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#pragma once
#include "h-basic.h"
/**
* Terrain feature descriptor.
*/
struct feature_type
{
char *name; /* Name */
const char *text; /* Text. May point to shared read-only memory, DO NOT FREE! */
const char *tunnel; /* Text for tunneling. May point to shared read-only memory, DO NOT FREE! */
const char *block; /* Text for blocking. May point to shared read-only memory, DO NOT FREE! */
byte mimic; /* Feature to mimic */
u32b flags1; /* First set of flags */
byte extra; /* Extra byte (unused) */
s16b unused; /* Extra bytes (unused) */
byte d_attr; /* Default feature attribute */
char d_char; /* Default feature character */
byte x_attr; /* Desired feature attribute */
char x_char; /* Desired feature character */
byte shimmer[7]; /* Shimmer colors */
int d_dice[4]; /* Number of dices */
int d_side[4]; /* Number of sides */
int d_frequency[4]; /* Frequency of damage (1 is the minimum) */
int d_type[4]; /* Type of damage */
};
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