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path: root/lib/scpt/help.lua
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-- Ingame contextual help

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-----------------------Here comes the definition of help-----------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

ingame_help
{
	["hook"] =      HOOK_PLAYER_LEVEL,
	["event"] =     function(y, x) if player.lev > 1 then return TRUE end end,
	["desc"] =
	{
		"Ok, so you now gained a level, and you have skill points to spend.",
		"To do so simply press G to learn skills. Reading the documentation",
		"about skills and abilities is also strongly recommended.",
	}
}

ingame_help
{
	["callback"] =  "monster_chat",
	["desc"] =
	{
		"Somebody is speaking to you it seems. You can talk back with the Y key.",
		"This can lead to quests. You can also give items to 'monsters' with the y key.",
	}
}

ingame_help
{
	["no_test"] =   TRUE,
	["callback"] =  "select_context",
	["fct"] =       function(typ, name)
			-- list of files for classes, { filename, anchor }
			local t =
			{
				["race"] =
				{
					["Beorning"] = { "r_beorn.txt", 0 },
					["DeathMold"] = { "r_deathm.txt", 0 },
					["Dark-Elf"] = { "r_drkelf.txt", 0 },
					["Dunadan"] = { "r_dunad.txt", 0 },
					["Dwarf"] = { "r_dwarf.txt", 0 },
					["Elf"] = { "r_elf.txt", 0 },
					["Ent"] = { "r_ent.txt", 0 },
					["Gnome"] = { "r_gnome.txt", 0 },
					["Half-Elf"] = { "r_hafelf.txt", 0 },
					["Half-Ogre"] = { "r_hafogr.txt", 0 },
					["High-Elf"] = { "r_hielf.txt", 0 },
					["Hobbit"] = { "r_hobbit.txt", 0 },
					["Human"] = { "r_human.txt", 0 },
					["Kobold"] = { "r_kobold.txt", 0 },
					["Maia"] = { "r_maia.txt", 0 },
					["Orc"] = { "r_orc.txt", 0 },
					["Petty-Dwarf"] = { "r_pettyd.txt", 0 },
					["RohanKnight"] = { "r_rohank.txt", 0 },
					["Thunderlord"] = { "r_thlord.txt", 0 },
					["Troll"] = { "r_troll.txt", 0 },
					["Wood-Elf"] = { "r_wodelf.txt", 0 },
					["Yeek"] = { "r_yeek.txt", 0 },
				},
				["subrace"] =
				{
					["Barbarian"] = { "rm_barb.txt", 0 },
					["Classical"] = { "rm_class.txt", 0 },
					["Corrupted"] = { "rm_corru.txt", 0 },
					["Hermit"] = { "rm_herm.txt", 0 },
					["LostSoul"] = { "rm_lsoul.txt", 0 },
					["Skeleton"] = { "rm_skel.txt", 0 },
					["Spectre"] = { "rm_spec.txt", 0 },
					["Vampire"] = { "rm_vamp.txt", 0 },
					["Zombie"] = { "rm_zomb.txt", 0 },
				},
				["class"] =
				{
					["Alchemist"] = { "c_alchem.txt", 0 },
					["Archer"] = { "c_archer.txt", 0 },
					["Assassin"] = { "c_assass.txt", 0 },
					["Axemaster"] = { "c_axemas.txt", 0 },
					["Bard"] = { "c_bard.txt", 0 },
					["Dark-Priest"] = { "c_pr_drk.txt", 0 },
					["Demonologist"] = { "c_demono.txt", 0 },
					["Druid"] = { "c_druid.txt", 0 },
					["Geomancer"] = { "c_geoman.txt", 0 },
					["Haftedmaster"] = { "c_hafted.txt", 0 },
					["Loremaster"] = { "c_lorema.txt", 0 },
					["Mage"] = { "c_mage.txt", 0 },
					["Mimic"] = { "c_mimic.txt", 0 },
					["Mindcrafter"] = { "c_mindcr.txt", 0 },
					["Monk"] = { "c_monk.txt", 0 },
					["Necromancer"] = { "c_necro.txt", 0 },
					["Paladin"] = { "c_palad.txt", 0 },
					["Polearmmaster"] = { "c_polear.txt", 0 },
					["Possessor"] = { "c_posses.txt", 0 },
					["Priest"] = { "c_priest.txt", 0 },
					["Priest(Eru)"] = { "c_pr_eru.txt", 0 },
					["Priest(Manwe)"] = { "c_pr_man.txt", 0 },
					["Ranger"] = { "c_ranger.txt", 0 },
					["Rogue"] = { "c_rogue.txt", 0 },
					["Runecrafter"] = { "c_runecr.txt", 0 },
					["Sorceror"] = { "c_sorcer.txt", 0 },
					["Summoner"] = { "c_summon.txt", 0 },
					["Swordmaster"] = { "c_swordm.txt", 0 },
					["Symbiant"] = { "c_symbia.txt", 0 },
					["Thaumaturgist"] = { "c_thaum.txt", 0 },
					["Unbeliever"] = { "c_unbel.txt", 0 },
					["Warper"] = { "c_warper.txt", 0 },
					["Warrior"] = { "c_warrio.txt", 0 },
				},
				["god"] =
				{
					["Eru Iluvatar"] = { "g_eru.txt", 0 },
					["Manwe Sulimo"] = { "g_manwe.txt", 0 },
					["Tulkas"] = { "g_tulkas.txt", 0 },
					["Melkor Bauglir"] = { "g_melkor.txt", 0 },
					["Yavanna Kementari"] = { "g_yavann.txt", 0 },  
				},
				["skill"] =
				{
					["Air"] = { "skills.txt", 27 },
					["Alchemy"] = { "skills.txt", 49 },
					["Antimagic"] = { "skills.txt", 50 },
					["Archery"] = { "skills.txt", 08 },
					["Axe-mastery"] = { "skills.txt", 05 },
					["Backstab"] = { "skills.txt", 18 },
					["Barehand-combat"] = { "skills.txt", 13 },
					["Boomerang-mastery"] = { "skills.txt", 12 },
					["Boulder-throwing"] = { "skills.txt", 58 },
					["Bow-mastery"] = { "skills.txt", 10 },
					["Combat"] = { "skills.txt", 01 },
					["Conveyance"] = { "skills.txt", 30 },
					["Corpse-preservation"] = { "skills.txt", 44 },
					["Critical-hits"] = { "skills.txt", 04 },
					["Crossbow-mastery"] = { "skills.txt", 11 },
					["Demonology"] = { "skills.txt", 52 },
					["Disarming"] = { "skills.txt", 16 },
					["Divination"] = { "skills.txt", 31 },
					["Dodging"] = { "skills.txt", 20 },
					["Druidistic"] = { "skills.txt", 40 },
					["Earth"] = { "skills.txt", 28 },
					["Fire"] = { "skills.txt", 25 },
					["Geomancy"] = { "skills.txt", 60 },
					["Hafted-mastery"] = { "skills.txt", 06 },
					["Magic"] = { "skills.txt", 21 },
					["Magic-Device"] = { "skills.txt", 54 },
					["Mana"] = { "skills.txt", 24 },
					["Meta"] = { "skills.txt", 29 },
					["Mimicry"] = { "skills.txt", 47 },
					["Mind"] = { "skills.txt", 33 },
					["Mindcraft"] = { "skills.txt", 41 },
					["Monster-lore"] = { "skills.txt", 42 },
					["Music"] = { "skills.txt", 59 },
					["Nature"] = { "skills.txt", 34 },
					["Necromancy"] = { "skills.txt", 35 },
					["Polearm-mastery"] = { "skills.txt", 07 },
					["Possession"] = { "skills.txt", 45 },
					["Prayer"] = { "skills.txt", 39 },
					["Runecraft"] = { "skills.txt", 36 },
					["Sling-mastery"] = { "skills.txt", 09 },
					["Sneakiness"] = { "skills.txt", 14 },
					["Spell-power"] = { "skills.txt", 22 },
					["Spirituality"] = { "skills.txt", 38 },
					["Sorcery"] = { "skills.txt", 23 },
					["Stealing"] = { "skills.txt", 19 },
					["Stealth"] = { "skills.txt", 15 },
					["Stunning-blows"] = { "skills.txt", 53 },
					["Summoning"] = { "skills.txt", 43 },
					["Sword-mastery"] = { "skills.txt", 03 },
					["Symbiosis"] = { "skills.txt", 46 },
					["Temporal"] = { "skills.txt", 32 },
					["Thaumaturgy"] = { "skills.txt", 37 },
					["Udun"] = { "skills.txt", 48 },
					["Weaponmastery"] = { "skills.txt", 02 },
					["Water"] = { "skills.txt", 26 },
				},
				["ability"] = 
				{
				    ["Spread blows"] = { "ability.txt", 02 },
				    ["Tree walking"] = { "ability.txt", 03 },
				    ["Perfect casting"] = { "ability.txt", 04 },
				    ["Extra Max Blow(1)"] = { "ability.txt", 05 },
				    ["Extra Max Blow(2)"] = { "ability.txt", 06 },
				    ["Ammo creation"] = { "ability.txt", 07 },
				    ["Touch of death"] = { "ability.txt", 08 },
				    ["Artifact Creation"] = { "ability.txt", 09 },
				    ["Far reaching attack"] = { "ability.txt", 10 },
				    ["Trapping"] = { "ability.txt", 11 },
				    ["Undead Form"] = { "ability.txt", 12 },
				},
			}

