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|
-- The earth school
STONESKIN = add_spell
{
["name"] = "Stone Skin",
["school"] = SCHOOL_EARTH,
["level"] = 1,
["mana"] = 1,
["mana_max"] = 50,
["fail"] = 10,
["inertia"] = { 2, 50 },
["spell"] = function() return earth_stone_skin() end,
["info"] = function() return earth_stone_skin_info() end,
["desc"] = {
"Creates a shield of earth around you to protect you",
"At level 25 it starts dealing damage to attackers"
}
}
DIG = add_spell
{
["name"] = "Dig",
["school"] = SCHOOL_EARTH,
["level"] = 12,
["mana"] = 14,
["mana_max"] = 14,
["fail"] = 20,
["stick"] =
{
["charge"] = { 15, 5 },
[TV_WAND] =
{
["rarity"] = 25,
["base_level"] = { 1, 1 },
["max_level"] = { 1, 1 },
},
},
["spell"] = function() return earth_dig() end,
["info"] = function() return earth_dig_info() end,
["desc"] = {
"Digs a hole in a wall much faster than any shovels",
}
}
STONEPRISON = add_spell
{
["name"] = "Stone Prison",
["school"] = SCHOOL_EARTH,
["level"] = 25,
["mana"] = 30,
["mana_max"] = 50,
["fail"] = 65,
["stick"] =
{
["charge"] = { 5, 3 },
[TV_WAND] =
{
["rarity"] = 57,
["base_level"] = { 1, 3 },
["max_level"] = { 5, 20 },
},
},
["spell"] = function() return earth_stone_prison() end,
["info"] = function() return earth_stone_prison_info() end,
["desc"] = {
"Creates a prison of walls around you",
"At level 10 it allows you to target a monster"
}
}
STRIKE = add_spell
{
["name"] = "Strike",
["school"] = {SCHOOL_EARTH},
["level"] = 30,
["mana"] = 30,
["mana_max"] = 50,
["fail"] = 60,
["stick"] =
{
["charge"] = { 2, 6 },
[TV_WAND] =
{
["rarity"] = 635,
["base_level"] = { 1, 5 },
["max_level"] = { 10, 50 },
},
},
["spell"] = function() return earth_strike() end,
["info"] = function() return earth_strike_info() end,
["desc"] = {
"Creates a micro-ball of force that will push monsters backwards",
"If the monster is caught near a wall, it'll be crushed against it",
"At level 12 it turns into a ball of radius 1"
}
}
SHAKE = add_spell
{
["name"] = "Shake",
["school"] = {SCHOOL_EARTH},
["level"] = 27,
["mana"] = 25,
["mana_max"] = 30,
["fail"] = 60,
["stick"] =
{
["charge"] = { 5, 10 },
[TV_STAFF] =
{
["rarity"] = 75,
["base_level"] = { 1, 3 },
["max_level"] = { 9, 20 },
},
},
["inertia"] = { 2, 50 },
["spell"] = function() return earth_shake() end,
["info"] = function() return earth_shake_info() end,
["desc"] = {
"Creates a localised earthquake",
"At level 10 it can be targeted at any location"
}
}
|