1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
-- handle the air school
NOXIOUSCLOUD = add_spell
{
["name"] = "Noxious Cloud",
["school"] = {SCHOOL_AIR},
["level"] = 3,
["mana"] = 3,
["mana_max"] = 30,
["fail"] = 20,
["stick"] =
{
["charge"] = { 5, 7 },
[TV_WAND] =
{
["rarity"] = 15,
["base_level"] = { 1, 15 },
["max_level"] = { 25, 50 },
},
},
["spell"] = function()
local ret, dir, type
ret, dir = get_aim_dir()
if ret == FALSE then return end
if get_level(NOXIOUSCLOUD, 50) >= 30 then type = GF_UNBREATH
else type = GF_POIS end
fire_cloud(type, dir, 7 + get_level(NOXIOUSCLOUD, 150), 3, 5 + get_level(NOXIOUSCLOUD, 40))
return TRUE
end,
["info"] = function()
return "dam "..(7 + get_level(NOXIOUSCLOUD, 150)).." rad 3 dur "..(5 + get_level(NOXIOUSCLOUD, 40))
end,
["desc"] = {
"Creates a cloud of poison",
"The cloud will persist for some turns, damaging all monsters passing by",
"At spell level 30 it turns into a thick gas attacking all living beings"
}
}
AIRWINGS = add_spell
{
["name"] = "Wings of Winds",
["school"] = {SCHOOL_AIR, SCHOOL_CONVEYANCE},
["level"] = 22,
["mana"] = 30,
["mana_max"] = 40,
["fail"] = 60,
["stick"] =
{
["charge"] = { 7, 5 },
[TV_STAFF] =
{
["rarity"] = 27,
["base_level"] = { 1, 10 },
["max_level"] = { 20, 50 },
},
},
["inertia"] = { 1, 10 },
["spell"] = function()
if get_level(AIRWINGS, 50) >= 16 then
if player.tim_fly == 0 then return set_tim_fly(randint(10) + 5 + get_level(AIRWINGS, 25)) end
else
if player.tim_ffall == 0 then return set_tim_ffall(randint(10) + 5 + get_level(AIRWINGS, 25)) end
end
return FALSE
end,
["info"] = function()
return "dur "..(5 + get_level(AIRWINGS, 25)).."+d10"
end,
["desc"] = {
"Grants the power of levitation",
"At level 16 it grants the power of controlled flight"
}
}
INVISIBILITY = add_spell
{
["name"] = "Invisibility",
["school"] = {SCHOOL_AIR},
["level"] = 16,
["mana"] = 10,
["mana_max"] = 20,
["fail"] = 50,
["inertia"] = { 1, 30 },
["spell"] = function()
if player.tim_invisible == 0 then return set_invis(randint(20) + 15 + get_level(INVISIBILITY, 50), 20 + get_level(INVISIBILITY, 50)) end
end,
["info"] = function()
return "dur "..(15 + get_level(INVISIBILITY, 50)).."+d20 power "..(20 + get_level(INVISIBILITY, 50))
end,
["desc"] = {
"Grants invisibility"
}
}
POISONBLOOD = add_spell
{
["name"] = "Poison Blood",
["school"] = {SCHOOL_AIR},
["level"] = 12,
["mana"] = 10,
["mana_max"] = 20,
["fail"] = 30,
["stick"] =
{
["charge"] = { 10, 15 },
[TV_WAND] =
{
["rarity"] = 45,
["base_level"] = { 1, 25 },
["max_level"] = { 35, 50 },
},
},
["inertia"] = { 1, 35 },
["spell"] = function()
local obvious = nil
if player.oppose_pois == 0 then obvious = set_oppose_pois(randint(30) + 25 + get_level(POISONBLOOD, 25)) end
if (player.tim_poison == 0) and (get_level(POISONBLOOD, 50) >= 15) then obvious = is_obvious(set_poison(randint(30) + 25 + get_level(POISONBLOOD, 25)), obvious) end
return obvious
end,
["info"] = function()
return "dur "..(25 + get_level(POISONBLOOD, 25)).."+d30"
end,
["desc"] = {
"Grants resist poison",
"At level 15 it provides poison branding to wielded weapon"
}
}
THUNDERSTORM = add_spell
{
["name"] = "Thunderstorm",
["school"] = {SCHOOL_AIR, SCHOOL_NATURE},
["level"] = 25,
["mana"] = 40,
["mana_max"] = 60,
["fail"] = 60,
["stick"] =
{
["charge"] = { 5, 5 },
[TV_WAND] =
{
["rarity"] = 85,
["base_level"] = { 1, 5 },
["max_level"] = { 25, 50 },
},
},
["inertia"] = { 2, 15 },
["spell"] = function()
if player.tim_thunder == 0 then return set_tim_thunder(randint(10) + 10 + get_level(THUNDERSTORM, 25), 5 + get_level(THUNDERSTORM, 10), 10 + get_level(THUNDERSTORM, 25)) end
return FALSE
end,
["info"] = function()
return "dam "..(5 + get_level(THUNDERSTORM, 10)).."d"..(10 + get_level(THUNDERSTORM, 25)).." dur "..(10 + get_level(THUNDERSTORM, 25)).."+d10"
end,
["desc"] = {
"Charges up the air around you with electricity",
"Each turn it will throw a thunder bolt at a random monster in sight",
"The thunder does 3 types of damage, one third of lightning",
"one third of sound and one third of light"
}
}
STERILIZE = add_spell
{
["name"] = "Sterilize",
["school"] = {SCHOOL_AIR},
["level"] = 20,
["mana"] = 10,
["mana_max"] = 100,
["fail"] = 50,
["stick"] =
{
["charge"] = { 7, 5 },
[TV_STAFF] =
{
["rarity"] = 20,
["base_level"] = { 1, 10 },
["max_level"] = { 20, 50 },
},
},
["spell"] = function()
set_no_breeders((30) + 20 + get_level(STERILIZE, 70))
return TRUE
end,
["info"] = function()
return "dur "..(20 + get_level(STERILIZE, 70)).."+d30"
end,
["desc"] = {
"Prevents explosive breeding for a while."
}
}
|