blob: 30cd885fd4a8f9fc4d02967450eddbb0a51e15fc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
~~~~~01|Hobbit
~~~~~02|Races|Hobbit
#####R=== Hobbits ===
#####GDescription
Hobbits, or halflings, are very good at ranged combat (especially with slings),
throwing, and have good saving throws. They also are very good at searching,
disarming, perception and stealth; so they make excellent rogues, but prefer
to be called burglars. They are much weaker than humans, and not good at melee
fighting. Halflings have fair infra-vision, so they can detect warm creatures
at a distance. Hobbits have their dexterity sustained and in time they learn to
cook a delicious meal from available ingredients. Their sturdy constitutions
also allow them to resist the insidious poison of the ring-wraiths.
#####GStat Modifiers
Strength -2
Intelligence +2
Wisdom +1
Dexterity +3
Constitution +2
Charisma +1
Hit Dice Sides 7
Exp Penalty +10%
#####GRacial Skill Modifiers:
#####BSkill Start Mod Skill Point Gains Mod
Combat
Weaponmastery -1.000 [0.000]
Archery 2.000 [0.000]
Sling-Mastery 0.000 [0.300]
Sneakiness 1.200 [0.000]
Stealth 5.000 [0.000]
Disarming 1.500 [0.000]
Magic
Magic-Device 1.800 [0.000]
Spirituality 9.000 [0.000]
|