1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
#pragma once #include "vault_type.hpp" #include <vector> /** * Game edit data, i.e. the parsed contents of the edit .txt * files. */ struct GameEditData { /** * Vaults */ std::vector<vault_type> v_info; };