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~~~~~01|Runecrafter
~~~~~02|Classes|Runecrafter
#####R=== Runecrafters ===
#####GDescription
Instead of using spellbooks like the other spellcasters they instead
use mystic runes. To cast a spell they select a primary rune of the
elements (fire, cold, etc.) and they also choose a set of secondary runes,
which shape the effect of the first one. The secondary runes include
Self, Arrow, Ray, ... and Armageddon. After that they chose the amount
of mana to use and the spell is cast! But the more secondary runes they
chose the more mana is used to cast the spell. They also are bad
fighters, but if they concentrate all their mana in one spell
(especially with a mage staff of mana) they could kill nearly anything.
#####GStarting Stat Modifiers
Strength -5
Intelligence +3
Wisdom +0
Dexterity +1
Constitution -2
Charisma +1
Hit Die +d0
Spell Points +50%
Exp Penalty 30%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 1.000 [0.200]
Weaponmastery 0.700 [0.400]
Sneakiness 1.000 [0.900]
Stealth 0.000 [0.400]
Magic 2.000 [0.950]
Magic-Device 1.000 [1.200]
Spell-power 0.000 [0.600]
Mana 1.000 [0.600]
Geomancy
Fire 0.000 [0.700]
Water 0.000 [0.700]
Air 0.000 [0.700]
Earth 0.000 [0.700]
Meta 0.000 [0.700]
Conveyance 0.000 [0.700]
Divination 0.000 [0.700]
Temporal 0.000 [0.700]
Mind 0.000 [0.700]
Nature 0.000 [0.700]
Necromancy 0.000 [0.700]
Runecraft 1.000 [1.000]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
Monster-lore 0.000 [0.500]
*A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill
screen because the elemental schools are sub-skills of it.
#####GInnate Abilities:
#####BAbility Character level
Perfect casting 1
~~~~~03|Runecrafter|Runecrafter powers
~~~~~04|Skills|Runecrafting - Runecrafter powers
#####GRune Magic
Runecrafters combine runes using the 'm' command. They first select a
rune that controls magic type, then apply one or more runes to fine-tune
effects, (pressing ESC when done), and then input the amount of mana
they wish to expend on the spell.
Runecrafters can cast the spells from their runes in several ways:
1. On-the-fly by combining runes when they need them.
2. Memorise rune combinations for quick use when needed (and they don't
need to be able to see then!), and then later cast from memory.
3. Carving them into a Runestone, then using the Runestone later (takes
less mana, but they have to be able to see).
[[[[[BSpell Types:]
(Some kinds are not listed, and are left for the reader to discover...)
Knowledge: Identify all objects in affected grids, Self-knowledge
if Self rune is used.
Life: Heals monsters in affected grids, heals player if Self rune
is used.
Fire, Cold, Lightning, Acid: Casts magics of that element.
Elements: Irresistible damage.
Mind: A mind blast that badly effects intelligent monsters.
Temporary ESP if Self rune is used.
Gravity: A gravity spell that both does damage and whisks affected
creatures around.
[[[[[BSpell Effects] (all are listed):
Self: Effects the caster. This rune can be used with any other;
if used alone, only the caster's grid is affected.
Arrow: Spell will include a bolt effect. This allows aiming.
Ray: Spell will include a beam effect. This allows aiming.
Increases difficulty slightly.
Sphere: Spell will end with a circular explosion. Increases
difficulty a bit. Can be used alone, or with Self, Arrow, or
Ray.
Power Surge: Not currently recommended for use. Increases
difficulty a lot.
Armageddon: Hurls down meteors of the magical type in the vicinity
of the caster. Increases difficulty noticeably, but can do a
great deal of damage.
#####GStarting Equipment
A Runecrafter begins the game with:
a Rune [Fire]
a Rune [Arrow]
a Dagger
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