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|||||oy
~~~~~01|Rogue
~~~~~02|Classes|Rogue
#####R== Rogues ===
#####GDescription
A rogue is a jack of all trades, but the master of none. With the notable
exception of Archery and Monster-related skills, Rogues are capable of adapting
to almost any situation. Their strong point lies in stealth and careful
planning: Where a Warrior would simply hack away (and risk being hacked up
himself) or a Mage would Manathrust, a Rogue would awaken a monster with a
dagger in the back, or would wait for the creature to be killed by the line of
traps she had previously laid between her and her opponent.
Rogues have access to the schools of *****m_convey.txt*0[Conveyance], *****m_divin.txt*0[Divination] and *****m_tempo.txt*0[Temporal] magic.
#####GStarting Stat Modifiers
Strength +2
Intelligence +1
Wisdom -2
Dexterity +3
Constitution +1
Charisma -1
Hit Die +d6
Spell Points +0%
Exp Penalty 25%
#####GStarting Skills
#####BSkill Start Level Skill Point Gains
Combat 1.000 [0.700]
Weaponmastery 1.000 [0.700]
Sword-mastery 1.000 [0.300]
Critical-hits 1.000 [0.500]
Sneakiness 1.000 [2.000]
Stealth 1.000 [1.500]
Disarming 1.000 [2.000]
Backstab 1.000 [1.000]
Stealing 1.000 [2.000]
Dodging 1.000 [2.000]
Magic 1.000 [0.700]
Magic-Device 1.000 [1.550]
Conveyance 0.000 [0.500]
Divination 0.000 [0.500]
Temporal 0.000 [0.500]
Spirituality 1.000 [0.700]
Prayer 0.000 [0.500]
Monster-lore 0.000 [0.500]
#####GInnate Abilities:
#####BAbility Character level
Trapping 1
Extra Max Blow(1) 10
#####GStarting Equipment
A Rogue begins the game with:
a Dagger
a Catapult Trap Set
some Iron Shots
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