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|
-- Definition of the corruptions
-- The Balrog corruptions
CORRUPT_BALROG_AURA = add_corruption
{
["color"] = TERM_ORANGE,
["name"] = "Balrog Aura",
["get_text"] = "A corrupted wall of flames surrounds you.",
["lose_text"] = "The wall of corrupted flames abandons you.",
["desc"] =
{
" Surrounds you with a fiery aura",
" But it can burn scrolls when you read them"
},
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE)
player.xtra_f3 = bor(player.xtra_f3, TR3_LITE1)
end,
[HOOK_READ] = function(obj)
if magik(5) == TRUE then
msg_print("Your demon aura burns the scroll before you read it!")
return TRUE, TRUE, FALSE
else
return FALSE
end
end,
},
}
CORRUPT_BALROG_WINGS = add_corruption
{
["color"] = TERM_ORANGE,
["name"] = "Balrog Wings",
["get_text"] = "Wings of shadow grow in your back.",
["lose_text"] = "The wings in your back fall apart.",
["desc"] =
{
" Creates ugly, but working, wings allowing you to fly",
" But it reduces charisma by 4 and dexterity by 2"
},
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
player.xtra_f4 = bor(player.xtra_f4, TR4_FLY)
player.modify_stat(A_CHR, -4)
player.modify_stat(A_DEX, -2)
end,
},
}
CORRUPT_BALROG_STRENGTH = add_corruption
{
["color"] = TERM_ORANGE,
["name"] = "Balrog Strength",
["get_text"] = "Your muscles get unnatural strength.",
["lose_text"] = "Your muscles get weaker again.",
["desc"] =
{
" Provides 3 strength and 1 constitution",
" But it reduces charisma by 1 and dexterity by 3"
},
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
player.modify_stat(A_STR, 3)
player.modify_stat(A_CON, 1)
player.modify_stat(A_DEX, -3)
player.modify_stat(A_CHR, -1)
end,
},
}
CORRUPT_BALROG_FORM = add_corruption
{
["color"] = TERM_YELLOW,
["name"] = "Balrog Form",
["get_text"] = "You feel the might of a Balrog inside you.",
["lose_text"] = "The presence of the Balrog seems to abandon you.",
["desc"] =
{
" Allows you to turn into a Balrog at will",
" You need Balrog Wings, Balrog Aura and Balrog Strength to activate it"
},
["depends"] =
{
[CORRUPT_BALROG_AURA] = TRUE,
[CORRUPT_BALROG_WINGS] = TRUE,
[CORRUPT_BALROG_STRENGTH] = TRUE
},
["hooks"] =
{
[HOOK_CALC_POWERS] = function()
player.add_power(PWR_BALROG)
end,
},
}
-- The Demon corruptions
CORRUPT_DEMON_SPIRIT = add_corruption
{
["color"] = TERM_RED,
["name"] = "Demon Spirit",
["get_text"] = "Your spirit opens to corrupted thoughts.",
["lose_text"] = "Your spirit closes again to the corrupted thoughts.",
["desc"] =
{
" Increases your intelligence by 1",
" But reduce your charisma by 2",
},
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
player.modify_stat(A_INT, 1)
player.modify_stat(A_CHR, -2)
end,
},
}
CORRUPT_DEMON_HIDE = add_corruption
{
["color"] = TERM_RED,
["name"] = "Demon Hide",
["get_text"] = "Your skin grows into a thick hide.",
["lose_text"] = "Your skin returns to a natural state.",
["desc"] =
{
" Increases your armour class by your level",
" Provides immunity to fire at level 40",
" But reduces speed by your level / 7",
},
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
player.to_a = player.to_a + player.lev
player.dis_to_a = player.dis_to_a + player.lev
player.pspeed = player.pspeed - (player.lev / 7)
if player.lev >= 40 then player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) end
end,
},
}
CORRUPT_DEMON_BREATH = add_corruption
{
["color"] = TERM_RED,
["name"] = "Demon Breath",
["get_text"] = "Your breath becomes mephitic.",
["lose_text"] = "Your breath is once again normal.",
["desc"] =
{
" Provides fire breath",
" But gives a small chance to spoil potions when you quaff them",
},
["hooks"] =
{
[HOOK_CALC_POWERS] = function()
player.add_power(PWR_BR_FIRE)
end,
[HOOK_QUAFF] = function(obj)
if magik(9) == TRUE then
msg_print("Your demon breath spoils the potion!")
