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-- Place a monster in a good spot
function gen_joke_place_monster(r_idx)
local try = 1000
local x
local y
while try > 0 do
x = randint(cur_hgt - 4) + 2
y = randint(cur_wid - 4) + 2
if not (0 == place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY)) then
return
end
try = try - 1
end
end
-- Check if a special joke monster can be generated here
function gen_joke_monsters()
if joke_monsters == FALSE then
return
end
-- Neil
if (current_dungeon_idx == 20) and (dun_level == 72) then
neil = test_monster_name("Neil, the Sorceror")
m_allow_special[neil + 1] = TRUE
gen_joke_place_monster(neil)
m_allow_special[neil + 1] = FALSE
end
end
add_hook_script(HOOK_LEVEL_END_GEN, "gen_joke_monsters", "gen_joke_monsters")
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