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| Monstrous Compendium 1 |
| Humanoids |
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*** Townsfolk (t) ***
These are the monsters you will find in the various towns all across
Middle-earth. Most of them are neutral to the player, though those who
are not neutral are quite harmless, unless you take them on before you
are strong enough. The townsfolk include [[[[[oAimless-looking merchants],
[[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers],
[[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen],
[[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers],
[[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries],
[[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans].
*** Humans (p) ***
These are the various humans inhabiting Middle-earth, from all trades
and professions, of varying degrees of experience. The novices and
apprentices are just what their titles imply: new to the craft and thus
easier to deal with than more advanced masters. Depending on the
player's race, some of these may be neutral or even coaligned. The
trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers],
[[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests].
These also include various subraces of humans from different parts of
Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags],
[[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very
dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly
(yet deadly when roused) [[[[[BWavelords].
*** Elves and Halflings (h) ***
The Halflings are a shy race, so there are not that many of them - only
the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and
good shots, Halflings. They make excellent burglars.
The [[[[[BMermaids] are an enigma, some argue that they are simply drowned
Elven maidens, others say they're half-human, half-fish. Whatever they
are, they are quite dangerous to the unwary adventurer. Another odd
race are the [[[[[yMind flayers], whose mind powers are legendary and ability
to deprive others of their sanity unmatched.
The majority of Elven monsters an adventurer will encounter in the
dungeons will be Dark Elves, all good at a particular profession, and
much better at these professions than their human counterparts. There
are simple [[[[[DDark elves] who live by their wits and a bit of magic, and
then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven]
[[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven]
[[[[[rmages], all commanded by [[[[[DDark elven lords].
Not all Elves you meet will be hostile and expert at the Dark arts,
however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers],
[[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages].
*** Dwarves (k) ***
A hardy and stout race, the Dwarves make formidable opponents to any
adventurer who encounters them. They, too, practice a variety of trades,
though their spectrum is not as wide-ranging as that of humans or elves.
The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven]
[[[[[uwarriors], and [[[[[wDark dwarven smiths].
The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves
- do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf]
[[[[[Rmages].
Some adventurers who know the correct incantation will be able to summon
[[[[[Udwarven warriors] to their aid.
*** Gnomes, leprawns, and their kin (l) ***
The gnomes are a less-well-known race on Middle-earth; they are related
to the Petty-dwarves, but they are not nearly as stout as Dwarves. The
gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords]
command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages],
[[[[[wgnome paladins], and [[[[[ognome mystics].
A race closely related to gnomes are the leprawns - they are even smaller
than gnomes, and much weaker. However, leprawns breed very quickly and an
unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious]
[[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance,
and one is not advised to underestimate the [[[[[Ddeath leprawns].
There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken
with the traditions of their races, and might agree to help other adventurers.
A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] -
they are quite strong and command powerful magic. These creatures prefer to
live in swamps and shallow water areas, however, so you will not encounter
them in the dungeons often.
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