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-- Handles thhe divination school
STARIDENTIFY = add_spell
{
["name"] = "Greater Identify",
["school"] = {SCHOOL_DIVINATION},
["level"] = 35,
["mana"] = 30,
["mana_max"] = 30,
["fail"] = 80,
["spell"] = function()
if get_check("Cast on yourself?") == TRUE then
self_knowledge()
else
identify_fully()
end
return TRUE
end,
["info"] = function()
return ""
end,
["desc"] = {
"Asks for an object and fully identify it, providing the full list of powers",
"Cast at yourself it will reveal your powers"
}
}
IDENTIFY = add_spell
{
["name"] = "Identify",
["school"] = {SCHOOL_DIVINATION},
["level"] = 8,
["mana"] = 10,
["mana_max"] = 50,
["fail"] = 40,
["stick"] =
{
["charge"] = { 7, 10 },
[TV_STAFF] =
{
["rarity"] = 45,
["base_level"] = { 1, 15 },
["max_level"] = { 15, 40 },
},
},
["spell"] = function()
if get_level(IDENTIFY, 50) >= 27 then
local obvious
obvious = identify_pack()
obvious = is_obvious(fire_ball(GF_IDENTIFY, 0, 1, get_level(IDENTIFY, 3)), obvious)
if obvious == TRUE then
player.notice = bor(player.notice, PN_COMBINE, PN_REORDER)
end
return obvious
elseif get_level(IDENTIFY, 50) >= 17 then
local obvious
obvious = identify_pack()
obvious = is_obvious(fire_ball(GF_IDENTIFY, 0, 1, 0), obvious)
if obvious == TRUE then
player.notice = bor(player.notice, PN_COMBINE, PN_REORDER)
end
return obvious
else
if ident_spell() == TRUE then return TRUE else return end
end
end,
["info"] = function()
if get_level(IDENTIFY, 50) >= 27 then
return "rad "..(get_level(IDENTIFY, 3))
else
return ""
end
end,
["desc"] = {
"Asks for an object and identifies it",
"At level 17 it identifies all objects in the inventory",
"At level 27 it identifies all objects in the inventory and in a",
"radius on the floor, as well as probing monsters in that radius"
}
}
VISION = add_spell
{
["name"] = "Vision",
["school"] = {SCHOOL_DIVINATION},
["level"] = 15,
["mana"] = 7,
["mana_max"] = 55,
["fail"] = 45,
["stick"] =
{
["charge"] = { 4, 6 },
[TV_STAFF] =
{
["rarity"] = 60,
["base_level"] = { 1, 5 },
["max_level"] = { 10, 30 },
},
},
["inertia"] = { 2, 200 },
["spell"] = function()
if get_level(VISION, 50) >= 25 then
wiz_lite_extra()
else
map_area()
end
return TRUE
end,
["info"] = function()
return ""
end,
["desc"] = {
"Detects the layout of the surrounding area",
"At level 25 it maps and lights the whole level",
}
}
SENSEHIDDEN = add_spell
{
["name"] = "Sense Hidden",
["school"] = {SCHOOL_DIVINATION},
["level"] = 5,
["mana"] = 2,
["mana_max"] = 10,
["fail"] = 25,
["stick"] =
{
["charge"] = { 1, 15 },
[TV_STAFF] =
{
["rarity"] = 20,
["base_level"] = { 1, 15 },
["max_level"] = { 10, 50 },
},
},
["inertia"] = { 1, 10 },
["spell"] = function()
local obvious = nil
obvious = detect_traps(15 + get_level(SENSEHIDDEN, 40, 0))
if get_level(SENSEHIDDEN, 50) >= 15 then
obvious = is_obvious(set_tim_invis(10 + randint(20) + get_level(SENSEHIDDEN, 40)), obvious)
end
return obvious
end,
["info"] = function()
if get_level(SENSEHIDDEN, 50) >= 15 then
return "rad "..(15 + get_level(SENSEHIDDEN, 40)).." dur "..(10 + get_level(SENSEHIDDEN, 40)).."+d20"
else
return "rad "..(15 + get_level(SENSEHIDDEN, 40))
end
end,
["desc"] = {
"Detects the traps in a certain radius around you",
"At level 15 it allows you to sense invisible for a while"
}
}
REVEALWAYS = add_spell
{
["name"] = "Reveal Ways",
["school"] = {SCHOOL_DIVINATION},
["level"] = 9,
["mana"] = 3,
["mana_max"] = 15,
["fail"] = 20,
["stick"] =
{
["charge"] = { 6, 6 },
[TV_STAFF] =
{
["rarity"] = 35,
["base_level"] = { 1, 15 },
["max_level"] = { 25, 50 },
},
},
["inertia"] = { 1, 10 },
["spell"] = function()
local obvious
obvious = detect_doors(10 + get_level(REVEALWAYS, 40, 0))
obvious = is_obvious(detect_stairs(10 + get_level(REVEALWAYS, 40, 0)), obvious)
return obvious
end,
["info"] = function()
return "rad "..(10 + get_level(REVEALWAYS, 40))
end,
["desc"] = {
"Detects the doors/stairs/ways in a certain radius around you",
}
}
SENSEMONSTERS = add_spell
{
["name"] = "Sense Monsters",
["school"] = {SCHOOL_DIVINATION},
["level"] = 1,
["mana"] = 1,
["mana_max"] = 20,
["fail"] = 10,
["stick"] =
{
["charge"] = { 5, 10 },
[TV_STAFF] =
{
["rarity"] = 37,
["base_level"] = { 1, 10 },
["max_level"] = { 15, 40 },
},
},
["inertia"] = { 1, 10 },
["spell"] = function()
local obvious
obvious = detect_monsters_normal(10 + get_level(SENSEMONSTERS, 40, 0))
if get_level(SENSEMONSTERS, 50) >= 30 then
obvious = is_obvious(set_tim_esp(10 + randint(10) + get_level(SENSEMONSTERS, 20)), obvious)
end
return obvious
end,
["info"] = function()
if get_level(SENSEMONSTERS, 50) >= 30 then
return "rad "..(10 + get_level(SENSEMONSTERS, 40)).." dur "..(10 + get_level(SENSEMONSTERS, 20)).."+d10"
else
return "rad "..(10 + get_level(SENSEMONSTERS, 40))
end
end,
["desc"] = {
"Detects all monsters near you",
"At level 30 it allows you to sense monster minds for a while"
}
}
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