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Artifact Lore, Vol. I
Ancient Weapons
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The Longsword 'Ringil' (4d5) (+22,+25)
The Sword of Fingolfin (High-Elf). When wielded it will
haste its wielder. It is a blade of such deathly cold that
it shines bright white acting as a permanent light and
delivering cold criticals. It slays evil, demons, undead
and trolls. Allows you to resist cold, regenerate mana and
hit points more quickly with no extra food consumption. Also
lets you see invisible and be immune to paralyzation. Being
made of white eog, it is capable of casting Ice Storms.
The Longsword 'Anduril' (3d5) (+10,+15) [+5]
The Sword of Aragorn the Dunadan Ranger and King. It
increases your strength to match true Kingly strength,
increases armour class by +5. Being the 'Flame of the West'
it delivers heat criticals and defends against fire. It
slays evil, orcs and trolls. It allows you to see invisible
and avoid paralyzation. So near to the element fire is the
blade, that Fire Balls can be cast from its searing
surface.
The Lead-filled Mace 'Grond' (9d9) (+25,+25) [+10]
The Hammer of the Underworld, this is Morgoth's chief
weapon. It weighs so much that it slows anything of less
than godly status. It is so awesome that it aggravates all
that see it. It makes it's wielder see all and resist all.
It slays all of Morgoths personal creations of orcs, trolls,
and demons and it executes dragons doing five times normal
damage against them, (it can kill all but a very few dragons
in one mighty blow!). Plus it causes impact criticals that
cause earthquakes and it can tunnel through solid granite
walls!
The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
This Iron of Death belonging to Turin Turambar, made of
black eog, was designed to slay Dragons (and Trolls), doing
five times normal damage against dragons. It gives you the
strength to wield it, regenerates your hit points and mana
at no extra cost and allows you to be free of paralyzation.
The Two-Handed Sword 'Mormegil' (6d7) (0,0) [-20]
This evil black sword is heavily cursed, slowing its wielder
and aggravating all that see it...
The Broadsword 'Arunruth' (2d5) (+20,+12)
This Sword of Accuracy rarely misses. It increases the
wielders dexterity, saves from falls, slays orcs and demons,
and protects from paralyzation.
The Broadsword 'Glamdring' (2d5) (+10,+15)
This High-Elven sword (mate to Orcrist) was made during foul
orc wars of long ago. It was once wielded by Gandalf the
Grey Wizard. It slays orcs and other evil, shining bright
red continuously, which aids searching and decreases food
consumption. Its element is flame, and it gives resistance
to flame to the wielder, and slays those who have not.
The Broadsword 'Orcrist' (2d5) (+10,+15)
This High-Elven sword (mate to Glamdring) was made during
foul orc wars of long ago. It was once wielded by Thorin
Oakenshield the Dwarf-King-Under-the-Mountain. It slays orcs
and other evil, shining bright white continuously, which
decreases food consumption, plus making the wielder more
stealthy. Being of the element frost, it protects from cold,
and slays non-cold based creatures.
The Broadsword 'Aeglin' (2d5) (+12,+16)
This High-Elven sword, is the long, lost and forgotten third
mate to Orcrist and Glamdring. It is also the most powerful.
Like Glamdring and Orcrist, made during the Orc-wars, it
slays Orcish-kind, shining bright blue continuously, which
decreases food consumption and aiding searching. Being of
electric element, it delivers lightning criticals, which it
also defends against.
The Long Bow 'Belthronding' (+20,+22) (+3)
This Noldorin black-yew bow, belonged to the greatest elven
archer, Beleg Cuthalion, who was slain by his own blade, by
his best friend Turin Turumbar. The bow increases stealth
and dexterity, and rarely missed its target.
The Long Bow of Bard (+17,+19)
This bow of men gives free action and increased dexterity.
The Light Crossbow 'Cubragol' (+10,+14)
This amazing bow of fire hastes its wielder and brands
all bolts with its element.
The Bastard Sword 'Calris' (5d4) (-20,+20)
This sword of Lungorthin the Balrog of White Flame, is an
evil cursed sword that needs great mastering to control its
powers. If mastered it can execute dragons, slay other evil
including demons and trolls, this naturally aggravates them.
Also it gives its wielder far greater internal constitution.
The Spear 'Aeglos' (3d6) (+15,+25) [+5]
This Snow-thorn of Gil-Galad the High-Elf, delivers very
deep cold-criticals, while protecting you from cold and
increasing your armour class. Being elvish it naturally
slays orcs and trolls. It increases the wielders wisdom,
slows their digestion and frees their actions from holding
forces of evil, also casting Frost Balls occasionally.
The Spear 'Nimloth' (1d6) (+11,+13) (+3 to stealth)
This elven spear, branded with frost, allows its wielder
to creep up on the Undead and Slay them.
The Dagger 'Angrist' (2d5) (+10,+15) [+5]
This Iron-cleaver of Beren the Edain, increases and sustains
dexterity, increases you protection, prevents paralyzation
and slays orcs and trolls.
The Small sword 'Sting' (1d6) (+7,+8)
This small weapon is one of the most powerful weapons of
Westernesse. Once wielded by Bilbo and Frodo Baggins (of
Hobbit kind), Sting slays undead, evil, and orcs and also
shines a continuous, bright blue. It increases the wielder's
physical statistics and its piercing blue light lights up
those normally invisible to sight.
