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|||||oy
~~~~~01|Luck (spoiler)
~~~~~02|Spoilers|Luck
#####RLuck

"You've got to ask yourself one question: do I feel lucky? Well do ya 
punk?"
        --Clint Eastwood (Dirty Harry)

#####G1. Starting luck
Most races start with no luck points. Those that start with luck are listed
below from most luck to least luck.

Hobbit (+5); 
Maia (+4); 
Gnome, Dunadan (+2); 
Beorning (+1);
Half-Ogre, Dark Elf, Ent (-2); 
Orc (-3); 
Troll (-4); 
Petty Dwarf, Yeek (-5).

Most subraces start with no luck points. Those that start with luck are listed
below from most luck to least luck.

Barbarian (+1); 
Spectre, Skeleton (-3); 
Zombie (-4).

So, a Hobbit starts with 5 luck points, a Beorning Barbarian starts with 2 luck
points, while a Yeek Zombie starts with -9 luck points.

#####G2. Descriptions
Drinking a potion of self-knowledge will tell you how lucky or unlucky your
character is.

DESCRIPTION         VALUE
incredibly unlucky  less than -27
extremely unlucky   less than -18
very unlucky        less than -9
unlucky             less than 0
normal luck         0
lucky               more than 0
very lucky          more than 9
extremely lucky     more than 18
incredibly lucky    more than 27

Luck < -30 is treated as -30 and luck > 30 is treated as +30.

#####G3. Items affecting luck
Elven cloaks give a bonus to luck.

All Morgul items have -10 luck.
Weapons of Telchar give a bonus to luck.
Weapons of the Glamhoth are unlucky.
Lucky amulets give a bonus to luck.
Unlucky amulets are, well, unlucky.

Artifacts can affect your luck. Beware: not all artifacts give you good luck.
Listed below are the artifacts which affect your luck.

The Phial of Galadriel (+4)
The Arkenstone of Thrain (+3)
The Ring of Power 'Narya' (+1)
The Ring of Power 'Nenya' (+2)
The Ring of Power 'Vilya' (+3)
The Metal Cap of Thengel (+3)
The Shadow Cloak of Luthien (+2)
The Set of Cesti of Fingolfin (+4)
The Broken Dagger 'Angrist' (+5)
The Long Sword 'Anduril' (+4)
The Long Sword of Dernhelm (+5)
The Long Bow of Bard (+2)
The Mage Staff of Manwe (+12)
The Golden Harp of Thorin (+2)
The Harp of Maglor (+3)
The Drum of the Sky (+2)
The Harp of Daeron (+1)
The Long Sword of Tulkas (+10)
The Robe of Great Luck (+60)
The Heavy Crossbow of Orome (+5)
The Iron Helm of Knowledge (-6)
The Shield of Deflection of Gil-galad (+5)
The Set of Gauntlets of Eol (+3)
The Demonblade of Gothmog (-20)
The Elven Cloak of Peregrin Took (+3)
The Ring 'Fuin' (+15)
The Blue Stone 'Coimir' (+2)
The Elven Cloak of Mellyrn (+4)
The Set of Cesti 'Skycleaver' (+1)
The Robe of Belegaer (+5)
The Harp of Tom Bombadil (+4)
The Horn 'Valaroma' (+4)
The Sceptre of Numenor (-3)
The Rod of Annuminas (+4)
The Lucerne Hammer of the Eruchin (+10)
The Trident of Ulmo (+10)
The Broad Axe of Aule (+10)
The Rapier of Vaire (+10)
The Long Bow of Irmo (+5)
The Sling of Nessa (+5)
The Boomerang of Varda (+5)
The Ring of Power of the Blacklocks (+3)

#####G4. What does it affect.
It affects your chance to-hit in ranged combat and melee combat.

It affects your chance of critical hits in ranged combat and melee combat.

It affects your chance of being missed by a monster attack. This effectively
changes armour class by -13 (incredibly unlucky) to +13 (incredibly lucky).

It affects the rarity of special objects, artifacts, and ego items.

It affects the number of wishes on a staff of wishing.

It affects the base level for applying magic to an item.

It affects the chance of an item being good or great.

It affects the chance of creating a special object.

It prevents the death fate if you are lucky.

It affects the number of skill points you receive when quaffing the Potion of
Learning.


                                   Written for ToME 2.0 by Chris Hadgis