return TRUE, FALSE
else
return FALSE
end
end,
},
}
CORRUPT_DEMON_REALM = add_corruption
{
["color"] = TERM_L_RED,
["name"] = "Demon Realm",
["get_text"] = "You feel more attuned to the demon realm.",
["lose_text"] = "You lose your attunement to the demon realm.",
["desc"] =
{
" Provides access to the demon school skill and the use of demonic equipment",
" You need Demon Spirit, Demon Hide and Demon Breath to activate it"
},
["depends"] =
{
[CORRUPT_DEMON_SPIRIT] = TRUE,
[CORRUPT_DEMON_HIDE] = TRUE,
[CORRUPT_DEMON_BREATH] = TRUE
},
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
-- 1500 may seem a lot, but people are rather unlikely to get the corruption very soon
-- due to the dependencies
if s_info[SKILL_DAEMON + 1].mod == 0 then s_info[SKILL_DAEMON + 1].mod = 1500 end
s_info[SKILL_DAEMON + 1].hidden = FALSE;
end,
},
}
-- Teleportation corruptions
-- Random teleportation will ask for confirmation 70% of the time
-- But 30% of the time it will teleport, without asking
CORRUPT_RANDOM_TELEPORT = add_corruption
{
["color"] = TERM_GREEN,
["name"] = "Random teleportation",
["get_text"] = "Space seems to fizzle around you.",
["lose_text"] = "Space solidify again around you.",
["desc"] =
{
" Randomly teleports you around",
},
-- No oppose field, it will be automatically set when we declare the anti-telep corruption to oppose us
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
player.xtra_f3 = bor(player.xtra_f3, TR3_TELEPORT)
end,
[HOOK_PROCESS_WORLD] = function()
if rand_int(300) == 1 then
if magik(70) == TRUE then
if get_check("Teleport?") == TRUE then
teleport_player(50)
end
else
disturb(0, 0)
msg_print("Your corruption takes over you, you teleport!")
teleport_player(50)
end
end
end,
},
}
-- Anti-teleportation corruption, can be stopped with this power
CORRUPT_ANTI_TELEPORT = add_corruption
{
["color"] = TERM_GREEN,
["name"] = "Anti-teleportation",
["get_text"] = "Space continuum freezes around you.",
["lose_text"] = "Space continuum can once more be altered around you.",
["desc"] =
{
" Prevents all teleportations, be it of you or monsters",
},
["oppose"] =
{
[CORRUPT_RANDOM_TELEPORT] = TRUE
},
["hooks"] =
{
[HOOK_BIRTH_OBJECTS] = function()
player.corrupt_anti_teleport_stopped = FALSE
end,
[HOOK_CALC_POWERS] = function()
player.add_power(POWER_COR_SPACE_TIME)
end,
[HOOK_CALC_BONUS] = function()
if player.corrupt_anti_teleport_stopped == FALSE then
player.resist_continuum = TRUE
end
end,
[HOOK_PROCESS_WORLD] = function()
if player.corrupt_anti_teleport_stopped == TRUE then
local amt = player.msp + player.csp
amt = amt / 100
if (amt < 1) then amt = 1 end
increase_mana(-amt)
if player.csp == 0 then
player.corrupt_anti_teleport_stopped = FALSE
msg_print("You stop controlling your corruption.")
player.update = bor(player.update, PU_BONUS)
end
end
end,
},
}
-- Troll blood
CORRUPT_TROLL_BLOOD = add_corruption
{
["color"] = TERM_GREEN,
["name"] = "Troll Blood",
["get_text"] = "Your blood thickens, you sense corruption in it.",
["lose_text"] = "Your blood returns to a normal state.",
["desc"] =
{
" Troll blood flows in your veins, granting increased regeneration",
" It also enables you to feel the presence of other troll beings",
" But it will make your presence more noticeable and aggravating",
},
["can_gain"] = function()
-- Ok trolls should not get this one. never.
