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~~~~~01|Sorceror
~~~~~02|Classes|Sorceror
#####R=== Sorcerors ===
#####GDescription
Sorcerors are to magic what Unbelievers are to melee. They are the all-
around best magicians, being able to cast spells from any school using
only a single skill. They cannot comfortably use any weapon but a Mage Staff, and even with a Mage Staff, they will be unable to achieve anything remotely resembling battle effectiveness.
The energies used for learning Sorcery also sap the life force of a
Sorceror, penalising them with the loss of a percentage of their hit
points equal to their Sorcery skill score and penalising their combat
ability even more strongly.
For more information on magic schools and spell effects see the
*****magic.txt*01[Magic help file].
#####GStarting Stat Modifiers
Strength -5
Intelligence +3
Wisdom +0
Dexterity +1
Constitution -2
Charisma +1
Hit Die +d0
Spell Points +50%
Exp Penalty 30%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Sneakiness 1.000 [0.900]
Stealth 0.000 [0.400]
Magic 1.000 [1.000]
Magic-Device 1.000 [1.000]
Spell-power 0.000 [0.600]
Sorcery 1.000 [0.700]
Mana 0.000 [0.900]
Geomancy
Fire 0.000 [1.000]
Water 0.000 [1.000]
Air 0.000 [1.000]
Earth 0.000 [1.000]
Meta 0.000 [1.000]
Conveyance 0.000 [1.000]
Divination 0.000 [1.000]
Temporal 0.000 [1.000]
Mind 0.000 [1.000]
Nature 0.000 [1.000]
Necromancy 0.000 [1.000]
Runecraft 0.000 [0.900]
Thaumaturgy 0.000 [0.900]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
Monster-lore 0.000 [0.500]
*A Sorceror cannot learn the Geomancy skill, but it is shown in his skill
screen because the elemental schools are sub-skills of it.
#####GInnate Abilities:
#####BAbility Character level
Perfect casting 1
#####GStarting Equipment
A Sorceror begins the game with:
a Book of Beginner Cantrips
a Robe
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