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~~~~~01|Spoilers|Essences
~~~~~02|Alchemist|Essence Spoiler
#####REssence Spoiler for ToME 2.2.0
#####R------------------------------
Essences are the tools of the trade for Alchemists, and unfortunately are
useless for any other class. Alchemists use essences to create magical
items for them to use.
They can be either found on the floor while exploring the dungeon, or
extracted from other magical items the alchemist finds during his
adventures.
To create an artifact, the alchemist will first have to have learnt the
Artifact Creation ability. This ability costs 70 skill points (yes, 70,
it's a very powerful ability!). And you need an alchemy skill of at least
40, plus INT and WIS at 35 (thats 18/170 in non-linear form).
To create the artifact, the alchemist will have to sacrifice 10 hit points,
and an amount of magic essence similar to his skill in alchemy. The
alchemist then allows the artifact to gain experience, and when it has
enough, uses that experience to add abilities to the artifact. The
alchemist can allow the artifact to continue to gain experience, thus
keeping open the option to add more abilities later. This requires a
similar amount of magic essence, but does not require the sacrifice of
more hit points.
Note that the experience you gain is divided among the artifacts that you
have as well as going to yourself, so you will gain levels more slowly when
empowering artifacts. Also, the artifact only gets 60% of the experience.
So killing a creature worth 20xp would gain 10 for you, and 6 for the
artifact.
You can also modify existing artifacts when you attain skill level 50. Also
at skill level 50 you will gain the ability to make temporary artifacts,
which don't require the complex empowerments that regular items require,
but also vanish after awhile.
You cannot give an artifact an ability unless you have *Identified* an
artifact which has that ability.
For every four levels gained in the alchemy skill, the alchemist learns
about objects of level (skill level)/4, starting by learning about level 1
objects at skill level 0. (actually 1, but who's counting?)
At skill level 5 you gain the ability to make ego items - but watch it!
Your base failure rate will be 90%, and won't be 0% until you reach skill
level 50. Adding gold will increase the chances of success in direct
proportion to the value of the item you are trying to create. Note that
this results in automatic success when the item you are trying to create
happens to pick up a curse in the process.
At skill level 5 you also gain knowledge of some basic ego item recipes.
These are: Acidic, Shocking, Fiery, Frozen, Venomous, and Chaotic weapons,
Resist Fire armour, and light sources of Fearlessness.
At skill level 10 you will gain knowledge of digging ego items, if you have
selected the option "always generate very unusual rooms" (ironman_rooms).
At skill level 15 you can create ego wands, staves, rings, etc.
At skill level 25 you gain the ability to empower double ego items.
At skill level 50 you gain the ability to create temporary artifacts, which
don't require any exotic ingredients beyond a single corpse of any type.
Between skill levels 25 and 50, you will steadily gain the ability to set
more and more flags.
To finalise an artifact, you "P"ower it, and select the powers you want.
Powers are divided into the following six categories:
*****essences.txt*03[Stats, Sustains, Luck, Speed, Vision, etc.]
*****essences.txt*04[Misc. (Auras, Light, See Invisibility, etc.)]
*****essences.txt*05[Weapon Brands]
*****essences.txt*06[Resistances and Immunities]
*****essences.txt*07[ESP and Curses]
*****essences.txt*08[Artifact Activations]
~~~~~03
#####GStats, Sustains, Luck, Speed, Vision, etc.
lvl xp Power
40 5000 Add to Strength Ring of Strength
43 5000 Add to Intelligence Ring of Intelligence
46 5000 Add to Wisdom Amulet of Wisdom
46 5000 Add to Dexterity Ring of Dexterity
42 5000 Add to Constitution Ring of Constitution
30 5000 Add to Charisma Amulet of Adornment
32 1000 Sustain Strength Ring of Sustain Strength
34 1000 Sustain Intelligence Ring of Sustain Intelligence
28 1000 Sustain Wisdom Ring of Sustain Wisdom
36 1000 Sustain Dexterity Ring of Sustain Dexterity
36 1000 Sustain Constitution Ring of Sustain Constitution
25 1000 Sustain Charisma Ring of Sustain Charisma
40 50000 Speed Ring of Speed
38 150000 Extra Attacks Ring of Extra Attacks
32 5000 Stealthy Left Insole from a Used Soft Boot
29 2000 Adds to Searching Filthy Rag
6 1000 Helps Infravision Brass Lantern
30 1000 Lucky Rabbit's Left Forefoot
25 30000 Aids in digging Pick
40 50000 Multiplies Life Troll's Heart
~~~~~04
#####GMisc. (Auras, Light, See Invisibility, etc.)