The Great Axe of Durin (4d4) (+10,+20) [+15]
This Wonderful Dwarven Axe was once wielded by Durin the
Deathless (Father and King of the Dwarves), gives its
wielder high protection, executes dragons, while resisting
fire and acid. It slays demons, trolls and orcs, frees
action and increases constitution.
The War Hammer of Aule (5d5) (+19,+21) [+5]
This is the great war hammer of the deity, Aule the Smith.
Forged in his great furnaces it delivers Shock criticals
causing five times normal damage to those not resistant to
this element, and even then it executes dragons, slays evil,
demons and undead. It resists fire, cold, acid and lightning
and allows you to see invisible and be free of paralyzation.
It increases its wielder's wisdom so that one may choose
wisely what to slay with it. Truly an awesome weapon.
The Two-Handed Great Flail 'Thunderfist' (3d6) (+5,+18)
This weapon of Electricity and Flame, delivers shock and
heat criticals, delivering five times or three times normal
damage against the respective types of creatures, also slays
animals, trolls and orcs. It also gives the wielder great
strength.
The Morningstar 'Bloodspike' (2d6) (+8,+22)
This Bloody weapon slays animals, trolls, and orcs. It allows
you to see invisible creatures, as well as giving the wielder
great strength.
The Quarterstaff 'Nar-i-vagil' (1d10) (+10,+20)
This fiery staff slays animals and resists fire, doing times
fire criticals. It also increases the wielders intelligence.
The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
This deadly blade calls doom to all who see it, this
naturally aggravates them. It shows you wherever a creature
is, be it invisible or blocked by a wall. It resists
all elements and executes dragons, slays evil, animal, orc
and troll. It delivers cold criticals, but severely impedes
its wielders health.
The Three Daggers, 'Narthanc', 'Nimthanc', 'Dethanc' (1d4) (+4,+6)
These elemental daggers of flame, frost, and electricity
respectively do their elemental criticals, and defend
against them. They also cast bolts of their element often.
The Dagger of Rilia (2d4) (+4,+3)
This ancient, and poisonous dagger casts stinking clouds
with great frequency.
The Dagger 'Belangil' (2d4) (+6,+9)
This nimble weapon of cold increases the wielder's dexterity
and regeneration, while slowing digestion. Being of dark
origins it see alls invisible and casts frost balls.
The Battle Axe of Balli Stonehand (3d6) (+8,+11) [+5]
This Dwarvish Battle axe protects from elements, falls and
the invisible. It slays all demons, trolls and orcs, giving
even dwarves the stealth, strength and constitution to do
so, never letting holding spells affect its use in a fight.
The Battle Axe 'Lotharang' (2d8) (+4,+3)
This petty-dwarvish axe, slays orcs and trolls, increasing
strength and dexterity. For those of faint heart it also
cures medium wounds and cuts.
The Morningstar 'Firestar' (2d6) (+5,+7) [+2]
This weapon of flame casts fire balls.
The Quarterstaff 'Eriril' (1d10) (+3,+5)
This staff of people who believe in the power of mind over
matter, greatly increases wisdom and intelligence and gives
the power to identify. It also sees invisible and slays all
evil.
The Longsword 'Elvagil' (2d5) (+2,+7)
This joyful sword increases dexterity, charisma and stealth.
It protects from falls and the invisible, and slays orcs and
trolls.
The Glaive of Pain (9d6) (+0,+30)
This weapon is designed to cause pain to anything without
discrimination.
The Lance of the Eorlingas (3d8) (+3,+21)
This heavy lance is suprisingly easy to control, allowing
slaughter of orcs, trolls and other evil (visible or not).
The Broad Axe 'Barukkheled' (2d6) (+13,+19)
This beautiful axe slays orcs, trolls, giants and other evil
(visible or not), while greatly increasing the wielders
internal constitution.
The Trident of Wrath (3d8) (+16,+18)
This extremely heavy and dangerous trident belonging to the
greatest Maiar spirit, Osse, slaughters evil and undead
without mercy wherever they hide, and increases the wielder's
strength and dexterity.
The Scimitar 'Haradekket' (2d5) (+9,+11)
This sword of the south slays the invisible undead, evil and
animals, and increases the wielder's dexterity. In addition,
the magically enhanced blade is rumored to give extra
attacks in combat.
The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
This strong friend in battle, slays evil and resists the
elements.
The Cutlass 'Gondricam' (1d7) (+10,+11)
This defender increases the wielders dexterity.
The Sabre 'Careth Asdriag' (1d7) (+6,+8)
This lightning-quick blade slays dragons, giants, trolls,
orcs, and animals.
The Rapier 'Forasgil' (1d6) (+12,+19)
This glittering ice-blade also slays animals as well as
lighting the way.
The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
This executer slays evil, invisible undead, dragons, giants
orcs and trolls.
The Flail 'Totila' (3d6) (+6,+8) (+2)
This flaming flail slays evil in stealth. It also casts
confusion.
The Short sword 'Gilettar' (1d7) (+3,+7)
This roguish sword gives better regeneration and slower
digestion, slaying all animals with uncanny speed.
The Katana 'Aglarang' (8d4) (+0,+0)
This super-light and sharp katana greatly increases the
wielders dexterity and sustains it. Rarely does the wielder
get less than four attacks a round with it, and often as
many as six!
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