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|
-- handle the mind school
CHARM = add_spell
{
["name"] = "Charm",
["school"] = {SCHOOL_MIND},
["level"] = 1,
["mana"] = 1,
["mana_max"] = 20,
["fail"] = 10,
["stick"] =
{
["charge"] = { 7, 5 },
[TV_WAND] =
{
["rarity"] = 35,
["base_level"] = { 1, 15 },
["max_level"] = { 20, 40 },
},
},
["spell"] = function() return mind_charm() end,
["info"] = function() return mind_charm_info() end,
["desc"] = {
"Tries to manipulate the mind of a monster to make it friendly",
"At level 15 it turns into a ball",
"At level 35 it affects all monsters in sight"
}
}
CONFUSE = add_spell
{
["name"] = "Confuse",
["school"] = {SCHOOL_MIND},
["level"] = 5,
["mana"] = 5,
["mana_max"] = 30,
["fail"] = 20,
["stick"] =
{
["charge"] = { 3, 4 },
[TV_WAND] =
{
["rarity"] = 45,
["base_level"] = { 1, 5 },
["max_level"] = { 20, 40 },
},
},
["spell"] = function() return mind_confuse() end,
["info"] = function() return mind_confuse_info() end,
["desc"] = {
"Tries to manipulate the mind of a monster to confuse it",
"At level 15 it turns into a ball",
"At level 35 it affects all monsters in sight"
}
}
ARMOROFFEAR = add_spell
{
["name"] = "Armor of Fear",
["school"] = SCHOOL_MIND,
["level"] = 10,
["mana"] = 10,
["mana_max"] = 50,
["fail"] = 35,
["inertia"] = { 2, 20 },
["spell"] = function() return mind_armor_of_fear() end,
["info"] = function() return mind_armor_of_fear_info() end,
["desc"] = {
"Creates a shield of pure fear around you. Any monster attempting to hit you",
"must save or flee",
}
}
STUN = add_spell
{
["name"] = "Stun",
["school"] = {SCHOOL_MIND},
["level"] = 15,
["mana"] = 10,
["mana_max"] = 90,
["fail"] = 45,
["spell"] = function() return mind_stun() end,
["info"] = function() return mind_stun_info() end,
["desc"] = {
"Tries to manipulate the mind of a monster to stun it",
"At level 20 it turns into a ball",
}
}
|