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#pragma once
#include "h-basic.hpp"
/**
* Lasting spell effects. (Clouds, etc.)
*/
struct effect_type
{
s16b time = 0; /* For how long */
s16b dam = 0; /* How much damage */
s16b type = 0; /* Of which type */
s16b cy = 0; /* Center of the cast*/
s16b cx = 0; /* Center of the cast*/
s16b rad = 0; /* Radius -- if needed */
u32b flags = 0; /* Flags */
};
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