lvl xp Power
20 15000 Invisibility Potion of Invisibility
20 4000 See Invisible Potion of Invisibility
20 30000 Free Action Iron Spike
38 90000 Reflection Large Metal Shield
20 30000 Aura of Fire Lungs from an Ancient Red Dragon
25 30000 Aura of Lightning Lungs from an Ancient Blue Dragon
8 1000 Light Everburning Torch
20 10000 Bright Light Dwarven Lantern
40 100000 Sunlight Feanorian Lamp
40 200000 Flight Suit of Dragon Armour (any colour)
50 10000000 Automatically IDs Morgoth's Testicles
29 2000 Anti-Teleportation Teleport Inhibiting Amulet
34 2000 Anti-Magic Magic Inhibiting Amulet
50 100000 Wraith Form Potion of Invulnerability
15 1000 Levitation Potion of Berserk Strength
20 10000 Slow Digestion Lembas Wafer
32 20000 Regenerate Mushroom of Unhealth
12 20000 Teleport Mushroom of Confusion
~~~~~05
#####GWeapon Brands
lvl xp Power
30 20000 Extra Critical Hits Whip
30 30000 Wounds Monsters Blade of Chaos
26 6000 Vampiric Rod Tip of Drain Life
16 2000 Slay Animal Dead Animal's Body
25 2000 Slay Evil Evil Dead Thing's Remains
30 2000 Slay Undead Remains of Undead Monster
40 1500 Slay Demon Demon's Corpse
10 700 Slay Orc Dead Orc
16 700 Slay Troll Dead Troll
25 900 Slay Giant Dead Giant
33 2000 Slay Dragon Dead Dragon (any size will do)
41 5000 *Slay* Dragon Mature Multi-Hued Dragon's Remains
41 90000 *Slay* Undead Dead Summoner of Greater Undead
41 90000 *Slay* Demon Lesser Balrog's Corpse
36 20000 Vorpal
40 90000 Earthquakes
3 2000 Poison Brand
12 2000 Acid Brand
10 2000 Lightning Brand
6 2000 Fire Brand
8 2000 Frost Brand
30 3000 Extra Might (Bows Only)
35 3000 Extra Shots (Bows Only)
~~~~~06
#####GResistances and Immunities
lvl xp Power
49 500000 Immune to Acid Ancient Black Dragon's Foreskin
50 500000 Immune to Lightning Ancient Blue Dragon's Foreskin
49 500000 Immune to Fire Ancient Red Dragon's Foreskin
50 500000 Immune to Cold Ancient White Dragon's Foreskin
30 30000 Hold Life Amulet of the Magi
12 10000 Resist Acid Ring of Acid
15 10000 Resist Lightning Ring of Lightning
13 10000 Resist Fire Potion of Resist Heat
14 10000 Resist Cold Potion of Resist Cold
25 30000 Resist Poison Potion of Cure Poison
26 10000 Resist Fear Ring of Fear Resistance
31 60000 Resist Light Ring of Light and Darkness Resistance
31 60000 Resist Darkness Ring of Light and Darkness Resistance
30 30000 Resist Blindness Ring of Blindness Resistance
30 30000 Resist Confusion Ring of Confusion Resistance
30 60000 Resist Sound Ring of Sound Resistance
30 60000 Resist Shards Ring of Shard Resistance
30 60000 Resist Nether Ring of Nether Resistance
30 60000 Resist Nexus Ring of Nexus Resistance
30 60000 Resist Chaos Ring of Chaos Resistance
30 60000 Resist Disenchantment Ring of Disenchantment Resistance
~~~~~07
#####GESP and Curses
lvl xp Power
50 -100000 Temporary Item Corpse, any corpse
10 -2000 Self-Cursing Filthy Rag
45 -10000 Causes the Black Breath Sprig of Athelas
40 -5000 Ancient Curse Scroll of *Remove Curse*
40 -5000 Drains your Experience
30 -5000 Aggravates Monsters
30 -500 Curse Scroll of Remove Curse
50 -5000 Permanently Cursed
35 -2000 Can't be Dropped
45 -5000 Drains your Hit Points
20 -50000 Wielder Can't Move
40 20000 Telepathy Formerly Floating Eye
25 3000 Sense Orcs
25 3000 Sense Trolls
25 5000 Sense Dragons
25 5000 Sense Giants
25 5000 Sense Demons
25 5000 Sense Undead
25 5000 Sense Evil
25 5000 Sense Animals
25 5000 Sense Thunderlords
25 5000 Sense Good
25 5000 Sense Nonliving
25 5000 Sense Unique Monsters
25 2000 Sense Spiders
~~~~~08
#####GArtifact Activations
lvl xp Power
40 40000 Sunlight Brass Lantern
20 4000 Magic Missile (1)
30 300000 Magic Missile (2)
40 400000 Ball of Missiles
30 300000 Bolt of Lightning
30 300000 Ball of Lightning
35 350000 Ball of Lightning(2)
40 400000 Ball of Lightning(3)
40 400000 Ball of Lightning(4)
45 450000 Breath Lightning
50 40000 Fire a Rocket
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