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-- The god quest: find randomly placed relic in a randomly placed dungeon!
-- set some global variables (stored in the save file via the ["data"] key)
god_quest = {}
-- increase this number to make god quests more common, to a max value of 100
god_quest.CHANCE_OF_GOD_QUEST = 21
-- increase this number to make more quests
god_quest.MAX_NUM_GOD_QUESTS = 7
-- d_idx of the god_quest (Lost Temple) dungeon
god_quest.DUNGEON_GOD = 30
-- Show directions given a function to print
function print_directions(feel_it, pfunc)
local home, home_axis, home_distance, home2, home2_axis, home2_distance = get_god_quest_axes()
local feel_it_str = "."
if feel_it == TRUE then
feel_it_str = ", I can feel it.'"
end
if home_axis ~= "close" then
pfunc("The temple lies "..home_distance.." to the "..home_axis.." of "..home..", ")
else
pfunc("The temple lies very close to "..home..", ")
end
if home2_axis ~= "close" then
pfunc( "and "..home2_distance.." to the "..home2_axis.." of "..home2..feel_it_str)
else
pfunc("and very close to "..home2..feel_it_str)
end
end
function msg_directions()
print_directions(TRUE, function (line)
cmsg_print(TERM_YELLOW, line)
end)
end
-- Set up relic number according to god
function setup_relic_number()
if player.pgod == GOD_ERU then
god_quest.relic_num = 7
elseif player.pgod == GOD_MANWE then
god_quest.relic_num = 8
elseif player.pgod == GOD_TULKAS then
god_quest.relic_num = 9
elseif player.pgod == GOD_MELKOR then
god_quest.relic_num = 10
elseif player.pgod == GOD_YAVANNA then
god_quest.relic_num = 11
elseif player.pgod == GOD_AULE then
god_quest.relic_num = 16
elseif player.pgod == GOD_VARDA then
god_quest.relic_num = 17
elseif player.pgod == GOD_ULMO then
god_quest.relic_num = 18
elseif player.pgod == GOD_MANDOS then
god_quest.relic_num = 19
end
end
add_quest
{
["global"] = "GOD_QUEST",
["name"] = "God quest",
["desc"] = function()
if quest(GOD_QUEST).status == QUEST_STATUS_TAKEN then
print_hook("#####yGod quest "..god_quest.quests_given.."!\n")
print_hook("Thou art to find the lost temple of thy God and\n");
print_hook("to retrieve the lost part of the relic for thy God! \n")
print_directions(FALSE, function (line)
print_hook(line .. "\n")
end)
print_hook("\n")
end
end,
["level"] = -1,
["data"] = {
["god_quest.relic_num"] = 1,
["god_quest.quests_given"] = 0,
["god_quest.relics_found"] = 0,
["god_quest.dun_mindepth"] = 1,
["god_quest.dun_maxdepth"] = 4,
["god_quest.dun_minplev"] = 0,
["god_quest.relic_gen_tries"] = 0,
["god_quest.relic_generated"] = FALSE,
["god_quest.dung_x"] = 1,
["god_quest.dung_y"] = 1,
["god_quest.player_x"] = 0,
["god_quest.player_y"] = 0,
},
["hooks"] = {
-- Start the game without the quest, given it by chance
[HOOK_BIRTH_OBJECTS] = function()
quest(GOD_QUEST).status = QUEST_STATUS_UNTAKEN
-- initialise save-file stored variables when new character is created
god_quest.relic_num = 1
god_quest.quests_given = 0
god_quest.relics_found = 0
god_quest.dun_mindepth = 1
god_quest.dun_maxdepth = 4
god_quest.dun_minplev = 0
god_quest.relic_gen_tries = 0
god_quest.relic_generated = FALSE
end,
[HOOK_PLAYER_LEVEL] = function(gained)
quest_god_player_level_hook(gained)
end,
[HOOK_LEVEL_END_GEN] = function()
quest_god_level_end_gen_hook()
end,
[HOOK_ENTER_DUNGEON] = function(d_idx)
quest_god_enter_dungeon_hook(d_idx)
end,
[HOOK_GEN_LEVEL_BEGIN] = function()
quest_god_enter_dungeon_hook(current_dungeon_idx)
end,
[HOOK_STAIR] = function()
quest_god_enter_dungeon_hook(current_dungeon_idx)
end,
[HOOK_GET] = function(o_ptr, item)
return quest_god_get_hook(item)
end,
[HOOK_CHAR_DUMP] = function()
return quest_god_char_dump()
end,
},
}
-- Calling this function returns the direction the dungeon is in from the players position at the time
-- the quest was given, and also the direction from angband (if the player is worshipping Melkor) or lothlorien.
function get_god_quest_axes()
local home, home_y_coord, home_x_coord, home_axis, home2, home2_y_coord, home2_x_coord, home2_axis, mydistance
-- different values for different gods...
if player.pgod ~= GOD_MELKOR then
-- one of the valar, "home" is lothlorien, home2 is Minas Arnor
home = "Bree"
home_y_coord = 21
home_x_coord = 35
home2 = "Minas Anor"
home2_y_coord = 56
home2_x_coord = 60
else
-- Melkor, "home" is angband, home2 is Barad-dur
home = "the Pits of Angband"
home_y_coord = 7
home_x_coord = 11
home2 = "the Land of Mordor"
home2_y_coord = 49
home2_x_coord = 70
end
home_axis = compass(home_y_coord, home_x_coord, god_quest.dung_y, god_quest.dung_x)
home2_axis = compass(home2_y_coord, home2_x_coord, god_quest.dung_y, god_quest.dung_x)
home_distance = approximate_distance(home_y_coord, home_x_coord, god_quest.dung_y, god_quest.dung_x)
home2_distance = approximate_distance(home2_y_coord, home2_x_coord, god_quest.dung_y, god_quest.dung_x)
return home, home_axis, home_distance, home2, home2_axis, home2_distance
end
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