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#pragma once
#include "h-basic.h"
#include "alloc_entry.hpp"
#include <vector>
/**
* Allocations of object kinds and monster races.
*/
struct Alloc {
/*
* The entries in the "kind allocator table"
*/
std::vector<alloc_entry> kind_table;
/*
* The flag to tell if kind_table contains valid entries
* for normal (i.e. kind_is_legal) object allocation
*/
bool kind_table_valid = false;
/*
* The entries in the "race allocator table"
*/
std::vector<alloc_entry> race_table;
};
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