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~~~~~01|Clairvoyant
~~~~~02|Classes|Clairvoyant
#####R=== Clairvoyants ===
#####GDescription
Clairvoyants are masters of the mind, they are
especially proficient at Mindcraft, Divination,
and the Mind school of magic. They sacrifice
breadth of ability for additional favour with
their deity, so it makes sense to pick a deity
to worship when playing a clairvoyant character.
It is not, however, a requirement.
#####GStarting Stat Modifiers
Strength -5
Intelligence +3
Wisdom +0
Dexterity +1
Constitution -2
Charisma +1
Bonus Blows 0
Hit Die +d0
Exp Penalty 30%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 1.000 [0.300]
Weaponmastery 0.700 [0.500]
Sneakiness 1.000 [0.900]
Magic 1.000 [0.900]
Magic-Device 1.000 [1.200]
Spell-power 0.000 [0.600]
Divination 1.000 [1.000]
Mind 1.000 [1.000]
Spirituality 1.000 [1.000]
Prayer 0.000 [1.000]
Mindcraft 1.000 [0.700]
Monster-lore 0.000 [0.500]
#####GStarting Equipment
A clairvoyant begins the game with:
A book of Beginner Cantrips
A quarterstaff
#####GInnate Abilities:
#####BAbility Character level
Perfect casting 1
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