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#pragma once

#include "h-basic.h"

/**
 * An entry for the object/monster allocation functions
 *
 * Pass 1 is determined from allocation information
 * Pass 2 is determined from allocation restriction
 * Pass 3 is determined from allocation calculation
 */
struct alloc_entry
{
	s16b index;		/* The actual index */

	byte level;		/* Base dungeon level */
	byte prob1;		/* Probability, pass 1 */
	byte prob2;		/* Probability, pass 2 */
	byte prob3;		/* Probability, pass 3 */
};