.txt
# WARNING ! add one more to the real count for the player ghost !!
M:R:1078

# Maximum number of monsters in re_info.txt
# WARNING ! Use the exact amount of ego types used, if not you
# will get weird results !
M:r:14

# Maximum number of items in k_info.txt
M:K:819

# Maximum number of terrain features in f_info.txt
M:F:256

# Maximum number of artifacts in a_info.txt
M:A:219

# Maximum number of sets types in set_info.txt
M:s:10

# Maximum number of ego-items in e_info.txt
M:E:200

# Maximum number of dungeon types in d_info.txt
M:D:31

# Maximum number of trap types in tr_info.txt
M:U:176

# Maximum number of terrain types in wf_info.txt
M:W:30

# Maximum number of owners types in ow_info.txt
M:N:70

# Maximum number of building actions in ba_info.txt
M:B:62

# Maximum number of store types in st_info.txt
M:S:61

# Maximum size for "o_list[]"
M:O:1024

# Maximum size for "m_list[]"
M:M:768

# Maximum number of race types in p_info.txt
M:P:R:22

# Maximum number of subrace types in p_info.txt
M:P:S:10

# Maximum number of class types in p_info.txt
M:P:C:32

# Maximum number of meta class types in p_info.txt
M:P:M:1

# Maximum number of histories types in p_info.txt
M:P:H:266

# Maximum number of skills in s_info.txt
M:k:60

# Maximum number of traits in ab_info.txt
M:b:50