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-- This script makes the void jumpgates between Minas Anor and Gondolin appear in Gondolin rather than in a weird wilderness spot
-- as well as making the Save Gondolin quest take the player straight to Gondolin instead of the Secret Valley.
-- Many thanks to TheFalcon for the code.
function minas_gate()
if (quest(16).status == QUEST_STATUS_FINISHED) and (player.wilderness_y == 56) and (player.wilderness_x == 60) and (player.wild_mode == FALSE) then
cave(35,10).feat = 159
end
end
add_hook_script(HOOK_QUEST_FINISH, "minas_gate", "minas_gate")
add_hook_script(HOOK_WILD_GEN, "minas_gate", "minas_gate")
function minas_jump(direction)
if (quest(16).status == QUEST_STATUS_FINISHED) and (player.wilderness_y == 56) and (player.wilderness_x == 60) and (player.wild_mode == FALSE) then
if (player.px == 10) and (player.py == 35) then
if (direction == "down") then
player.wilderness_x = 3
player.wilderness_y = 11
player.wild_mode = FALSE
player.px = 119
player.py = 25
player.oldpx = player.px
player.oldpy = player.py
dun_level = 0
player.leaving = TRUE
return TRUE
end
end
end
end
add_hook_script(HOOK_STAIR, "minas_jump", "minas_jump")
add_loadsave("tolan_count", 0)
function tolan_travel()
if (quest(15).status == QUEST_STATUS_TAKEN) and (tolan_count == 0) then
player.wilderness_x = 3
player.wilderness_y = 11
player.wild_mode = FALSE
player.px = 117
player.py = 25
player.oldpx = player.px
player.oldpy = player.py
dun_level = 0
player.leaving = TRUE
tolan_count = 1
return TRUE
end
end
add_hook_script(HOOK_END_TURN, "tolan_travel", "tolan_travel")
add_hooks
{
[HOOK_BIRTH] = function()
if tolan_count >=1
then tolan_count = 0
else
end
end
}
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