			if t[typ][name] then ingame_help_doc(t[typ][name][1], t[typ][name][2])
			else ingame_help_doc("help.hlp", 0)
			end
	end,
}

ingame_help
{
	["hook"] =      HOOK_IDENTIFY,
	["event"] =     function(i, mode)
				if mode == "full" then
					local obj = get_object(i)
					local f1, f2, f3, f4, f5, esp = object_flags(obj)
					if band(f5, TR5_SPELL_CONTAIN) ~= 0 then return TRUE end
				end
			end,
	["desc"] =
	{
		"Ah, an item that can contain a spell. To use it you must have some levels of",
		"Magic skill and then you get the option to copy a spell when pressing m.",
		"Then just select which spell to copy and to which object. Note that doing so",
		"is permanent; the spell cannot be removed or changed later.",
	}
}

ingame_help
{
	["hook"] =      HOOK_RECALC_SKILLS,
	["event"] =     function() if game.started and (get_melee_skills() > 1) then return TRUE end end,
	["desc"] =
	{
		"Ah, you now possess more than one melee type. To switch between them press m",
		"and select the switch melee type option.",
	}
}

ingame_help
{
	["hook"] =      HOOK_PLAYER_LEVEL,
	["event"] =     function(y, x) if player.lev >= 20 then return TRUE end end,
	["desc"] =
	{
		"I see you are now at least level 20. Nice! If you want to gloat about your",
		"character you could press 'C' then 'f' to make a character dump and post it to",
		"http://angband.oook.cz/ where it will end up in the ladder.",
	}
}