1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
-- Handles thhe temporal school
MAGELOCK = add_spell
{
["name"] = "Magelock",
["school"] = {SCHOOL_TEMPORAL},
["level"] = 1,
["mana"] = 1,
["mana_max"] = 35,
["fail"] = 10,
["stick"] =
{
["charge"] = { 7, 5 },
[TV_WAND] =
{
["rarity"] = 30,
["base_level"] = { 1, 5 },
["max_level"] = { 15, 45 },
},
},
["spell"] = function()
if get_level(MAGELOCK, 50) >= 30 then
local ret, x, y, c_ptr
if get_level(MAGELOCK, 50) >= 40 then
ret, x, y = tgt_pt()
if ret == FALSE then return end
if cave_is(cave(y, x), FF1_FLOOR) == FALSE or cave_is(cave(y, x), FF1_PERMANENT) == TRUE or los(player.py, player.px, y, x) == FALSE then
msg_print("You cannot place it there.")
return TRUE
end
else
y = player.py
x = player.px
end
cave_set_feat(y, x, 3)
return TRUE
else
ret, dir = get_aim_dir()
if ret == FALSE then return end
return wizard_lock(dir)
end
end,
["info"] = function()
return ""
end,
["desc"] = {
"Magically locks a door",
"At level 30 it creates a glyph of warding",
"At level 40 the glyph can be placed anywhere in the field of vision"
}
}
SLOWMONSTER = add_spell
{
["name"] = "Slow Monster",
["school"] = {SCHOOL_TEMPORAL},
["level"] = 10,
["mana"] = 10,
["mana_max"] = 15,
["fail"] = 35,
["stick"] =
{
["charge"] = { 5, 5 },
[TV_WAND] =
{
["rarity"] = 23,
["base_level"] = { 1, 15 },
["max_level"] = { 20, 50 },
},
},
["spell"] = function()
local ret, dir
ret, dir = get_aim_dir()
if ret == FALSE then return end
if get_level(SLOWMONSTER, 50) >= 20 then
return fire_ball(GF_OLD_SLOW, dir, 40 + get_level(SLOWMONSTER, 160), 1)
else
return fire_bolt(GF_OLD_SLOW, dir, 40 + get_level(SLOWMONSTER, 160))
end
end,
["info"] = function()
if get_level(SLOWMONSTER, 50) >= 20 then
return "power "..(40 + get_level(SLOWMONSTER, 160)).." rad 1"
else
return "power "..(40 + get_level(SLOWMONSTER, 160))
end
end,
["desc"] = {
"Magically slows down the passing of time around a monster",
"At level 20 it affects a zone"
}
}
ESSENCESPEED = add_spell
{
["name"] = "Essence of Speed",
["school"] = {SCHOOL_TEMPORAL},
["level"] = 15,
["mana"] = 20,
["mana_max"] = 40,
["fail"] = 50,
["stick"] =
{
["charge"] = { 3, 3 },
[TV_WAND] =
{
["rarity"] = 80,
["base_level"] = { 1, 1 },
["max_level"] = { 10, 39 },
},
},
["inertia"] = { 5, 20 },
["spell"] = function()
if player.fast == 0 then return set_fast(10 + randint(10) + get_level(ESSENCESPEED, 50), 5 + get_level(ESSENCESPEED, 20)) end
end,
["info"] = function()
return "dur "..(10 + get_level(ESSENCESPEED, 50)).."+d10 speed "..(5 + get_level(ESSENCESPEED, 20))
end,
["desc"] = {
"Magically decreases the passing of time around you, making you move faster with",
"respect to the rest of the universe."
}
}
BANISHMENT = add_spell
{
["name"] = "Banishment",
["school"] = {SCHOOL_TEMPORAL, SCHOOL_CONVEYANCE},
["level"] = 30,
["mana"] = 30,
["mana_max"] = 40,
["fail"] = 95,
["stick"] =
{
["charge"] = { 1, 3 },
[TV_WAND] =
{
["rarity"] = 98,
["base_level"] = { 1, 15 },
["max_level"] = { 10, 36 },
},
},
["inertia"] = { 5, 50 },
["spell"] = function()
local obvious
obvious = project_los(GF_AWAY_ALL, 40 + get_level(BANISHMENT, 160))
if get_level(BANISHMENT, 50) >= 15 then
obvious = is_obvious(project_los(GF_STASIS, 20 + get_level(BANISHMENT, 120)), obvious)
end
return obvious
end,
["info"] = function()
return "power "..(40 + get_level(BANISHMENT, 160))
end,
["desc"] = {
"Disrupts the space/time continuum in your area and teleports all monsters away.",
"At level 15 it may also lock them in a time bubble for a while."
}
}
|