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-- Internal lua file in charge of dungeon stuff
function place_dungeon(y, x, d_idx)
if d_idx then
wild_map(y, x).entrance = 1000 + d_idx
else
wild_map(y, x).entrance = 0
end
end
function dungeon(d_idx)
return d_info[1 + d_idx]
end
function wild_feat(wild)
return wf_info[1 + wild.feat]
end
function explode_dir(dir)
return ddy[dir + 1], ddx[dir + 1]
end
function rotate_dir(dir, mov)
if mov > 0 then
if dir == 7 then dir = 8
elseif dir == 8 then dir = 9
elseif dir == 9 then dir = 6
elseif dir == 6 then dir = 3
elseif dir == 3 then dir = 2
elseif dir == 2 then dir = 1
elseif dir == 1 then dir = 4
elseif dir == 4 then dir = 7
end
elseif mov < 0 then
if dir == 7 then dir = 4
elseif dir == 4 then dir = 1
elseif dir == 1 then dir = 2
elseif dir == 2 then dir = 3
elseif dir == 3 then dir = 6
elseif dir == 6 then dir = 9
elseif dir == 9 then dir = 8
elseif dir == 8 then dir = 7
end
end
return dir
end
-- Place a trap for a specific level
function place_trap(y, x, level)
local old_dun = dun_level
dun_level = level
%place_trap(y, x)
dun_level = old_dun
end
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