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#pragma once
#include "h-basic.h"
#include "feature_flag_set.hpp"
/**
* Terrain feature descriptor.
*/
struct feature_type
{
char *name = nullptr; /* Name */
const char *text = nullptr; /* Text. May point to shared read-only memory, DO NOT FREE! */
const char *tunnel = nullptr; /* Text for tunneling. May point to shared read-only memory, DO NOT FREE! */
const char *block = nullptr; /* Text for blocking. May point to shared read-only memory, DO NOT FREE! */
byte mimic = 0; /* Feature to mimic */
feature_flag_set flags; /* First set of flags */
byte d_attr = 0; /* Default feature attribute */
char d_char = '\0'; /* Default feature character */
byte x_attr = 0; /* Desired feature attribute */
char x_char = '\0'; /* Desired feature character */
byte shimmer[7]; /* Shimmer colors */
int d_dice[4] = { 0 }; /* Number of dice */
int d_side[4] = { 0 }; /* Number of sides */
int d_frequency[4] = { 0 }; /* Frequency of damage (1 is the minimum) */
int d_type[4] = { 0 }; /* Type of damage */
};
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