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#pragma once
#include <string>
#include <vector>
#include "h-basic.h"
/**
* Abilities.
*/
struct ability_type
{
public:
struct skill_requirement {
s16b skill_idx = 0;
s16b level = 0;
};
public:
std::string name; /* Name */
std::string desc; /* Description */
std::string action_desc; /* Action Description */
s16b action_mkey = 0; /* Action do to */
s16b cost = 0; /* Skill points cost */
std::vector<skill_requirement> need_skills; /* List of prereq skills */
s16b stat[6] { }; /* List of prereq stats */
std::vector<s16b> need_abilities; /* List of prereq abilities */
/**
* Default constructor
*/
ability_type()
{
for (auto &stat_ref: stat)
{
// Requirement is always met unless otherwise specified.
stat_ref = -1;
}
}
};
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