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~~~~~01|Mercenary
~~~~~02|Classes|Mercenary
#####R=== Mercenaries ===
#####GDescription
Mercenaries are daring swashbucklers, masters of the blade. They
do not have the magical abilities Rogues have, but they are just
as stealthy and much deadlier with a light sword. They do gain
some magical mastery over time, but only in the Temporal school.
#####GStarting Stat Modifiers
Strength +2
Intelligence +1
Wisdom -2
Dexterity +3
Constitution +1
Charisma -1
Bonus Blows 0
Hit Die +d6
Exp Penalty 25%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 1.000 [0.700]
Weaponmastery 1.000 [0.900]
Sword-mastery 1.000 [0.700]
Critical-hits 1.000 [0.700]
Sneakiness 1.000 [2.000]
Stealth 1.000 [1.500]
Disarming 1.000 [2.000]
Backstab 1.000 [1.000]
Stealing 1.000 [2.000]
Dodging 1.000 [2.000]
Magic 1.000 [0.700]
Magic-Device 1.000 [1.550]
Temporal 0.000 [1.000]
Spirituality 1.000 [0.700]
Prayer 0.000 [0.500]
Monster-lore 0.000 [0.500]
#####GStarting Equipment
A mercenary begins the game with:
a rapier
a cloak
#####GInnate Abilities:
#####BAbility Character level
Extra-Max-Blow(1) 10
Extra-Max-Blow(1) 15
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