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~~~~~01|Archer
~~~~~02|Classes|Archer
#####R=== Archers ===

#####GDescription
Archers are to bows what warriors are to melee. They are the best class
around with any bow/crossbow/sling. 

Needing a lot of ammo, they will learn early how to make it from junk found
in the dungeons. They also gain at skill level 20 the unique ability to make 
their arrows/bolts/shots pierce through monsters!

#####GStarting Stat Modifiers
Strength         +2
Intelligence     +1
Wisdom           +0
Dexterity        +2
Constitution     +1
Charisma         +1
Bonus Blows       0
Hit Die          +d4
Exp Penalty      30%

#####GStarting Skills:
#####BSkill                   Start Level     Skill Point Gains
Combat                  1.000           [0.800]
  Weaponmastery         1.000           [0.500]
  Archery               1.000           [0.850]
    Bow-mastery         0.000           [0.500]
    Crossbow-mastery    0.000           [0.500]
    Sling-mastery       0.000           [0.500]
    Boomerang-mastery   0.000           [0.500]
Sneakiness              1.000           [0.900]
  Disarming             1.000           [0.900]
Magic                   0.000           [0.200]
  Magic-Device          1.000           [1.100]
Spirituality        
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.500]

#####GInnate Abilities:
#####BAbility              Character level
Ammo-creation               2

#####GStarting Equipment
An archer begins the game with:
    a short bow
    a dagger
    a sling
    some ammo