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#pragma once
#include "h-basic.h"
/**
* Artifact descriptor.
*
* Note that the save-file only writes "cur_num" to the savefile.
*
* Note that "max_num" is always "1" (if that artifact "exists")
*/
struct artifact_type
{
char const *name; /* Artifact name */
char *text; /* Artifact description */
byte tval; /* Artifact type */
byte sval; /* Artifact sub type */
s16b pval; /* Artifact extra info */
s16b to_h; /* Bonus to hit */
s16b to_d; /* Bonus to damage */
s16b to_a; /* Bonus to armor */
s16b activate; /* Activation Number */
s16b ac; /* Base armor */
byte dd, ds; /* Damage when hits */
s16b weight; /* Weight */
s32b cost; /* Artifact "cost" */
u32b flags1; /* Artifact Flags, set 1 */
u32b flags2; /* Artifact Flags, set 2 */
u32b flags3; /* Artifact Flags, set 3 */
u32b flags4; /* Artifact Flags, set 4 */
u32b flags5; /* Artifact Flags, set 5 */
u32b oflags1; /* Obvious Flags, set 1 */
u32b oflags2; /* Obvious Flags, set 2 */
u32b oflags3; /* Obvious Flags, set 3 */
u32b oflags4; /* Obvious Flags, set 4 */
u32b oflags5; /* Obvious Flags, set 5 */
byte level; /* Artifact level */
byte rarity; /* Artifact rarity */
byte cur_num; /* Number created (0 or 1) */
byte max_num; /* Unused (should be "1") */
u32b esp; /* ESP flags */
u32b oesp; /* ESP flags */
s16b power; /* Power granted(if any) */
s16b set; /* Does it belongs to a set ?*/
};
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