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|||||oy
~~~~~01|Monk
~~~~~02|Classes|Monk
#####R=== Monks ===
#####GDescription
The Monk character class is very different from all other classes.
Although they can use weapons and armour just like any other class,
their training in martial arts makes them much more powerful with no
armour nor weapons.
As the Monk's skill level rises, new and more powerful forms of attack become
available. It is also rumoured that the monastic training makes experienced
monks faster than any other character class!
A Monk might need to wear some kind of armour to gain the resistances necessary
for survival at higher levels, but if that armour is too heavy, it will
severely disturb his/her martial arts maneuvers.
If skill points are invested in *****skills.txt*20[Dodging], a Monk's defensive capabilities
(blocking and dodging) will also increase. However, if armour is being worn,
dodging is much less effective. Fortunately, a Monk can increase his/her
ability to fight while still wearing armor by increasing his/her
*****skills.txt*13[Barehanded-combat] skill.
Monks also have access to the schools of *****m_meta.txt*0[Meta],
*****m_tempo.txt*0[Temporal] and *****m_mind.txt*0[Mind] magic.
#####GStarting Stat Modifiers
Strength +1
Intelligence -2
Wisdom +1
Dexterity +1
Constitution +0
Charisma +1
Hit Die +d8
Spell Points +0%
Exp Penalty 40%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 0.000 [0.900]
Weaponmastery 0.000 [0.300]
Archery 0.000 [0.400]
Barehand-combat 1.000 [0.900]
Sneakiness 1.000 [0.900]
Stealth 1.000 [0.900]
Disarming 1.000 [0.900]
Dodging 0.000 [0.700]
Magic 0.000 [0.600]
Magic-Device 1.000 [1.000]
Meta 0.000 [0.500]
Temporal 0.000 [0.500]
Mind 0.000 [0.500]
Spirituality 1.000 [0.900]
Prayer 0.000 [0.500]
Music 0.000 [0.300]
Monster-lore 1.000 [1.100]
Corpse-preservation 1.000 [0.500]
Possession 0.000 [0.100]
#####GStarting Equipment
A Monk begins the game with:
a Potion of Healing
a Soft Leather Armour
~~~~~03|Monk|Monk attacks
~~~~~04|Tables|Monk attacks
#####GMonk Attacks
#####BAttack Name Min.lvl Damage Stun Notes
-----------------------------------------------------------------------------
Punch 1 1d4 -
Kick 2 1d6 -
Strike 3 1d7 -
Knee 5 2d3 * Painful to males; likely to stun them
Elbow 7 1d8 -
Butt 9 2d5 -
Ankle Kick 11 3d4 - May slow down the opponent
Uppercut 13 4d4 6
Double-kick 16 5d4 8
Cat's Claw 20 5d5 -
Jump Kick 25 5d6 10
Eagle's Claw 29 6d6 -
Circle Kick 33 6d8 10
Iron Fist 37 8d8 10
Flying Kick 41 8d10 12
Dragon Fist 45 10d10 16
Crushing Blow 48 10d12 18
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