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#pragma once
#include "h-basic.h"
struct artifact_select_flag {
byte group; /* Flag group to display it in */
int flag; /* item flag to set */
byte level; /* Player skill level to start at */
char *desc; /* Display this description to select flag */
u32b xp; /* xp cost for this flag */
bool_ pval; /* indicates this flag benifits from pval */
char *item_desc; /* Description of required item */
char *item_descp; /* Description of required item; plural */
byte rtval; /* Required items' tval */
byte rsval; /* Required items' sval */
int rpval; /* Required items' pval (zero for no req) */
int rflag[6]; /* Monster Race flags for required Corpses */
};
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