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#pragma once
#include "ego_flag_set.hpp"
#include "h-basic.h"
#include "object_flag_set.hpp"
#include <array>
/*
* Size of flag rarity tables
*/
constexpr int FLAG_RARITY_MAX = 6;
/**
* Ego item descriptors.
*/
struct ego_item_type
{
const char *name = nullptr; /* Name */
bool_ before = FALSE; /* Before or after the object name ? */
byte tval[10] = { 0 };
byte min_sval[10] = { 0 };
byte max_sval[10] = { 0 };
byte rating = 0; /* Rating boost */
byte level = 0; /* Minimum level */
byte rarity = 0; /* Object rarity */
byte mrarity = 0; /* Object rarity */
s16b max_to_h = 0; /* Maximum to-hit bonus */
s16b max_to_d = 0; /* Maximum to-dam bonus */
s16b max_to_a = 0; /* Maximum to-ac bonus */
s16b activate = 0; /* Activation Number */
s32b max_pval = 0; /* Maximum pval */
s32b cost = 0; /* Ego-item "cost" */
byte rar[FLAG_RARITY_MAX] = { 0 };
std::array<object_flag_set, FLAG_RARITY_MAX> flags;
std::array<object_flag_set, FLAG_RARITY_MAX> oflags;
std::array<ego_flag_set, FLAG_RARITY_MAX> fego;
object_flag_set need_flags;
object_flag_set forbid_flags;
s16b power = -1; /* Power granted, if any */
public:
ego_item_type()
{
std::fill(std::begin(tval),
std::end(tval),
255);
}
};
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