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~~~~~01|Mimic
~~~~~02|Classes|Mimic
#####R=== Mimics ===
#####GDescription
Mimics possess the ability to transform into various creatures using
special cloaks. While transformed, they lose their intrinsic abilities,
and gain those of the creature they have transformed into.
At higher skill levels, Mimics gain additional Mimicry powers which help them
to further blend in with their surroundings or modify themselves.
See more on *****m_mimic.txt*0[Mimicry powers].
#####GStarting Stat Modifiers
Strength +1
Intelligence -2
Wisdom +1
Dexterity +1
Constitution +0
Charisma +1
Hit Die +d8
Spell Points +0%
Exp Penalty 40%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 1.000 [0.800]
Weaponmastery 1.000 [0.800]
Archery 1.000 [0.700]
Barehand-combat 1.000 [0.600]
Sneakiness 1.000 [0.800]
Stealth 1.000 [0.800]
Disarming 1.000 [0.700]
Magic 1.000 [0.700]
Magic-Device 1.000 [1.000]
Spirituality 1.000 [0.500]
Prayer 0.000 [0.500]
Music 0.000 [0.300]
Monster-lore 1.000 [1.100]
Corpse-preservation 1.000 [0.900]
Possession 0.000 [0.100]
Mimicry 1.000 [0.800]
#####GStarting Equipment
A Mimic begins the game with:
a Mouse Fur
a Potion of Healing
a Dagger
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