if get_race_name() == "Troll" then
return nil
else
return not nil
end
end,
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN, TR3_AGGRAVATE)
player.xtra_esp = bor(player.xtra_esp, ESP_TROLL)
end,
},
}
-- The vampire corruption set
CORRUPT_VAMPIRE_TEETH = add_corruption
{
["group"] = "Vampire",
["removable"] = FALSE,
["color"] = TERM_L_DARK,
["name"] = "Vampiric Teeth",
["get_text"] = "You grow vampiric teeth!",
["lose_text"] = "BUG! this should not happen",
["desc"] =
{
" Your teeth allow you to drain blood to feed yourself",
" However your stomach now only accepts blood.",
},
["allow"] = function()
if test_race_flags(1, PR1_NO_SUBRACE_CHANGE) == FALSE then return not nil else return nil end
end,
["gain"] = function()
switch_subrace(SUBRACE_SAVE, TRUE);
subrace_add_power(subrace(SUBRACE_SAVE), PWR_VAMPIRISM)
subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_VAMPIRE, PR1_UNDEAD, PR1_NO_SUBRACE_CHANGE)
end,
["hooks"] =
{
},
}
CORRUPT_VAMPIRE_STRENGTH = add_corruption
{
["group"] = "Vampire",
["removable"] = FALSE,
["color"] = TERM_L_DARK,
["name"] = "Vampiric Strength",
["get_text"] = "Your body seems more dead than alive.",
["lose_text"] = "BUG! this should not happen",
["desc"] =
{
" Your body seems somewhat dead",
" In this near undead state it has improved strength, constitution and intelligence",
" But reduced dexterity, wisdom and charisma.",
},
["depends"] =
{
[CORRUPT_VAMPIRE_TEETH] = TRUE,
},
["gain"] = function()
-- Apply the bonuses/penalities
subrace(SUBRACE_SAVE).r_mhp = subrace(SUBRACE_SAVE).r_mhp + 1
subrace(SUBRACE_SAVE).r_exp = subrace(SUBRACE_SAVE).r_exp + 100
subrace(SUBRACE_SAVE).r_adj[A_STR + 1] = subrace(SUBRACE_SAVE).r_adj[A_STR + 1] + 3
subrace(SUBRACE_SAVE).r_adj[A_INT + 1] = subrace(SUBRACE_SAVE).r_adj[A_INT + 1] + 2
subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] = subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] - 3
subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] = subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] - 2
subrace(SUBRACE_SAVE).r_adj[A_CON + 1] = subrace(SUBRACE_SAVE).r_adj[A_CON + 1] + 1
subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] = subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] - 4
-- be reborn!
do_rebirth()
cmsg_print(TERM_L_DARK, "You feel death slipping inside.")
end,
["hooks"] =
{
},
}
CORRUPT_VAMPIRE_VAMPIRE = add_corruption
{
["group"] = "Vampire",
["removable"] = FALSE,
["color"] = TERM_L_DARK,
["name"] = "Vampire",
["get_text"] = "You die to be reborn in a Vampire form.",
["lose_text"] = "BUG! this should not happen",
["desc"] =
{
" You are a Vampire. As such you resist cold, poison, darkness and nether.",
" Your life is sustained, but you cannot stand the light of the sun."
},
["depends"] =
{
[CORRUPT_VAMPIRE_STRENGTH] = TRUE,
},
["gain"] = function()
-- Be a Vampire and be proud of it
local title = get_subrace_title(SUBRACE_SAVE)
if title == " " or title == "Vampire" then
title = "Vampire"
subrace(SUBRACE_SAVE).place = FALSE
else
title = "Vampire "..title
end
set_subrace_title(SUBRACE_SAVE, title)
-- Bonus/and .. not bonus :)
subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_HURT_LITE)
subrace(SUBRACE_SAVE).oflags2[2] = bor(subrace(SUBRACE_SAVE).oflags2[2], TR2_RES_POIS, TR2_RES_NETHER, TR2_RES_COLD, TR2_RES_DARK, TR2_HOLD_LIFE)
subrace(SUBRACE_SAVE).oflags3[2] = bor(subrace(SUBRACE_SAVE).oflags3[2], TR3_LITE1)
end,
["hooks"] =
{
},
}
--[[
CORRUPT_ = add_corruption
{
["color"] = TERM_GREEN,
["name"] = "",
["get_text"] = "",
["lose_text"] = "",
["desc"] =
{
" ",
},
["hooks"] =
{
[HOOK_CALC_BONUS] = function()
end,
},
}
]]
|