summaryrefslogtreecommitdiff
path: root/lib/mods/theme/help/essences.txt
blob: f329fa80400629d0480c49de56bd1e12d3f5af35 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|||||oy
~~~~~01|Spoilers|Essences
~~~~~02|Alchemist|Essence Spoiler
#####REssence Spoiler for ToME 2.2.0
#####R------------------------------

Essences are the tools of the trade for Alchemists, and unfortunately are
useless for any other class. Alchemists use essences to create magical
items for them to use.

They can be either found on the floor while exploring the dungeon, or
extracted from other magical items the alchemist finds during his
adventures.

To create an artifact, the alchemist will first have to have learnt the 
Artifact Creation ability. This ability costs 70 skill points (yes, 70, 
it's a very powerful ability!). And you need an alchemy skill of at least 
40, plus INT and WIS at 35 (thats 18/170 in non-linear form).
To create the artifact, the alchemist will have to sacrifice 10 hit points,
and an amount of magic essence similar to his skill in alchemy. The
alchemist then allows the artifact to gain experience, and when it has
enough, uses that experience to add abilities to the artifact. The
alchemist can allow the artifact to continue to gain experience, thus
keeping open the option to add more abilities later. This requires a
similar amount of magic essence, but does not require the sacrifice of
more hit points.

Note that the experience you gain is divided among the artifacts that you
have as well as going to yourself, so you will gain levels more slowly when
empowering artifacts. Also, the artifact only gets 60% of the experience.
So killing a creature worth 20xp would gain 10 for you, and 6 for the
artifact.

You can also modify existing artifacts when you attain skill level 50. Also
at skill level 50 you will gain the ability to make temporary artifacts,
which don't require the complex empowerments that regular items require,
but also vanish after awhile.

You cannot give an artifact an ability unless you have *Identified* an
artifact which has that ability.

For every four levels gained in the alchemy skill, the alchemist learns
about objects of level (skill level)/4, starting by learning about level 1
objects at skill level 0. (actually 1, but who's counting?)

At skill level 5 you gain the ability to make ego items - but watch it!
Your base failure rate will be 90%, and won't be 0% until you reach skill
level 50. Adding gold will increase the chances of success in direct
proportion to the value of the item you are trying to create. Note that
this results in automatic success when the item you are trying to create
happens to pick up a curse in the process.

At skill level 5 you also gain knowledge of some basic ego item recipes.
These are: Acidic, Shocking, Fiery, Frozen, Venomous, and Chaotic weapons,
Resist Fire armour, and light sources of Fearlessness.

At skill level 10 you will gain knowledge of digging ego items, if you have
selected the option "always generate very unusual rooms" (ironman_rooms).

At skill level 15 you can create ego wands, staves, rings, etc.

At skill level 25 you gain the ability to empower double ego items.

At skill level 50 you gain the ability to create temporary artifacts, which
don't require any exotic ingredients beyond a single corpse of any type.

Between skill levels 25 and 50, you will steadily gain the ability to set
more and more flags.

To finalise an artifact, you "P"ower it, and select the powers you want.
Powers are divided into the following six categories:
*****essences.txt*03[Stats, Sustains, Luck, Speed, Vision, etc.]
*****essences.txt*04[Misc. (Auras, Light, See Invisibility, etc.)]
*****essences.txt*05[Weapon Brands]
*****essences.txt*06[Resistances and Immunities]
*****essences.txt*07[ESP and Curses]
*****essences.txt*08[Artifact Activations]

~~~~~03
#####GStats, Sustains, Luck, Speed, Vision, etc.
lvl     xp   Power
40     5000  Add to Strength          Ring of Strength
43     5000  Add to Intelligence      Ring of Intelligence
46     5000  Add to Wisdom            Amulet of Wisdom
46     5000  Add to Dexterity         Ring of Dexterity
42     5000  Add to Constitution      Ring of Constitution
30     5000  Add to Charisma          Amulet of Adornment
32     1000  Sustain Strength         Ring of Sustain Strength
34     1000  Sustain Intelligence     Ring of Sustain Intelligence
28     1000  Sustain Wisdom           Ring of Sustain Wisdom
36     1000  Sustain Dexterity        Ring of Sustain Dexterity
36     1000  Sustain Constitution     Ring of Sustain Constitution
25     1000  Sustain Charisma         Ring of Sustain Charisma
40    50000  Speed                    Ring of Speed
38   150000  Extra Attacks            Ring of Extra Attacks
32     5000  Stealthy                 Left Insole from a Used Soft Boot
29     2000  Adds to Searching        Filthy Rag
 6     1000  Helps Infravision        Brass Lantern
30     1000  Lucky                    Rabbit's Left Forefoot
25    30000  Aids in digging          Pick
40    50000  Multiplies Life          Troll's Heart

