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-- silly function that allows a drunk to take a bottle of wine/ale from the player
function drunk_takes_wine(m_idx, item)
m_ptr = monster(m_idx)
o_ptr = get_object(item)
if (m_ptr.r_idx == test_monster_name("Singing, happy drunk"))
and (o_ptr.tval == TV_FOOD) and ((o_ptr.sval == 38) or (o_ptr.sval == 39)) then
cmsg_print(TERM_YELLOW, "'Hic!'")
inven_item_increase(item, -1)
inven_item_optimize(item)
return TRUE
else
return FALSE
end
end
add_hook_script(HOOK_GIVE, "drunk_takes_wine", "drunk_takes_wine")
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