~~~~~04
#####GMisc. (Auras, Light, See Invisibility, etc.)
lvl     xp   Power
20    15000  Invisibility             Potion of Invisibility
20     4000  See Invisible            Potion of Invisibility
20    30000  Free Action              Iron Spike
38    90000  Reflection               Large Metal Shield
20    30000  Aura of Fire             Lungs from an Ancient Red Dragon
25    30000  Aura of Lightning        Lungs from an Ancient Blue Dragon
 8     1000  Light                    Everburning Torch
20    10000  Bright Light             Dwarven Lantern
40   100000  Sunlight                 Feanorian Lamp
40   200000  Flight                   Suit of Dragon Armour (any colour)
50 10000000  Automatically IDs        Morgoth's Testicles
29     2000  Anti-Teleportation       Teleport Inhibiting Amulet
34     2000  Anti-Magic               Magic Inhibiting Amulet
50   100000  Wraith Form              Potion of Invulnerability
15     1000  Levitation               Potion of Berserk Strength
20    10000  Slow Digestion           Lembas Wafer
32    20000  Regenerate               Mushroom of Unhealth
12    20000  Teleport                 Mushroom of Confusion

~~~~~05
#####GWeapon Brands
lvl     xp   Power
30    20000  Extra Critical Hits      Whip
30    30000  Wounds Monsters          Blade of Chaos
26     6000  Vampiric                 Rod Tip of Drain Life
16     2000  Slay Animal              Dead Animal's Body
25     2000  Slay Evil                Evil Dead Thing's Remains
30     2000  Slay Undead              Remains of Undead Monster
40     1500  Slay Demon               Demon's Corpse
10      700  Slay Orc                 Dead Orc
16      700  Slay Troll               Dead Troll
25      900  Slay Giant               Dead Giant
33     2000  Slay Dragon              Dead Dragon (any size will do)
41     5000  *Slay* Dragon            Mature Multi-Hued Dragon's Remains
41    90000  *Slay* Undead            Dead Summoner of Greater Undead
41    90000  *Slay* Demon             Lesser Balrog's Corpse
36    20000  Vorpal                   
40    90000  Earthquakes              
 3     2000  Poison Brand             
12     2000  Acid Brand               
10     2000  Lightning Brand          
 6     2000  Fire Brand               
 8     2000  Frost Brand              
30     3000  Extra Might (Bows Only)  
35     3000  Extra Shots (Bows Only)  

~~~~~06
#####GResistances and Immunities
lvl     xp   Power
49   500000  Immune to Acid           Ancient Black Dragon's Foreskin
50   500000  Immune to Lightning      Ancient Blue Dragon's Foreskin
49   500000  Immune to Fire           Ancient Red Dragon's Foreskin
50   500000  Immune to Cold           Ancient White Dragon's Foreskin
30    30000  Hold Life                Amulet of the Magi
12    10000  Resist Acid              Ring of Acid
15    10000  Resist Lightning         Ring of Lightning
13    10000  Resist Fire              Potion of Resist Heat
14    10000  Resist Cold              Potion of Resist Cold
25    30000  Resist Poison            Potion of Cure Poison
26    10000  Resist Fear              Ring of Fear Resistance
31    60000  Resist Light             Ring of Light and Darkness Resistance
31    60000  Resist Darkness          Ring of Light and Darkness Resistance
30    30000  Resist Blindness         Ring of Blindness Resistance
30    30000  Resist Confusion         Ring of Confusion Resistance
30    60000  Resist Sound             Ring of Sound Resistance
30    60000  Resist Shards            Ring of Shard Resistance
30    60000  Resist Nether            Ring of Nether Resistance
30    60000  Resist Nexus             Ring of Nexus Resistance
30    60000  Resist Chaos             Ring of Chaos Resistance
30    60000  Resist Disenchantment    Ring of Disenchantment Resistance

~~~~~07
#####GESP and Curses
lvl     xp   Power
50  -100000  Temporary Item           Corpse, any corpse
10    -2000  Self-Cursing             Filthy Rag
45   -10000  Causes the Black Breath  Sprig of Athelas
40    -5000  Ancient Curse            Scroll of *Remove Curse*
40    -5000  Drains your Experience   
30    -5000  Aggravates Monsters      
30     -500  Curse                    Scroll of Remove Curse
50    -5000  Permanently Cursed       
35    -2000  Can't be Dropped         
45    -5000  Drains your Hit Points   
20   -50000  Wielder Can't Move       
40    20000  Telepathy                Formerly Floating Eye
25     3000  Sense Orcs               
25     3000  Sense Trolls             
25     5000  Sense Dragons            
25     5000  Sense Giants             
25     5000  Sense Demons             
25     5000  Sense Undead             
25     5000  Sense Evil               
25     5000  Sense Animals            
25     5000  Sense Thunderlords       
25     5000  Sense Good               
25     5000  Sense Nonliving          
25     5000  Sense Unique Monsters    
25     2000  Sense Spiders            

~~~~~08
#####GArtifact Activations
lvl     xp   Power
40    40000  Sunlight                 Brass Lantern
20     4000  Magic Missile (1)        
30   300000  Magic Missile (2)        
40   400000  Ball of Missiles         
30   300000  Bolt of Lightning        
30   300000  Ball of Lightning        
35   350000  Ball of Lightning(2)     
40   400000  Ball of Lightning(3)     
40   400000  Ball of Lightning(4)     
45   450000  Breath Lightning         
50    40000  Fire a Rocket